Commit graph

2924 commits

Author SHA1 Message Date
Nirbheek Chauhan
1019537344 meson: Add deviceprovider changes to directsoundsrc
These were missed when they were added to Makefile.am
2018-03-10 18:54:59 +05:30
Nirbheek Chauhan
a2f5485893 wasapi: Guard IAudioClient2 structs and enums
These are already defined in the audioclient.h provided by the latest
MinGW headers, and the existing #ifndef were obviously wrong.

https://bugzilla.gnome.org/show_bug.cgi?id=794197
2018-03-10 18:54:59 +05:30
Tim-Philipp Müller
c2bcc2711a meson: fix build when msdk is not found 2018-03-09 23:59:16 +00:00
Sreerenj Balachandran
bdbc1d0bef msdk: Fix the misspelled file name in meson build 2018-03-09 10:33:22 -09:00
Emilio Pozuelo Monfort
898e01fe29 wasapi: ship audioclient3 header in tarballs
https://bugzilla.gnome.org/show_bug.cgi?id=794197
2018-03-09 11:42:13 +00:00
Hyunjun Ko
4918430858 msdk: enc: fix missing some frames to be encoded
There was not handling the end of encoding sequence in encoder.
This patch does drain any remaining internal streams while decoder
already does this.

Document says:
"To mark the end of the encoding sequence, call this function with a
NULL surface
pointer. Repeat the call to drain any remaining internally cached
bitstreams—one
frame at a time—until MFX_ERR_MORE_DATA is returned."

https://bugzilla.gnome.org/show_bug.cgi?id=793236
2018-03-08 11:39:25 -09:00
Hyunjun Ko
8a3630ffd7 msdk: dec: fix leaks when flushing
https://bugzilla.gnome.org/show_bug.cgi?id=793708
2018-03-08 11:38:52 -09:00
Hyunjun Ko
c9faf0d612 msdk: manage child sessions on parent GstMsdkContext
Sometimes parent context is released before its children get released.
In this case MFXClose of parent session fails.

To make sure that child sessions are closed before closing a parent
session,
Parent context needs to manage child sessions and close them first when
it's released.

https://bugzilla.gnome.org/show_bug.cgi?id=793412
2018-03-08 11:38:30 -09:00
Hyunjun Ko
37ef61586a msdk: dec: remove code to manage buffers with locked surface
https://bugzilla.gnome.org/show_bug.cgi?id=793413
2018-03-08 11:37:52 -09:00
Hyunjun Ko
b08b8ddae3 msdk: manage MSDK surfaces seperately
Currently a gst buffer has one mfxFrameSurface when it's allocated and
can't be changed.
This is based on that the life of gst buffer and mfxFrameSurface would
be same.
But it's not true. Sometimes even if a gst buffer of a frame is finished
on downstream,
mfxFramesurface coupled with the gst buffer is still locked, which means
it's still being used in the driver.

So this patch does this.
Every time a gst buffer is acquired from the pool, it confirms if the
surface coupled with the buffer is unlocked.
If not, replace it with new unlocked one.
In this way, user(decoder or encoder) doesn't need to manage gst buffers
including locked surface.

To do that, this patch includes the following:
1. GstMsdkContext
- Manages MSDK surfaces available, used, locked respectively as the
following:
  1\ surfaces_avail : surfaces which are free and unused anywhere
  2\ surfaces_used : surfaces coupled with a gst buffer and being used
now.
  3\ surfaces_locked : surfaces still locked even after the gst buffer
is released.

- Provide an api to get MSDK surface available.
- Provide an api to release MSDK surface.

2. GstMsdkVideoMemory
- Gets a surface available when it's allocated.
- Provide an api to get an available surface with new unlocked one.
- Provide an api to release surface in the msdk video memory.

3. GstMsdkBufferPool
- In acquire_buffer, every time a gst buffer is acquired, get new
available surface from the list.
- In release_buffer, it confirms if the buffer's surface is unlocked or
not.
  - If unlocked, it is put to the available list.
  - If still locked, it is put to the locked list.

This also fixes bug #793525.

https://bugzilla.gnome.org/show_bug.cgi?id=793413
https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 11:37:12 -09:00
Nirbheek Chauhan
c2956036b8 wasapi: Increase rank to prefer over directsoundsrc
Directsoundsrc/sink have multiple issues, most of which cannot be
fixed at all because the API is deprecated and is implemented as a
compatibility wrapper around WASAPI since Vista.

Users and developers should now use the wasapisrc/sink elements, and
future development efforts should go towards that.
2018-03-01 15:33:18 +05:30
Nirbheek Chauhan
05a37d3791 wasapi: Clarify usage of low-latency property, add myself as author
The low-latency property is *always* safe to enable, so applications
that do realtime communication should set it, and the elements will
automatically configure WASAPI to use the lowest possible device
period, and the audioringbuffer in audiobasesink will also be
configured accordingly.

