We can't be sure about the reference count if the muxer is currently
running, which can happen in the test_reappearing_pad test. An
additional reference might temporarily be owned by the srcpad task of
tsmux while iterating over the pads.
The render width/height and the vinfo was only saved upon renegotiation. This
fixes the problem by saving this metadata at the same time the buffer is
saved. The saved copy of this is needed for expose() and drain() virtual functions.
This fixes various assertion that happens on drain query.
Otherwise we may endup pushing incomplete caps, which cause a renegotiation.
Note that this has the effect that caps are no longer pushed twice in presence
of valid framerate in the headers.
Otherwise we may endup pushing incomplete caps. Note that this has the side
effect that caps are no longer pushed twice in presence of VUI with valid
framerate.
There is some code to fixup broken stream that uses the SEI location,
this code is meant to locate SUFFIX SEI only. This should prevent
unwanted side effect if SUFFIX SEI is used.
Waiting for the next NAL increases the latency. If alignment=nal/au
has been negotiated, assumes the the buffer contains a complete
NAL and don't expect a second start-code. This way, nal -> nal,
au -> au and au -> nal no longer introduce latency.
As a side effect, the collect_pad() function was not able to poke at the
following NAL. This call is now moved before processing the NAL, so
it's looking at the current NAL before it's ingested into the parser
state in order to dermin if the end of an AU has been reached. The AUD
injection state as been adapted to support this.
This change will break pipelines if alignment=nal is used without respecting the
alignment. Effectively, the parser will no longer fix the broken aligment
which will result in parser error and the termination of the pipeline. Such
issue existed in tsdemux element and might exist in any forks of that code.
Related to https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1193
Waiting for the next NAL increases the latency. If alignment=nal/au
has been negotiated, assumes that the buffer contains a complete
NAL and don't expect a second start-code. This way, nal -> nal,
au -> au and au -> nal no longer introduce latency.
As a side effect, the collect_pad() function was not able to poke at the
following NAL. This call is now moved before processing the NAL, so
it's looking at the current NAL before it's ingested into the parser
state in order to dermin if the end of an AU has been reached. The AUD
injection state as been adapted to support this.
This change will break pipelines if alignment=nal is used without respecting the
alignment. Effectively, the parser will no longer fix the broken aligment
which will result in parser error and the termination of the pipeline. Such
issue existed in tsdemux element and might exist in any forks of that code.
Related to https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1193
Until now, any streams in tsmux had to be present when the element
started its first buffer. Now they can appear at any point during the
stream, or even disappear and reappear later using the same PID.
Use GST_OBJECT_LOCK (srtobject->element) to protect only the fields
involved in property access.
Introduce a new mutex srtobject->sock_lock to go with
srtobject->sock_cond and protect the list of callers from concurrent
access.
Per specification in 2.14.2 "For PES packetization, no specific data
alignment constraints apply". So we should not advertise NAL
alignment.
This bug was introduced at the same moment the alignment field was introduced
10 years ago. The plan was that alignment=none (or no alignment field) was to
be used for mpegtsdemux, but no one noticed the error. The reason is that at
the same moment, everything dealing with H264 started defaulting to AU
alignment.
https://bugzilla.gnome.org/show_bug.cgi?id=606662#c22
This patch will have a side effect that a parser is now needed after the
tsdemux element. The following pipeline will not negotiate anymore as the
mpegtsmux element requires alignment={nal,au}.
... ! tsdemux ! mpegtsmux ! ...
As a side effect, anyone that forked from tsdemux should updated their code to
fix this bug.
The previous version of the SHM export support still required a valid
EGLDisplay. The upcoming WPEBackend-FDO 1.8.x aims to remove this requirement,
hence allowing wpesrc to be used without GPU.
in C, & is weaker than the ! operator and clang is giving the following
error about it.
```
../subprojects/gst-plugins-bad/sys/msdk/gstmsdkdec.c:731:7: error: logical not is only applied to the left hand side of this bitwise operator [-Werror,-Wlogical-not-parentheses]
if (!gst_msdk_context_get_job_type (thiz->context) & GST_MSDK_JOB_DECODER) {
^ ~
../subprojects/gst-plugins-bad/sys/msdk/gstmsdkdec.c:731:7: note: add parentheses after the '!' to evaluate the bitwise operator first
if (!gst_msdk_context_get_job_type (thiz->context) & GST_MSDK_JOB_DECODER) {
^
( )
../subprojects/gst-plugins-bad/sys/msdk/gstmsdkdec.c:731:7: note: add parentheses around left hand side expression to silence this warning
if (!gst_msdk_context_get_job_type (thiz->context) & GST_MSDK_JOB_DECODER) {
^
( )
1 error generated.
```
... to prevent requesting decoding before the preparation.
For instance, baseclass should not request decoding a picture if there
is no parsed valid headers, since subclass is most likely
not ready to decoding it.
gst_h265_parser_parse_{vps,sps,pps} APIs were used to parse VPS/SPS/PPS and
also in order to update parser's internal state at once. Meanwhile
gst_h265_parse_{vps,sps,pps} APIs are to parse VPS/SPS/PPS without state update.
This commit introduces new APIs so that only accepted VPS/SPS/PPS by user
can be updated to be used by parser.
gst_h264_parser_parse_{sps,pps} APIs were used to parse SPS/PPS and
also in order to update parser's internal state at once. Meanwhile
gst_h264_parse_{sps,pps} APIs are to parse SPS/PPS without state update.
This commit introduces new APIs so that only accepted SPS/PPS by user
can be updated to be used by parser.
Too many decode surface would waste GPU memory. Also it seems to be
introducing additional latency depending on stream. Since nvcodec
sdk version 9.0, CUVID parser API has been providing the minimum
required number of surface. By using it, we can save GPU memory
and reduce possible latency.