Matthew Waters
af19fa94f4
vulkan/display: implement thread-safe find_window()
2020-03-03 05:00:50 +00:00
Matthew Waters
08928541c6
vulkan: add android WSI integration
2019-11-11 11:04:59 +11:00
Matthew Waters
670d0a8e88
vulkan: remove the private struct from the public struct
...
Remove any references to CamelTypePrivate from the public CamelType
struct. They can be accessed as needed using
camel_type_get_instance_private().
2019-11-07 20:01:57 +00:00
Matthew Waters
407dab607f
vulkan: only pass the device/instance/display in to *_handle_*() functions
...
We don't need to change the pointer value in these functions.
2019-09-17 13:02:43 +10:00
Seungha Yang
7b1b3327a0
vulkan: Add support WIN32 for Windows
...
It's almost a fork of glwindow_win32 implementation.
To build on Windows, Vulkan SDK (at https://vulkan.lunarg.com/sdk/home )
and VK_SDK_PATH environment are required. Note that VK_SDK_PATH environment
setting is a part of the SDK installation.
2019-06-13 04:55:15 +00:00
Matthew Waters
70fda3ff78
vulkan: large docs update
2019-06-04 09:03:44 +00:00
Matthew Waters
25dd3b32e5
vulkan: make a gstvulkan library out of the existing API
2019-06-04 09:03:44 +00:00