Applications can also use exclusive mode during capture and playback
for the lowest possible latency if they know that the device will not
be used by any other application.

In this mode, the latency-time and buffer-time properties will be
completely ignored.
2018-02-26 16:23:11 +05:30
Nirbheek Chauhan
995059dc87 wasapi: Add a property for trying the AudioClient3 API
The AudioClient3 API is only available on Windows 10, and we will
automatically detect when it is available and use it.

However, using it for capturing audio with low latency and without
glitches seems to require setting the realtime priority of the entire
pipeline to "critical", which we cannot do from inside the element.

Hence, we can only enable that by default for wasapisink since
apps should be able to safely set the low-latency property to TRUE if
they need low-latency capture or playback.
2018-02-26 16:23:11 +05:30
Nirbheek Chauhan
f7d0ce2477 wasapi: Set realtime thread priority at runtime
Use LoadLibrary() to set the thread characteristics at runtime so it
works automagically regardless of where or how the plugin was built.
2018-02-26 16:23:11 +05:30
Nirbheek Chauhan
0cb11c15ed wasapi: Use IAudioClient3 interface when available
This allows us to request ultra-low-latency device periods even in
shared mode. However, this requires good drivers and Windows 10, so
we only enable this when we detect that we are running on Windows 10
at runtime.

You can forcibly disable this feature on Windows 10 by setting
GST_WASAPI_DISABLE_AUDIOCLIENT3=1 in the environment.
2018-02-26 16:23:11 +05:30
Nirbheek Chauhan
16af66ee95 wasapi: __uuidof is simply not available in C
Fix comment, and don't try to use it at all.
2018-02-26 16:23:11 +05:30
Nirbheek Chauhan
28874e15ff wasapi: Set a default category for util functions
Without this, they all go to the default category where they can be
missed
2018-02-26 16:23:11 +05:30
Nirbheek Chauhan
14b2d6b27a wasapi: Use a macro for HRESULT failure paths
Saves a lot of boilerplate across all files.
2018-02-26 16:23:11 +05:30
Hyunjun Ko
14f0186741 msdk: remove unused code
There's unused code remaining since MSDK bufferpool patches landed.

https://bugzilla.gnome.org/show_bug.cgi?id=793741
2018-02-23 14:30:56 -09:00
Sreerenj Balachandran
1c81bf4bdc msdkenc: remove unnecessary memset
https://bugzilla.gnome.org/show_bug.cgi?id=791479
2018-02-22 12:32:45 -09:00
Sreerenj Balachandran
3cc61f98b1 msdk: enc: Support force-key-unit events
https://bugzilla.gnome.org/show_bug.cgi?id=791479
2018-02-22 12:32:20 -09:00
Sreerenj Balachandran
a50ecfe46c msdk: enc: Fix typo 2018-02-20 17:22:35 -09:00
Sreerenj Balachandran
e924dec4e1 msdk: h264_enc: Enable B-pyramid prediction support
Since there is already an "adaptive-B" option, just
use boolean property for B-pyramid enabling.

Fixme: Not sure whether this can be supported in vp8 and vp9.
It could be possible through GPB (b without backward ref) but
can't verify currently. We can move this as common property
once verified with vp8 and vp9 without breaking any backward
compatibility.

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:41:18 -09:00
Sreerenj Balachandran
07c05a75a5 msdk: Add more tuning options
Added tuning options for mb level bitrate control,
adaptive I-frame insertion, and adaptive B-frame insertion.

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:41:08 -09:00
Sreerenj Balachandran
f25bcf7cb8 msdk: h264_enc: Add slice size tuning option
According to spec, it is a general property. But based on
testing it only works for h264 encoder.
Let's keep it as h264 specific for now.

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:40:59 -09:00
Sreerenj Balachandran
ddd02be0de msdk: move enum definitions to separte file
Move enum value defintions which are (or in future) supported
by more than one codec into a common file.

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:40:50 -09:00
Sreerenj Balachandran
b7dbcb26b8 msdk: encoder: h264: Enable trellis quantization tuning
Add a new property "trellis" to enable trellis quantization.
Keeping trellis as a flag value (which is boolean for gst x264 enc element)
since it is possible to enable/disable this seperately for
I,P and B frames through MediaSDK ext option headers.

The subclass implementations always need to inform base-encoder
if it requires the inclusion of Extend Header buffers (mfxExtCodingOption2
 and mfxExtCodingOption3).

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:40:42 -09:00
Sreerenj Balachandran
d58c0bd509 msdk: h264_enc: Add LookaheadDownsampling support
This option controls down sampling in look ahead bitrate
control mode. According to spec it is only supported in AVC.

