This provides a performance and power usage improvement by removing
the texture copy from an OES texture to 2D texture.
The flow is as follows
1. Generate the output buffer with the required sync meta with the incrementing
push counter and OES GL memory
1.1 release_output_buffer (buf, render=true) and push downstream
2. Downstream waits for on the sync meta (timed wait) or drops the frame (no wait)
2.1 Timed wait for the frame number to reach the number of frame callbacks fired
2.2 Unconditionally update the image when the wait completes (success or fail).
Sets the affine transformation matrix meta on the buffer.
3. Downstream renders as usual.
At *some* point through this the on_frame_callback may or may not fire. If it
does fire, we can finish waiting early and render. Otherwise we have to
wait for a timeout to occur which may cause more buffers to be pused into the
internal GL queue which siginificantly decreases the chances of the
on_frame_callback to fire again. This is because the frame callback only occurs
when the internal GL queue changes state from empty to non-empty.
Because there is no way to reliably correlate between the number of buffers
pushed and the number of frame callbacks received, there are a number of
workarounds in place.
1. We self-increment the ready counter when it falls behind the push counter
2. Time based waits as the frame callback may not be fired for a certain frame.
3. It is assumed that the device can render at speed or performs some QoS of
the interal GL queue (which may not match the GStreamer QoS).
It holds that we call SurfaceTexture::updateTexImage for each buffer pushed
downstream however there's no guarentee that updateTexImage will result in
the exact next frame (it could skip or duplicate) so synchronization is not
guaranteed to be accurate although it seems to be close enough to be unable
to discern visually. This has not changed from before this patch. The current
requirement for synchronization is that updateTexImage is called at the point in
time when the buffers is to be rendered.
https://bugzilla.gnome.org/show_bug.cgi?id=757285
there could be other ways/requirements for synchronising two GPU command
streams (whether GL or platform specific).
e.g. glfencesync/eglwaitnative/cond/etc
Rework negotiation implementing GstVideoDecoder::negotiate. Make it possible to
switch texture sharing on and off at runtime. Useful to (eventually) turn
texture sharing on in pipelines where glimagesink is linked only after
decoding has already started (for example OWR).
Improve decode error handling by avoiding calling into GstVideoDecoder from the
VT decode callback. This removes contention on the GST_VIDEO_DECODER_STREAM_LOCK
which used to make the decode callback slow enough for VT to start dropping lots
of frames once the first frame was dropped.
This no longer does anything, and it was marked as CONSTRUCT_ONLY
which means someone would really have to go out of their way to
be able to set this, which would only be done in very custom
scenarios, if ever, and those will likely target a specific
version of GStreamer then, so probably not much point keeping
it deprecated for a while before removing it.
If packet->payload_unit_start_indicator is true and pointer 0, there is no
discontinuity check. Therefore there could be a previous section not complete
that need to be cleared.
https://bugzilla.gnome.org/show_bug.cgi?id=758010
given a NULL-terminated string, s.
s[i] = '\0';
i++;
does not guarentee that s[i] is NULL terminated and thus string operations
could read off the end of the array.
https://bugzilla.gnome.org/show_bug.cgi?id=758039
gst_gl_shader_detach_unlocked already removes the list entry so attempting to
use the element to iterate to the next stage could read invalid data.
Based on patch by Vineeth TM <vineeth.tm@samsung.com>
https://bugzilla.gnome.org/show_bug.cgi?id=758039
The result of the two expressions will be promoted to guint64 anyway,
perform all the arithmetic in 64 bits to avoid potential overflows.
CID 1338690, CID 1338691
The values of channel_mapping are copied by gst_codec_utils_opus_create_caps ()
but it doesn't free or take ownership of the g_new0 allocated memory. This
needs to be freed before going out of scope.
CID 1338692
buf surely isn't NULL inside the block conditional to a buffer size bigger
than (G_MAXUINT16 - 3). Plus gst_buffer_unref() checks if the buffer is
NULL and does nothing if it is.
CID 1338693
sample_rate might be used uninitialized if !sink_caps is TRUE. Initialize
it to the default used in gst_codec_utils_opus_parse_caps () when there is
no rate defined in the caps.
CID 1338695
If tsdemux never receives data for a stream, the corresponding pad will never
be added and stream->active will remain FALSE. When the stream is removed, the
pad will not be unreffed and will be leaked.
https://bugzilla.gnome.org/show_bug.cgi?id=757873
The current implementation for detecting the resolution changes
on key frames is based on vp8 bitstream alignment. Avoid this
width and height parsing for vp9 bitstream, which requires proper
frame header parsing inorder to detect the resolution change (Fixme).
https://bugzilla.gnome.org/show_bug.cgi?id=757825
Otherwise, gst_vtenc_negotiate_profile_and_level will double-release as
it checks for profile_level != NULL. This caused crashes when the
vtenc instance is stopped and then restarted.
https://bugzilla.gnome.org/show_bug.cgi?id=757935
Some drivers don't provide the compatibility definition and we need to provide
our own 'out vec4' variable to put the results of the fragment shader into.
https://bugzilla.gnome.org/show_bug.cgi?id=757938
Rectangular textures are unavailable in unextended
GLES2 #version 100 shaders.
Fixes
texture-target=rectangle ! glcolorconvert ! texture-target=2D
There's a couple of differences between GL3 and GLES2/GL
- varying -> in or out depending on the stage (vertex/fragment)
- attribute -> in
- filtered texture access is a single function, texture()