Adds a new plugin for ASIO devices.
Although there is a standard low-level audio API, WASAPI, on Windows,
ASIO is still being broadly used for audio devices which are aiming to
professional use case. In case of such devices, ASIO API might be able
to show better quality and latency performance depending on manufacturer's
driver implementation.
In order to build this plugin, user should provide path to
ASIO SDK as a build option, "asio-sdk-path".
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2309>
New plugin with an element for H.264 decoding with VA-API. This novel
approach, different from gstreamer-vaapi, uses gstcodecs library for
state handling.
The code is expected to looks cleaner because it uses VA-API without
further layers or wrappers.
* It uses the first supported DRM device as default VA display (other
displays will be supported through user's GstContext)
* Requires libva >= 1.6
* No multiview/stereo profiles neither interlaced streams because
gstcodecs doesn't handle them yet
* It is incompatible with gstreamer-vaapi
* Even if memory:VAMemory is exposed, it is not handled yet by any
other element
* Caps templates are generated dynamically querying VAAPI, but YV12
and I420 are added for system memory caps because they seem to be
supported for all the drivers when downloading frames onto main
memory, as they are used by xvimagesink and others, avoiding color
conversion.
* Surfaces aren't bounded to context, so they can grow beyond the DBP
size, allowing smooth reverse playback.
* There isn't yet error handling and recovery.
* 10-bit H.264 streams aren't supported by libva.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1379>
Add a new wasapi implementation mainly to support UWP application.
Basically the core logic of this plugin is almost identical to
existing wasapi plugin, but main target is Windows 10 (+ UWP).
Since this plugin uses WinRT APIs, this plugin most likely might not
work Windows 8 or lower.
Compared with existing wasapi plugin, additional features of this plugin are
* Fully compatible with both Windows 10 desktop and UWP application
* Supports automatic stream routing (auto fallback when device was removed)
* Support device level mute/volume control
But some features of existing wasapi plugin are not implemented
in this plugin yet
* Exclusive streaming mode is not supported
* Loopback feature is not implemented
* Cross-compile is not possible with current mingw toolchain
(meaning that MSVC and Windows 10 SDK are required to build this plugin)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1264>
The Microsoft Media Foundation (MF) is the successor of DirectShow.
This commit includes two kinds of video capture implementation,
one uses IMFSourceReader interface which is available since Windows Vista
and the other is based on IMFCaptureEngine interface which is available
since Windows 8.
Note that this new video source element cannot be used in UWP app
for now, since device activation using those APIs are not allowed by MS.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/760>
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
Direct3D11 was shipped as part of Windows7 and it's obviously
primary graphics API on Windows.
This plugin includes HDR10 rendering if following requirements are satisfied
* IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h)
* Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space
* Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
It's been replaced by NVENC/NVDEC and even NVIDIA doesn't
support VDPAU any longer and hasn't for quite some time.
The plugin has been unmaintained and unsupported for a very
long time, and given the track record over the last 10 years
it seems highly unlikely anyone is going to make it work well,
not to mention adding plumbing for proper zero-copy or
gst-gl integration.
Closes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/828
The VCD source was ported in 2014 (commit 89eb1e9), but the necessary
"cdxaparse" plugin, which is used to "Parse a .dat file (VCD) into
raw mpeg1" was never ported.
This means that the probable main user for the feature, totem, hasn't
actually been able to play back VCDs, since 2012, when it switched to
using GStreamer 1.0.
Note that even if cdxaparse was finally ported, a lot of work would
still be necessary before it is considered usable. Notably, it is
missing disc image support [1] and some VCDs just cannot be opened for
reading [2].
[1]: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/898
[2]: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/899
ACM is an ancient legacy API, and there's no point in
keeping it around for a licensed mp3 decoder now that
mp3 patents have expired and we have a decoder in -good.
We didn't ship this in cerbero anyway. If there's a good
case for the AAC encoder (which is LC only anyway) someone
should write a new plugin based on current APIs, that can
actually be built out of the box.
Fixes#850
Note that, since Nvidia does not provide nvEncodeAPI.lib file,
find_library() couldn't be used for build on Windows.
This patch changes to load nvEncodeAPI(64).dll or libnvidia-encode.so
in runtime
If they were not ported after 4+ years it seems unlikely that anybody is
ever going to need them again. They're still in the GIT history if
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=774530
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.