Fixme: Probably HEVC also have support for this in recent
MSDK versions. We could move the enumeration types to common
header usable for multiple codecs.

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:39:53 -09:00
Sreerenj Balachandran
ae8d956c2c msdk: encode: Add more rate control options
MediaSDK has support for a number of rate control algorithms.
Adding all possible options to the property rate-control.

Fixme1: In case of failure, currently we don't have a proper method
to show which rate-control has been failed. It could be better
to add some extensive validation on EncQuery output in case of error.
Unfortunately, not all ratecontrol methods are supported by every codecs
and we don't have the dynamic detection of supported ratecontrol methods yet.

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:39:28 -09:00
Sreerenj Balachandran
f076f1948e msdk: encode: Add property to set slice/partitioning
Adding a new property num-slices to set the number of
slices/partitions per frame. Adding it as a general
property for all codecs (except jpeg).

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:39:13 -09:00
Sreerenj Balachandran
a165a1a1a9 msdk: encoder: h265: generalize the behavior of "i-frames" property
We have the property "i-frames" to set the IDR interval in a
gop. Unfortunately MSDK HEVC encoder behaves bit differently
for IdrInterval field, IdrInteval == 1 indicate every
I-frame should be an IDR (which is IdrInterval == 0 for other codecs),
IdrInteval == 2 means every other I-frame is an IDR
(which is IdrInterval == 1 for other codecs) etc.
So we generalize the behaviour of property "i-frames" by
incrementing the value by one in each case (only for HEVC).

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:39:02 -09:00
Sreerenj Balachandran
fa0911c3f6 msdk: encoder: register only the required properties
The base encoder common properties are not valid for
mjpeg encoder where there is no motion compensation or rate control.
Delaying the property installation on the base gobject
untill the subclass class_init get invoked.

https://bugzilla.gnome.org/show_bug.cgi?id=791637
2018-02-20 12:38:28 -09:00
Víctor Manuel Jáquez Leal
0156d391ae msdk: add missing files for dist target
https://bugzilla.gnome.org/show_bug.cgi?id=793563
2018-02-19 22:16:07 +01:00
Edward Hervey
b3ca3e977c decklink: Fix array of devices usage
We need to allocate actual Device structures since we are going
to be setting callbacks with address to that structure

https://bugzilla.gnome.org/show_bug.cgi?id=777239
2018-02-14 16:00:34 +01:00
Sreerenj Balachandran
173b07ba11 msdk: vc1_dec: Add Advanced profile (WVC1) support
Only supporting asf header-format having BDUs with startcode.
It might be possible to support other formats too, but haven't tested.

https://bugzilla.gnome.org/show_bug.cgi?id=792589
2018-02-13 14:41:52 -09:00
Sreerenj Balachandran
55c0d7205d msdk: dec: Add non-packetized stream handling support
The gst-msdk decoders prefer packetized streams as input
and in this case we can avoid unnecessary input bitstream copy
to mfxBitstream. This works fine for codecs like h264 where
we only support byte-stream with au alignment. Other format
conversions should be done thorugh parsers. But this won't work
for codecs like vc1 where we don't have an autoplugged parser.
Even the parser is not capable to do format conversions.

Packetizing through base decoders parse() routine will bring a
lot of uncecessary of complexities and codecparser libraray dependency.
So we just use an interal gst_adaper to keep track of bitstream
which is not consumed by msdk durig AsynchronusDecoding.
This adapter will get used only if subclass implementations
set the "is_packetized" to FALSE for msdk base encoder.

https://bugzilla.gnome.org/show_bug.cgi?id=792589
2018-02-13 14:41:20 -09:00
Sreerenj Balachandran
760e6e54a7 msdk: Add VC1 decoder (simple and main profiles)
Adding Simple and Main profiles decode support.

Currently msdkvc1dec is not capable to handle the codec_data,
only instream headers are supported. Also msdk vc1 decoder
expecting instream with Sequence header as per SMPTE 421M Annex L.

Most of the decdoebin/playbin pipeline won't work with the above
constraints
because vc1parse is still not an autoplug element.

Only way to make mskdvc1dec work is by connecting a vc1parse
as an upstream element.

https://bugzilla.gnome.org/show_bug.cgi?id=792589
2018-02-13 14:40:54 -09:00
Sreerenj Balachandran
b622d21d6a msdk : Add RenderNode support
Use drm render node as the first choice of device node file.
Fall backs to use drm primary (/dev/dri/card[0-9])
if there is no render node available

Basic logic is inherited from gstreamer-vaapi, but using
gudev API rather than libudev directly.

