By this commit, following formats will be newly supported by d3d11 elements
* Y444_{8, 12, 16}LE formats:
Similar to other planar formats. Such Y444 variants are not supported
by Direct3D11 natively, but we can simply map each plane by
using R8 and/or R16 texture.
* P012_LE:
It is not different from P016_LE, but defining P012 and P016 separately
for more explicit signalling. Note that DXVA uses P016 texture
for 12bits encoded bitstreams.
* GRAY:
This format is required for some codecs (e.g., AV1) if monochrome
is supported
* 4:2:0 planar 12bits (I420_12LE) and 4:2:2 planar 8, 10, 12bits
formats (Y42B, I422_10LE, and I422_12LE)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2346>
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00
Renamed from sys/d3d11/gstd3d11colorconverter.c (Browse further)