When trying to render buffers with meta:GLTextureUpload the glimagesink crashes
with a segmentation fault.
This patch workarounds this crash setting to NULL the method implementation
after free.
https://bugzilla.gnome.org/show_bug.cgi?id=745206
When setting a new window handle, we need to ensure all implementations
will detect the change.
For that we deactivate the context before setting the window handle, then
reactivate the context
https://bugzilla.gnome.org/show_bug.cgi?id=745090
When (re)activating the context, the backing window handle might have changed.
If that happened, destroy the previous surface and create a new one
https://bugzilla.gnome.org/show_bug.cgi?id=745090
Causes the following warning on clang:
gst-dvb-section.c:567:36: error: format specifies type 'unsigned long' but the argument has type 'int' [-Werror,-Wformat]
descriptors_loop_length, end - 4 - data);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~
This fix a very slow rendering rate regression that only
happens when using gst-launch, i.e. in the case where
the main thread does not run any NSApp loop.
Git bisect reported it has been introduced by the commit
e10d2417e2:
"move to CGL and CAOpenGLLayer for rendering".
Then the commit 7d46357627:
"gstglwindow_cocoa: fix slow render rate" attempted to fix
the slow rendering rate problem when using gst-launch.
At least for me it does not work. I tried several
combinations, for example to flush CA transactions in the
custom app loop, as mentioned in the doc, but the only solution
that fixes the slow rendering is by reducing the loop latency.
From what I tested, no need to put less than 60ms, even if the
framerate has an interval much lower (16.6ms for 60 fps).
Anytime else, we have no idea how to match up map and unmaps.
We also don't know exactly how the calling code is using us.
Also fixes the case where we're trying to transfer while someone else
is accessing our data pointer or texture resulting in mismatched video
frames.
https://bugzilla.gnome.org/show_bug.cgi?id=744839
One has to use the src_lock anyway to protect the min/max/live so they
can be notified atomically to the src thread to wake it up on changes,
such as property changes. So no point in having a second lock.
Also, the object lock was being held across a call to
GST_ELEMENT_WARNING, guaranteeing a deadlock.
While gst_aggregator_iterate_sinkpads() makes sure that every pad is only
visited once, even when the iterator has to resync, this is not all we have
to do for querying the latency. When the iterator resyncs we actually have
to query all pads for the latency again and forget our previous results. It
might have happened that a pad was removed, which influenced the result of
the latency query.
It was between another function and its helper function before, which was
confusing when reading the code as it had nothing to do with the other
functions.
This lock is not what is commonly known as a "stream lock" in GStremer,
it's not recursive and it's taken from the non-serialized FLUSH_START event.
https://bugzilla.gnome.org/show_bug.cgi?id=742684
Move the property from subclasses to adaptivedemux, it allows
selecing the percentage of the measured bitrate to be used when
selecting stream bitrates
Allows to set a bitrate directly instead of measuring it internally
based on the received chunks. The connection-speed was removed from
mssdemux and hlsdemux as it is now in the base class
Don't use private GMutex implementation details to check
whether it has been freed already or not. Just clear mutex
and GCond unconditionally in free function, they are always
inited anyway, and the free function can't be called multiple
times either.
steal_buffer() + unref seems to be a wide-spread idiom
(which perhaps indicates that something is not quite
right with the way aggregator pad works currently).
Where possible, use the _OBJECT variants in order to track better from
which object the debug statement is coming from
Define (and use) GST_CAT_DEFAULT where applicable
Use GST_PTR_FORMAT where applicable
And use the average to go up in resolution, and the last fragment
bitrate to go down.
This allows the demuxer to react rapidly to bitrate loss, and
be conservative for bitrate improvements.
+ Add a construct only property to define the number of fragments
to consider when calculating the average moving bitrate.
https://bugzilla.gnome.org/show_bug.cgi?id=742979
If the src framerate and videoaggreator's output framerate were
different, then we were taking every single buffer that had duration=-1
as it came in regardless of the buffer's start time. This caused the src
to possibly run at a different speed to the output frames.
https://bugzilla.gnome.org/show_bug.cgi?id=744096