Commit graph

2 commits

Author SHA1 Message Date
Seungha Yang
12baab442c d3d11memory: Add a method for querying texture array size
... and the number of textures in use.

Direct3D11 texture array is usually used for decoder DPB pool,
and d3d11 decoder elements might want to know
whether there's available texture resource or not.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00
Renamed from sys/d3d11/gstd3d11memory.h (Browse further)