Added gudev library as dependency for msdk.

https://bugzilla.gnome.org/show_bug.cgi?id=791599
2018-02-13 14:40:22 -09:00
Hyunjun Ko
76a82feae7 msdk: Avoid build failures on Windows until d3d allocator is implemented
https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:54:03 -09:00
Hyunjun Ko
72c6cd5545 msdkdec: use video memory if there's another MSDK context in a pipeline
1\ If downstream's pool is MSDK bufferpool,
2\ If there's shared GstMsdkContext in the pipeline,

a decoder decides to use video memory.

This policy should be improved to handle more cases.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:53:02 -09:00
Hyunjun Ko
375a50a876 msdk: add async depth from each msdk element to GstMsdkContext to be shared
In case that pipeline is like ".. ! decoder ! encoder ! ..." with using
video memory,
decoder needs to know the async depth of the following msdk element so
that it could
allocate the correct number of video memory.

Otherwise, decoder's memory is exhausted while processing.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:52:14 -09:00
Hyunjun Ko
f2b35abcab msdkdec/enc: query GstContext to share GstMsdkContext
How to share/create GstMsdkcontext is the following:

- Search GstMsdkContext if there's in the pipeline.
  - If found, check if it's decoder, encoder or vpp by job type.
    - If it's same job type, it creates another instance of
GstMsdkContext
     with joined-session.
    - Otherwise just use the shared GstMsdkContext.
  - If not found, just creates new instance of GstMsdkContext.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:51:18 -09:00
Hyunjun Ko
dc82ccb9a2 msdk: context: add job type to figure out if joining session is necessary
According to the driver's instruction, if there are two or more encoders
or decoders in a process, the session should be joined by
MFXJoinSession.

To achieve this successfully by GstContext, this patch adds job type
specified if it's encoder, decoder or vpp.

If a msdk element gets to know if joining session is needed by the
shared context,
it should create another instance of GstContext with joined session,
which
is not shared.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:50:48 -09:00
Hyunjun Ko
dddb84897f msdk: adds util functions to handle GstContext
To share GstMsdkContext with each msdk element,
it will be using GstContext.

Most common code is from gstreamer-vaapi.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:50:08 -09:00
Hyunjun Ko
a66d5620f3 msdkdec: use bufferpool
1\ In decide_allocation, it makes its own msdk bufferpool.
  - If downstream supports video meta, it just replace it with the msdk
bufferpool.
  - If not, it uses the msdk bufferpool as a side pool, which will be
decoded into.
    and will copy it to downstream's bufferpool.

2\ Decide if using video memory or system memory.
  - This is not completed in this patch.
  - It might be decided in update_src_caps.
  - But tested for both system memory and video memory cases.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:49:28 -09:00
Hyunjun Ko
580a52ec49 msdkenc: use bufferpool
1\ Proposes msdk bufferpool to upstream.
  - If upstream has accepted the proposed msdk bufferpool,
    encoder can get msdk surface from the buffer directly.
  - If not, encoder get msdk surface its own msdk bufferpool
    and copy from upstream's frame to the surface.

2\ Replace arrays of surfaces with msdk bufferpool.

3\ In case of using VPP, there should be another msdk bufferpool
   with NV12 info so that it could convert first and encode.

Calls gst_msdk_set_frame_allocator and uses video memory only on linux.
and uses system memory on Windows until d3d allocator is implemented.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:48:32 -09:00
Hyunjun Ko
2542b2d34d msdk: supports bufferpool
Implements 2 memory allocators:
1\ GstMsdkSystemAllocator: This will allocate system memory.
2\ GstMsdkVideoAllocator: This will allocate device memory depending
on the platform. (eg. VASurface)

Currently GstMsdkBufferPool uses video allocator currently by default
only on linux. On Windows, we should use system memory until d3d
allocator
is implemented.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 13:44:08 -09:00
Hyunjun Ko
4d860ec82b msdk: adds frame allocator using libva
Implements msdk frame allocator which is required from the driver.
Also makes these functions global so that GstMsdkAllocator could use
the allocated video memory later and couple with GstMsdkMemory.

GstMsdkContext keeps allocation information such as mfxFrameAllocRequest
and mfxFrameAllocResponse after allocation.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 12:43:42 -09:00
Hyunjun Ko
3ed9f7c5f1 msdkdec: fix typo
https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 12:43:00 -09:00
Hyunjun Ko
6ce9a66b80 msdk: implements GstMsdkContext.
Makes GstMsdkContext to be a descendant of GstObject so that
we could track the life-cycle of the session of the driver.

Also replaces MsdkContext with this one.
Keeps msdk_d3d.c alive for the future.

https://bugzilla.gnome.org/show_bug.cgi?id=790752
2018-02-13 12:41:28 -09:00