If they were not ported after 4+ years it seems unlikely that anybody is
ever going to need them again. They're still in the GIT history if
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=774530
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
When a face disappears, we seem to get a message from facedetect with
a face count of 0, which we want to just ignore instead of trying to
access face #-1, which causes nasty warnings.
Use generic and unspecififed rgb/caps for now. The exact caps
supported depend on the facedetect element and rsvgoverlay. It's
not clear how this worked before, since facedetect only accepts
24-bit RGB, but the caps advertised 32-bit ARGB/BGRA. In any case,
we don't want to force anything really, so that if any of those
elements acquires support for additional formats we pick those up
automatically.
The element would create normal pads in its instance_init function,
and then later in NULL->READY create the elements it needs, remove
the pads created in the instance_init function, and add new ghost
pads instead. Not without saving the external peer pads of the old
pads of course, which it would promptly re-link to the new ghost
pads. Do all of that a bit differently.
Fixes the generic/states.check unit test.
https://bugzilla.gnome.org/show_bug.cgi?id=670588