Commit graph

26922 commits

Author SHA1 Message Date
Víctor Manuel Jáquez Leal
03847b65ca va: allocator: log dmabuf and surface at pool push or pop
In order to keep track of the dmabuf fds and surfaces numbers log messages are
added at memory_release() (queue push) and prepare_buffer() (queue pop).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
64cca0f791 va: h265dec: fix HVC1 stream format name
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
43cb1b5dcf va: basedec: refactor context query
Context query is handled either by source and sink queries. This patch
factors-out its handling in a common utility function.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:25:20 +01:00
Víctor Manuel Jáquez Leal
532b20cf05 va: filter: use a common GParamFlags definition
Instead of repeating the same code along gst_va_filter_install_properties()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:24:02 +01:00
Víctor Manuel Jáquez Leal
5e78c4bafc va: h264dec: remove spurious if validation
The first if checks for caps, thus else doesn't need to recheck for the
opposite.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1999>
2021-02-05 21:24:02 +01:00
Víctor Manuel Jáquez Leal
688ade3cfc va: vpp: fix frame copy
There were two problems with frame copy:

1. The input video info are from the format color, not form the allocated VA
surface, it's needed to update the sink video info according with the
allocator's data.

2. The parameters of `gst_video_frame_copy()` were backwards.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
bcbe620006 va: vpp: request video and alignment metas for src pool
This is for the pool used when importing raw video frames to surfaces.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
f7aafa74ab va: vpp: transform_size() must return FALSE
transform_size() basetransform vmethod is used when there's no output buffer
pool and allocates a system memory buffer. With VA this cannot be allowed, since
it needs VASurfaces to process.

Thus transform_size() is not required, but to play safe let's return FALSE.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
47a808a4b3 va: vpp: copy input buffer flags and timestamps
Strictly speaking right now it's not required do this copy, but let's play safe
and assume in the future this metadata might be required while doing the
postprocessing.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:54:25 +01:00
Víctor Manuel Jáquez Leal
4c7218d7ae va: vpp: handle context query
Previously vapostproc didn't communicate its context through query mechanism,
which is required for context sharing. This patch completes this missing bits.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
da363a20fe va: vpp: don't copy color, size or orientation video metas
If they are processed by the element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
a29b56008a va: vpp: don't break passthrough if no color balance required
The function `_add_filter_cb_buffer()` returned TRUE if no color balance filter
are required, but that's is wrong, since it will break the passthrough. This
patch return FALSE which is the correct value for the situation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:56 +01:00
Víctor Manuel Jáquez Leal
b6e8741c29 va: vpp: use gst_clear_caps()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
2021-02-05 18:52:23 +01:00
Víctor Manuel Jáquez Leal
6ae2494887 va: filter: don't destroy pipeline buffer
This was only required by i915 driver before libva-2.0 because it didn't
conform.

Also changes the way _destroy_filters() is called, now inside a locked block, so
it must not lock in it.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2006>
2021-02-05 16:54:07 +01:00
Víctor Manuel Jáquez Leal
599e16fde8 va: filter: lock member variables access
While gst_va_filter_open() and gst_va_filter_close() remain non-thread-safe, the
other API calls that modify member variables are locked.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2005>
2021-02-04 11:12:37 +01:00
Jakub Adam
9c00d261c3 srt: preserve ABI compatibility
Reintroduce socket descriptor parameter removed in 327ad84e to
"caller-added" and "caller-removed" signals, just set it always to zero.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2004>
2021-02-03 23:39:00 +01:00
Seungha Yang
6bdf09d252 d3d11decoder: Fix deadlock when DPB texture pool is full
Unlike other stateless decoder implementations (e.g., VA),
our DPB pool cannot be grown since we are using
texture array (pre-allocated, fixed-size d3d11 texture pool).
So, if there's no more available texture to use,
there's no way other than copying it to downstream's
d3d11 buffer pool. Otherwise deadlock will happen.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
Seungha Yang
12baab442c d3d11memory: Add a method for querying texture array size
... and the number of textures in use.

