Rename @view_id to @id.
Add an id to the video metadata. Add a method to get the metadata from a buffer
with the given id.
Make a method to map a frame with a certain id. This only maps the frame with
the given id on the video metadata. The generic frame id can be used when a
buffer carries multiple video frames such as in multiview mode but maybe also
when dealing with interlaced video that stores the fields in separate buffers.
Make a new GstVideoFormatinfo structure that contains the specific information
related to a format such as the number of planes, components, subsampling,
pixel stride etc. The result is that we are now able to introduce the concept of
components again in the API.
Use tables to specify the formats and its properties.
Use macros to get information about the video format description.
Move code to set strides, offsets and size into one function.
Remove methods that are not handled with the structures.
Add methods to retrieve pointers and strides to the components in the video.
Remove the GstVideoPlane structure and move the fields directly into the
GstVideoInfo structure. This makes things a little easier to read and also makes
it more likely that we can pass the stride array to external libraries.
Add GstVideoFlags similar to the flags on the metadata. The idea is to replace
the metadata flags with the GstVideoFlags.
Move VideoPlane to video.h, it contains the information for a plane.
Add GstVideoInfo structure that holds the current configuration of a video
format.
Add methods to parse caps into GstVideoInfo.