Commit graph

14 commits

Author SHA1 Message Date
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Seungha Yang
7d1f6459a0 d3d11decoder: Refactor for more unified decoding flow
... and various code cleanup.

* Move spreaded decoding API calls into one method
Previously, decoding flow of most codecs are
- Call DecoderBeginFrame() on start_picture()
- Call {Get,Release}DecoderBuffer() on decode_slice()
- Call SubmitDecoderBuffers() and DecoderEndFrame() on end_picture()
Such spreaded API calls make it hard to keep track of status
of decoding. Now it will be done at once in a new method.

* Drop a code for non-zero wBadSliceChopping
When bitstream buffer provided by driver is not sufficient
to write compressed bitstream data, host decoder needs to make use
of wBadSliceChopping so that driver can understand there are
multiple bitstream buffer. But it's a bit unrealistic and
not tested. Since FFMpeg's DXVA implemetaion doesn't support it,
we might be able to ignore the case for now.

* Make code more portable
Consider common logic of GstCodecs -> DXVA translation for all D3D APIs
(i,e., D3D9, D3D11, and D3D12).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2525>
2021-09-17 20:03:28 +09:00
Seungha Yang
a77f793c8b d3d11decoder: Remove duplicated class_init and property related code
Move them into the decoder helper code to remove duplication

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2525>
2021-09-17 18:44:51 +09:00
Seungha Yang
4f45828641 d3d11: Get rid of "extern "C"" wrapping for GST_DEBUG_CATEGORY_EXTERN
Instead, change the file defining debug category to cpp

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2525>
2021-09-17 00:48:45 +09:00
Seungha Yang
a63539b213 d3d11decoder: Don't print error log when no DPB texture is available
... but we are flushing. The condition is quite expected situation
when pipeline is in the middle of seeking operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2320>
2021-06-14 07:02:20 +00:00
Seungha Yang
00e1561bf2 d3d11decoder: Set flushing to internal pool on flush event
d3d11 decoders use internal pool for DPB texture and
Gst*Decoder::new_picture() will be blocked if internal pool is full.
We should be able to unblock in on flush-start event as expected.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2192>
2021-04-24 01:37:01 +09:00
Seungha Yang
bcdd2c4984 d3d11decoder: Move zero-copy decision logic into decoder object
Get rid of all duplicated code for zero-copy decision and output buffer
allocation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2117>
2021-03-28 18:00:28 +09:00
Seungha Yang
c9518780fd d3d11decoder: Do not hardcode the limit minimum resolution to 64
Decoder should be able to support lower resolution than 64x64

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2113>
2021-03-26 22:04:19 +09:00
Seungha Yang
b392ed82ba d3d11decoder: Implement array-of-texture DPB again
Re-implementation of array-of-texture based on d3d11 memory pool.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
2021-03-24 15:44:42 +00:00
Seungha Yang
309a940614 d3d11decoder: Do negotiation again per forward/reverse playback mode change
For reverse playback, we are always copying decoded
frame to downstream buffer. So the pool size can be
and need to be large enough.

In case that forward playback, however, we need to restrict
the max pool size for performance reason. Otherwise decoder
will keep copying decoded texture to downstream buffer pool
if decoding is faster than downstream throughput
performance and also there are queue element between them.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2083>
2021-03-16 05:54:41 +00:00
Seungha Yang
72345875b1 d3d11decoder: Refactor device open step and negotiation
* Remove redundant method arguments
* Don't allocate staging texture if downstream supports d3d11 memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 17:34:20 +09:00
Seungha Yang
347d9ceb4e d3d11decoder: Move profile GUID handling into decoder object
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 16:31:31 +09:00
Seungha Yang
1c1cfc4ba7 d3d11decoder: Get rid of private struct
Completely hide member variables

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
2021-03-14 16:30:19 +09:00
Seungha Yang
5b3e316039 d3d11: Port to C++
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00
Renamed from sys/d3d11/gstd3d11h265dec.c (Browse further)