Currently, if prepare() takes too much time, we skip the call to render().
The side effect of this, is that we endup starving the render(). The solution
in this patch is to always render frames that are on time before prepare() is
executed. This will maximize the number of frames we display and smoothly
degrade the rendering performance.
https://bugzilla.gnome.org/show_bug.cgi?id=729335
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
When we asynchronously go from READY to PLAYING, also call the
state change function so that subclasses can update their state for PLAYING.
Because the PREROLL lock is not recursive, we can't make this without
races and we must assume for now that the subclass can handle concurrent calls
to PAUSED->PLAYING and PLAYING->PAUSED. We can make this assumption because not
many elements actually do something in those state changes and the ones that
did would be broken even more without this change.
https://bugzilla.gnome.org/show_bug.cgi?id=702282
This makes sure that at least one buffer per second is rendered if buffers
are dropped before ::prepare. Without this change, at least one buffer per
second wouldn't be too late before ::prepare anymore but would be dropped
before ::render because of last_render_time being set before ::prepare
already.
Add a max-bitrate property that will slightly delay rendering of buffers if it
would exceed the maximum defined bitrate. This can be used to do
rate control on network sinks, for example.
API: GstBaseSink::max-bitrate
API: gst_base_sink_set_max_bitrate()
API: gst_base_sink_get_max_bitrate()
Define a 0 and -1 step amount. They used to almost do the same thing but now, 0
cancels/stops the current step and -1 keeps on stepping until the end of the
segment.
See https://bugzilla.gnome.org/show_bug.cgi?id=679378
when we have a new step event with a -1 amount, make sure that we follow the
regular code path so that the stop_end handler is called as usual. This takes
care of flushing the buffer in case of a flushing step and also posts a step end
message.
See https://bugzilla.gnome.org/show_bug.cgi?id=679378
Rename gst_base_sink_wait_eos() to gst_base_sink_wait() to avoid confusion and
introspection problems with the ::wait_eos vmethod. Also this method can be used
to wait for other things than EOS. Update the docs a little.
Add the running-time of the buffer that caused the async operation to complete
to the async-done message.
Update bin to handle the new async-done message.
Use the new RESET_TIME message to reset the start-time of the pipeline to the
requested time.
Make basesink request a new running-time when the flush-stop message tells it to
insteasd of waiting for preroll.
Add a prepare method that is called before sync happens. The purpose of this
method is to prepare the rendering of the giving buffer so that the following
render() call after sync is a quick as possible.
Rework some caps operations so they don't rely on writable caps but instead take
ownership of the input caps and do _make_writable() only when needed.
Remove some const from caps functions, it does not make much sense for
refcounted objects and does not allow us to return a refcount to the const input
caps.
Rework the base classes fixate vmethods to not operate on the caps in-place.
All this saves us around 30% of caps and structure copy and new operations.
Merge the render_object code with the chain method. It is only called from there
and there are quite a few variables that can be reused to makes things less
confusing.
Add new wait_eos vmethod to wait for the eos timeout before posting the EOS
message on the bus.
Add default event handler. Move the default event actions in there. Call the
event vmethod from the pad event handler. Subclasses are now supposed to chain
up to the parent event handler or unref the event and do their own thing.
Avoid passing unused parameters to functions.
Rename the last-buffer property to last-sample and make it return the new
GstSample type so that we can include caps and timing info in one nice bundle.
Add the pad mode to the activate function so that we can reuse the same function
for all activation modes. This makes the core logic smaller and allows for some
elements to make their activation code easier. It would allow us to add more
scheduling modes later without having to add more activate functions.
Turns some boolean arguments in the scheduling query to flags, which are easier
to extend and makes the code easier to read.
Make extra methods for configuring and querying the supported scheduling modes.
This should make it easier to add new modes later.
Remove the getcaps function on the pad and use the CAPS query for
the same effect.
Add PROXY_CAPS to the pad flags. This instructs the default caps event and query
handlers to pass on the CAPS related queries and events. This simplifies a lot
of elements that passtrough caps negotiation.
Make two utility functions to proxy caps queries and aggregate the result. Needs
to use the pad forward function instead later.
Make the _query_peer_ utility functions use the gst_pad_peer_query() function to
make sure the probes are emited properly.
The fixate caps function was not used externally and we have vmethods in the
base classes where it is needed.
Update some docs.
simplify some fixate functions in the base classes. Also pass the untruncated
caps to the vmethod.