Direct3D11 texture array is usually used for decoder DPB pool,
and d3d11 decoder elements might want to know
whether there's available texture resource or not.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
2021-02-03 20:46:22 +00:00
Jakub Adam
327ad84e35 srt: don't pass SRT socket ID to "caller-added,removed" signals
The caller's IP and port is enough for unique identification. Don't leak
the socket handle since using it in unadvised libsrt calls from the
application could break the SRT element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1772>
2021-02-03 16:23:33 +00:00
Jakub Adam
4a58af4352 srtobject: add caller address to stats structure
In listener mode, gst_stats() returns an independent set of
statistics for every connected caller. Having the caller's IP and port
present in each structure allows to correlate the statistics with a
particular caller that has been announced by "caller-added" signal.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1772>
2021-02-03 16:23:33 +00:00
Vivia Nikolaidou
ae66a5772c h265parse: Support for alternate-field interlacing
Also don't set interlacing information on the caps, see #1313

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1996>
2021-02-03 16:09:45 +02:00
Jan Alexander Steffens (heftig)
0f084d4624 h264/h265parse: Add VideoTimeCodeMeta to the outgoing buffer
The parsers attempted to add the meta to the incoming buffer, which
might not be the outgoing buffer or may not have been writable yet.

To fix this, call `gst_buffer_make_writable` earlier and make sure to
use the `parse_buffer` to add the meta.

Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1521

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2002>
2021-02-02 18:44:49 +01:00
Haihao Xiang
956d6e8ff7 va: sort the device queue
If so, the elements will be registered per drm node in order of
renderD128, renderD129, ... etc, an element with constant name will be
registered on renderD128 on a hardware with multiple drm nodes.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1988>
2021-02-02 10:28:04 +08:00
Seungha Yang
95e1ce7e7a v4l2decoder: Small documentation fix
Fixing documentation even though those methods are v4l2codecs plugin internals

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2000>
2021-02-02 04:33:33 +09:00
Nicolas Dufresne
99ebbf72ef v4l2codecs: h264: Enable 1 frame delay on non-live
When doing non-live decoding, enable 1 frame of delay. This will ensure
that we queue the next decoding job before we actually wait for the previous
to complete. This improves throughput notably on RK3399.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
241a490084 v4l2codecs: Add support for render delay
This add support for render delay in the decoder helper.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
88b93416fe v4l2codecs: Coding style fix
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
13a40b1da9 v4l2codecs: Poll inside set_done()
This removes the need for the gst_v4l2_decoder_is_done() helper and
simplify slightly the subclass code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
1c2f391b57 v4l2codecs: Make request structure ref-counted
This adds a non-thread safe refcount to the GstV4l2Request. This will
allow holding on more then one request in order to implement render
delay. This is made non-thread safe for speed as we know this will all
happen on the same streaming thread.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Nicolas Dufresne
3db6f45ca9 v4l2codecs: Rework handling of queues and pending requests
Starting from this patch, all queue and dequeue operation happening
on V4L2 is now abstracted with the request. Buffers are dequeued
automatically when pending requests are marked done and only 1 in-flight
request is now used.

