Seungha Yang
0ce6e752e4
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
...
Zero initialization would have overhead and it's not required
most cases except for textures. Use CREATE_NOT_ZEROED flag
in case of buffer resource or if a texture will be rendered without any
prior read operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:47 +00:00
Seungha Yang
660f2d7d27
d3d12: Add convert element
...
Implement converter object with convert element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
48cfca413d
d3d12: Add header containing core features
...
... and include the single header instead of listing many ones
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
5ce2a7f64f
d3d12bufferpool: Don't pre-allocate memory for size calculation
...
Unlike d3d11, we can know CPU accessible memory layout without
allocation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
d316356bf2
d3d12memory: Add alloc_wrapped() method
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
e4f794cbdd
d3d12bufferpool: Wait fence before reusing buffer
...
Buffer can be released without waiting fence for previous commands
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00
Seungha Yang
efc023e76e
d3d12: Rework command scheduling
...
* Use single fence object per queue and remove GstD3D12Fence
implementation
* Add a helper method for texture copy
* Run background thread and release unused resource from the thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
93458c0155
d3d12memory: Add more SRV/RTV getter methods
...
Adding a method so that memory object can create SRV/RTV
on external descriptor heap. And remove unused methods
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:38:59 +00:00
Seungha Yang
818c95e8c3
d3d12: Update allocation params signalling
...
Sync up with d3d11 implementation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5812 >
2023-12-15 19:48:36 +09:00
Seungha Yang
fab1c5f953
d3d12: Use d3dx12.h helper library
...
... and remove manually implemented helper methods
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5807 >
2023-12-14 18:08:00 +09:00
Seungha Yang
e769ae3dbe
d3d12decoder: Add support for d3d12 output
...
... and enable zero-copy decoding if downstream supports d3d12 memory
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
8965b1e92f
d3d12: Add GstD3D12BufferPool
...
Adding d3d12 specific bufferpool impl.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
c0572f8749
d3d12memory: Add GstD3D12AllocationParams struct
...
Will be used for buffer pool configuration. And update C++ helper
to reduce the number of required arguments
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
73744df6e4
d3d12memory: Make d3d12memory CPU accessible
...
Add support for gst_memory_{map,unmap} without GST_MAP_D3D12 flag
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345 >
2023-09-19 08:52:04 +00:00
Seungha Yang
734dd50879
d3d12: Add H.264 decoder
...
Adding Direct3D12 h264 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161 >
2023-09-17 18:53:24 +09:00