To allow the refcounting tracer to work better. In childproxy/iterator
these might be plain GObjects but gst_object_unref() also works on them.
In other places where it is never GstObject, g_object_unref() is kept.
Original commit message from CVS:
* tests/benchmarks/complexity.c: (main):
* tests/benchmarks/mass-elements.c: (main):
Set a good example and don't leak messages.
Original commit message from CVS:
* tests/benchmarks/complexity.c:
* tests/benchmarks/mass-elements.c:
Change licence to LGPL as granted by Benjamin and Andy.
Original commit message from CVS:
* configure.ac:
* gst/Makefile.am:
* gst/gst.c:
* gst/gstplugin.h:
* gst/gstregistry.h:
* tests/benchmarks/complexity.c:
* tests/benchmarks/mass-elements.c:
* tests/check/Makefile.am:
* tools/Makefile.am:
* tools/gst-inspect.c:
* tools/gst-xmlinspect.c:
various fixes to make
--disable-nls --disable-registry --disable-loadsave --disable-parse --disable-gst-debug
work and get the core .so down to 360444 bytes after stripping
Original commit message from CVS:
2005-09-02 Andy Wingo <wingo@pobox.com>
* gst/gstelement.h (GstState): Renamed from GstElementState,
changed to be a normal enum instead of flags.
(GstStateChangeReturn): Renamed from GstElementStateReturn, names
munged to be GST_STATE_CHANGE_*.
(GST_STATE_CHANGE): Renamed from GST_STATE_TRANSITION, updated to
work with the new state representation.
(GstStateChange): New enumeration of possible state transitions.
Replaces GST_STATE_FOO_TO_BAR with GST_STATE_CHANGE_FOO_TO_BAR.
(GstElementClass::change_state): Pass the GstStateChange along as
an argument. Helps language bindings, so they don't have to use
tricky lock-needing macros like GST_STATE_CHANGE ().
* scripts/update-states (file): New script. Run it on a file to
update it for state naming and API changes. Updates files in
place.
* All files updated for the new API.
Original commit message from CVS:
2005-03-31 Andy Wingo <wingo@pobox.com>
* tests/instantiate/Makefile.am:
* tests/instantiate/caps.c: Add test to test speed of caps copy
and free.
* tests/memchunk/gmemchunktest.c (main): Use alloc only on the
GMemChunk to be fair.
* gst/gsttrashstack.h: Remove warning about using the fallback
trash stack implementation, it's still faster than malloc.
Original commit message from CVS:
2005-03-29 Andy Wingo <wingo@pobox.com>
* docs/gst/Makefile.am:
* docs/libs/Makefile.am: Dist the overrides files.
* check/Makefile.am (clean-local): Remove .libs directories.
* gst/elements/Makefile.am (EXTRA_DIST): Add all the attic
elements to EXTRA_DIST, so po/ files are happy.
Original commit message from CVS:
2005-03-29 Andy Wingo <wingo@pobox.com>
* po/POTFILES: Remove gstspider.c.
* configure.ac (AC_OUTPUT): Add missing testsuite makefiles.
* docs/libs/gstreamer-libs-docs.sgml:
* docs/libs/gstreamer-libs-sections.txt: Remove the section on
bytestream.
* tests/complexity.c (main): Set the length of the preroll queue
on the sinks to prevent a lockup.
Original commit message from CVS:
Next big merge.
Added GstBus for mainloop integration.
Added GstMessage for sending notifications on the bus.
Added GstTask as an abstraction for pipeline entry points.
Removed GstThread.
Removed Schedulers.
Simplified GstQueue for multithreaded core.
Made _link threadsafe, removed old capsnego.
Added STREAM_LOCK and PREROLL_LOCK in GstPad.
Added pad blocking functions.
Reworked scheduling functions in GstPad to prepare for
scheduling updates soon.
Moved events out of data stream.
Simplified GstEvent types.
Added return values to push/pull.
Removed clocking from GstElement.
Added prototypes for state change function for next merge.
Removed iterate from bins and state change management.
Fixed some elements, disabled others for now.
Fixed -inspect and -launch.
Added check for GstBus.
Original commit message from CVS:
2005-02-24 Andy Wingo <wingo@pobox.com>
* tests/bench-complexity.scm:
* tests/complexity.gnuplot: New files, good for running complexity
benchmarks.
Original commit message from CVS:
2005-02-24 Andy Wingo <wingo@pobox.com>
* tests/Makefile.am:
* tests/complexity.c: New test, sets up N elements, at each level
teeing into M streams per element. Eeeenteresting.