Commit graph

16 commits

Author SHA1 Message Date
Sebastian Dröge
cff2d74cd4 gl/eagl: Don't call anything synchronously from the main thread
This will deadlock if the main thread is the one who creates the GstGLContext.
All things we call from the main thread should be possible from any thread.

https://bugzilla.gnome.org/show_bug.cgi?id=751101
2017-12-09 19:32:05 +00:00
Sebastian Dröge
30e13d6623 Revert "eagl: Don't dispatch_sync() to the main thread if we are on the main thread"
This reverts commit 0bff481011.

It wasn't supposed to be merged and also doesn't fix the problem.
2017-12-09 19:32:05 +00:00
Sebastian Dröge
c02891ba41 eagl: Don't dispatch_sync() to the main thread if we are on the main thread
This will otherwise deadlock.

https://bugzilla.gnome.org/show_bug.cgi?id=751101
2017-12-09 19:32:05 +00:00
Matthew Waters
bb1de83ff2 gl/window: use the default main loop implementation for all backends
fixes glimagsink being unable to display.

https://bugzilla.gnome.org/show_bug.cgi?id=750337
2017-12-09 19:32:03 +00:00
Alessandro Decina
83990b491e libgstgl: fix rendering on iOS
Stop assuming that the handle has been set by the time ->create_context is
called. After bc7a7259f3 set_window_handle always
happens after ->create_context in fact.

See also https://bugzilla.gnome.org/show_bug.cgi?id=745090
2017-12-09 19:31:58 +00:00
Matthew Waters
9968b512c5 gl/window: hopefully fixup compile warnings on android/ios 2017-12-09 19:31:56 +00:00
Matthew Waters
5b8f3e7870 gl/window: create the main loop/context on init/finalize
Avoids races setting the window handle from the main thread.

https://bugzilla.gnome.org/show_bug.cgi?id=745633
2017-12-09 19:31:56 +00:00
Alessandro Decina
464b9e7680 libgstgl: eagl: handle CALayer resize 2017-12-09 19:31:55 +00:00
Matthew Waters
580c144fd7 gl/window/eagl: fix a couple of typos 2017-12-09 19:31:53 +00:00
Matthew Waters
019367c128 glwindow: remove width/height from _draw()
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Matthew Waters
be5d0d81e4 glcontext: add api for retreiving the current context and api
that is current in the calling thread.
2017-12-09 19:31:48 +00:00
Sebastian Dröge
2843ca2066 gl/eagl: Fix compilation 2017-12-09 19:31:37 +00:00
Sebastian Dröge
a6f5b079d8 gl/eagl: Notify the window's resize callback about surface dimension changes
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2017-12-09 19:31:37 +00:00
Sebastian Dröge
d462e7f6df gl/eagl: Remove spurious private struct pointer 2017-12-09 19:31:37 +00:00
Sebastian Dröge
b83d2df47d gl: Import QuartzCore/QuartzCore.h for CAEAGLLayer on older iOS versions 2017-12-09 19:31:36 +00:00
Sebastian Dröge
3770d2a406 gl: Add support for iOS EAGL platform
https://bugzilla.gnome.org/show_bug.cgi?id=703341
2017-12-09 19:31:36 +00:00