Rather than one of the input pad video info's.
The test checking this was not constraining the output frame size
to ensure that the out of frame stream was not being displayed.
It's a waste of resources to map it if it won't be converted
or used at all. Since we moved the frame mapping down, we need
to use the GST_VIDEO_INFO accessor macros now in the code above
that instead of the GST_VIDEO_FRAME accessor macros.
https://bugzilla.gnome.org/show_bug.cgi?id=746147
For each frame, compare the frame boundaries, check if the format contains an
alpha channel, check opacity, and skip the frame if it's going to be completely
overwritten by a higher zorder frame. The check is O(n^2), but that doesn't
matter here because the number of sinkpads is small.
More can be done to avoid needless drawing, but this covers the majority of
cases. See TODOs. Ideally, a reverse painter's algorithm should be used for
optimal drawing, but memcpy during compositing is small compared to the CPU used
for frame conversion on each pad.
https://bugzilla.gnome.org/show_bug.cgi?id=746147
When this is TRUE, we really have to produce output. This happens
in live mixing mode when we have to output something for the current
time, no matter if we have enough input or not.