Along with fixing issues with request not being reused with slice
decoders, this change reduces the memory footprint by allocating only
two bitstream buffers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1881>
2021-01-29 19:44:48 +00:00
Staz M
180ab8377f decklink: Fixed decklinkvideosink auto format detection
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1994>
2021-01-29 16:49:07 +00:00
Seungha Yang
fba807bead nvh264sldec: Add support for output-delay to improve throughput performance
NVDEC API support delaying getting decoded output, and recommended
delay by API document is 4 frames. In case that throughput is
more critical factor than latency, we can prefer delayed output
as recommended by NVIDIA.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1925>
2021-01-29 16:22:28 +00:00
Seungha Yang
86e312c1b1 codecs: h264decoder: Add support for output delay
Some decoding APIs support delayed output or a command for decoding
a frame doesn't need to be sequential to corresponding command for
getting decoded frame. For instance, subclass might be able to
request decoding for multiple frames and then get for one (oldest)
decoded frame or so.
If aforementioned case is supported by specific decoding API,
delayed output might show better throughput performance.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1925>
2021-01-29 16:22:28 +00:00
Arun Raghavan
a417a761fd ldac: Use pkg-config instead of raw lib/header search
The ldacBT library includes pkg-config files for the standard and ABR
libraries, so let's just use that instead of doing a header/library
search.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1990>
2021-01-27 17:16:57 -05:00
Seungha Yang
66eed8a61d d3d11videosink: Don't limit max buffers of buffer pool
In some case, especially reverse playback, we would need more than
two buffers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1989>
2021-01-27 20:08:51 +00:00
Seungha Yang
0b0bf1b0bf d3d11: Suppress some warning debug messages
* Don't warn for live object, since ID3D11Debug itself seems to be
  holding refcount of ID3D11Device at the moment we called
  ID3D11Debug::ReportLiveDeviceObjects(). It would report live object
  always
* Device might not be able to support some formats (e.g., P010)
  especially in case of WARP device. We don't need to warn about that.
* gst_d3d11_device_new() can be used for device enumeration. Don't warn
  even if we cannot create D3D11 device with given adapter index therefore.
* Don't warn for HLSL compiler warning. It's just noise and
  should not be critical thing at all

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1986>
2021-01-27 04:46:42 +09:00
Seungha Yang
657370a91c examples: Add d3d11videosink examples for shared-texture use cases
Add two examples to demonstrate "draw-on-shared-texture" use cases.

d3d11videosink will draw application's own texture without copy
by using:
- Enable "draw-on-shared-texture" property
- make use of "begin-draw" and "draw" signals

And then, application will render the shared application's texture
to swapchain's backbuffer by using
1) Direct3D11 APIs
2) Or, Direct3D9Ex + interop APIs

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1873>
2021-01-26 18:14:37 +00:00
Seungha Yang
60e223f4fd d3d11videosink: Add support for drawing on application's own texture
Add a way to support drawing on application's texture instead of
usual window handle.
To make use of this new feature, application should follow below step.
1) Enable this feature by using "draw-on-shared-texture" property
2) Watch "begin-draw" signal
3) On "begin-draw" signal handler, application can request drawing
   by using "draw" signal action. Note that "draw" signal action
   should be happen before "begin-draw" signal handler is returned

NOTE 1) For texture sharing, creating a texture with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag is strongly recommend
if possible because we cannot ensure sync a texture
which was created with D3D11_RESOURCE_MISC_SHARED
and it would cause glitch with ID3D11VideoProcessor use case.

NOTE 2) Direct9Ex doesn't support texture sharing which was
created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX. In other words,
D3D11_RESOURCE_MISC_SHARED is the only option for Direct3D11/Direct9Ex interop.

NOTE 3) Because of missing synchronization around ID3D11VideoProcessor,
If shared texture was created with D3D11_RESOURCE_MISC_SHARED,
d3d11videosink might use fallback texture to convert DXVA texture
to normal Direct3D texture. Then converted texture will be
copied to user-provided shared texture.

* Why not use generic appsink approach?
In order for application to be able to store video data
which was produced by GStreamer in application's own texture,
there would be two possible approaches,
one is copying our texture into application's own texture,
and the other is drawing on application's own texture directly.
The former (appsink way) cannot be a zero-copy by nature.
In order to support zero-copy processing, we need to draw on
application's own texture directly.

For example, assume that application wants RGBA texture.
Then we can imagine following case.

"d3d11h264dec ! d3d11convert ! video/x-raw(memory:D3D11Memory),format=RGBA ! appsink"
                             ^
                             |_ allocate new Direct3D texture for RGBA format

In above case, d3d11convert will allocate new texture(s) for RGBA format
and then application will copy again the our RGBA texutre into
application's own texture. One texture allocation plus per frame GPU copy will hanppen
in that case therefore.
Moreover, in order for application to be able to access
our texture, we need to allocate texture with additional flags for
application's Direct3D11 device to be able to read texture data.
That would be another implementation burden on our side

But with this MR, we can configure pipeline in this way
"d3d11h264dec ! d3d11videosink".

