Original commit message from CVS:
This is an attempt at not segfaulting on errors but reporting some
usefull info instead.
- bin changes so errors can propagate.
- changed the _FAST macros to _CAST because that is what they do.
- removed all references to cothreads out of the core, they are
really a scheduler issue, handler with a sched_private gpointer.
- added a live buffer count, for debugging buffer leaks.
- added error checking in gst_scheduler_state_transition this solves the
"out of cothreads" problem.
- GST_ELEMENT_NO_ENTRY == GST_ELEMENT_INFINITE_LOOP
- added 2 private element flasg for use by the scheduler
(_COTHREAD_STOPPING) is now
- added scheduler entry points:
- _yield : to create possible scheduling points.
- _interrupt: to stop execution of an element.
- _error: to signal en error condition to the scheduler.
- improved error messages for pads.
- signal gst_element_error where appropriate.
- added the a new bin to the parent before entering it so one can reference
its children.
- queue memleak fixes on dispose.
- added possible deadlock detection in queue (turned off be default)
- GstBasicScheduler is a real class of its own now, hiding its internal
variables.
- GST_ELEMENT_IS_COTHREAD_STOPPING is gone. either call explicit _yield
operations, or make a sane loop.
- Better state change handling in filesrc. Better error reporting/recovery
too.
- updated core plugins.
- detect non decoupled elements on scheduler boundries and error.
Original commit message from CVS:
- Reclaim cothread state even if the cothread was never activated after
the free.
- fix the bin state change when there are no more children.
- use a real method to signal the parent bin of a state change.
- move the state change policy in the scheduler.
- remove the unused and ridiculous state change event
- don't free the cothread state when the element is disabled. only free it
when the element is removed from the scheduler.
Original commit message from CVS:
cothread cleanup.
- removed some old code.
- ran the thing through indent
- rename cothread_init/free to cothread_context_init/free
- implement cothread_free/destroy to clear the cothread_state slot
- make cothread_init reuse empty slots.
minor cleanups in error reporting (gstpad, gstelement)
code cleanup in gstthread
make unexpected state changes in gstthread less fatal
free the cothread_state in the scheduler.
This one passes all the current cvs testcases including dynamic-pipeline.
Original commit message from CVS:
Some more work on cleanup.
- added two functions in the scheduler _setup and _reset to initialize
the context. In the case of the cothread context we have to map the
cothread stack space onto the threads stack.
- setup/reset the scheduler context in the threads context.
- fix the ghostpad cleanup.
- slightly changed the scheduler code to cleanly remove connections.
Original commit message from CVS:
- added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu>
- some fixes to int2float
- aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at
making automake 1.5 happy (gst now requires automake1.5). It's still not
perfect but it builds.
- Made the schedulers plugable. The default scheduler now lives inside a
plugin.
- Added a new mpeg1/2 parser/demuxer.
- Fixed some compiler warnings in the core libs.
- substantial work to GstThread (hopefully less race conditions). simplified
the code in GstThread a bit. A state change can now also happen in the
thread context.
- reworked the state semantics of a bin. it'll now automatically get the
highest state of its children.
- the autoplugger now nests the threads so that a state change failure of
one thread doesn't make its upstream thread lock.
- GstQueue refuses to go to PLAYING if the sinkpad is not connected. This
way the queue will not wedge in the _get lock.
- GstQueue unlocks its mutexes when going to PAUSED.
- make sure that when all elements in a bin/thread go to PAUSED, the bin
is set to PAUSED too.
- make a parent bin wait for its children to PAUSE before ending the
iteration with FALSE (EOS)
- Some changes to GstPlay to deal with EOS.
- aplied the latest patch from Zeenix to gstrtp.
end result: GstPlay doesn't crash on EOS and the pipeline is now shut down
properly.