In that way, we can save at least one texture allocation and
per frame texutre copy since d3d11videosink will convert incoming texture
into application's texture format directly without copy.

* What if we expose texture without conversion and application does
  conversion by itself?
As mentioned above, for application to be able to access our texture
from application's Direct3D11 device, we need to allocate texture
in a special form. But in some case, that might not be possible.
Also, if a texture belongs to decoder DPB, exposing such texture
to application is unsafe and usual Direct3D11 shader cannot handle
such texture. To convert format, ID3D11VideoProcessor API needs to
be used but that would be a implementation burden for application.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1873>
2021-01-26 18:14:37 +00:00
Haihua Hu
66788366a0 dashsink: add h265 codec support
Return hvc1 for video/x-h265 mime type in mpd helper function

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1966>
2021-01-26 17:47:53 +00:00
He Junyan
db134d27a0 av1parse: set the default alignment for input and output.
1. Set the default output alignment to frame, rather than current
   alignment of obu. This make it the same behaviour as h264/h265
   parse, which default align to AU.
2. Set the default input alignment to byte. It can handle the "not
   enough data" error while the OBU alignment can not. Also make it
   conform to the comments.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1979>
2021-01-26 12:22:31 +00:00
He Junyan
be7a9e29df test: Add more test cases for the av1parse obu aligned output.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1979>
2021-01-26 12:22:31 +00:00
He Junyan
5abf4ad4dd av1parse: Reset the annex_b when meet TU inside a buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1979>
2021-01-26 12:22:31 +00:00
He Junyan
d83f253258 av1parse: Output each OBU when output is aligned to obu.
The current behaviour for obu aligned output is not very precise.
Several OBUs will be output together within one gst buffer. We
should output each gst buffer just containing one OBU. This is
the same way as the h264/h265 parse do when NAL aligned.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1979>
2021-01-26 12:22:31 +00:00
He Junyan
ee1f6017ac av1parse: Always copy the OBU to cache.
The current optimization when input align and out out align are
the same is not very correct. We simply copy the data from input
buffer to output buffer, but we failed to consider the dropping of
OBUs. When we need to drop some OBUs(such as filter out the OBUs
of some temporal ID), we can not do simple copy. So we need to
always copy the input OBUs into a cache.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1979>
2021-01-26 12:22:31 +00:00
He Junyan
a9c8aa4788 av1parse: Improve the logic when to drop the OBU.
When drop some OBU, we need to go on. The current manner will make
the data access out range of the buffer mapping.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1979>
2021-01-26 12:22:31 +00:00
Marijn Suijten
e8bb0fa062 ext/ldac: Move duplicate sampling rates into #define
Because there was a typo in one of the duplicates already (see previous
commit) it is much safer to specify these once and only once.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1985>
2021-01-26 11:12:28 +01:00
Marijn Suijten
3747fdb1a6 ext/ldac: Fix typo in 88200(0) stereo encoder sampling rate
Fixes: a57681455 ("ext: Add LDAC encoder")
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1985>
2021-01-26 11:02:21 +01:00
Seungha Yang
6f6a82d0f5 d3d11: Add support for MPEG-2 video decoding
Add DXVA/Direct3D11 API based MPEG-2 decoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1969>
2021-01-25 18:05:53 +00:00
Matthew Waters
3ed0ee95f2 wpesrc: fix possible small deadlock on shutdown
Problem is that unreffing the EGLImage/SHM Buffer while holding the
images_mutex lock may deadlock when a new buffer is advertised and
an attempt is made to lock the images_mutex there.

The advertisement of the new image/buffer is performed in the
WPEContextThread and the blocking dispatch when unreffing wants to run
something on the WPEContextThread however images_mutex has already been
locked by the destructor.

Delay unreffing images/buffers outside of images_mutex and instead just
clear the relevant fields within the lock.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1843>
2021-01-25 09:15:28 +00:00
Haihua Hu
1753d2931c dashsink: fix double unref of sinkpad caps
no need to unref caps in gst_mpd_helper_get_XXX_codec_from_mime
it will be unref in caller gst_dash_sink_get_stream_metadata()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1981>
2021-01-25 10:28:45 +08:00