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msdk: don't destroy an image twice
This gets rid of annoying message in the log, e.g. run the pipeline below: gst-launch-1.0 videotestsrc num-buffers=100 ! \ video/x-raw,format=NV12,width=352,height=288 ! msdkh264enc ! filesink \ location=test.h264 [LIBVA]:CRITICAL - DdiMedia_DestroyImage:4357: Invalid image
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parent
348a4b570d
commit
fffb3f628d
1 changed files with 19 additions and 2 deletions
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@ -129,8 +129,12 @@ gst_msdk_frame_alloc (mfxHDL pthis, mfxFrameAllocRequest * req,
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if (MFX_ERR_NONE != status) {
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GST_ERROR ("failed to get dmabuf handle");
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vaDestroyImage (gst_msdk_context_get_handle (context),
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va_status = vaDestroyImage (gst_msdk_context_get_handle (context),
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msdk_mids[i].image.image_id);
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if (va_status == VA_STATUS_SUCCESS) {
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msdk_mids[i].image.image_id = VA_INVALID_ID;
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msdk_mids[i].image.buf = VA_INVALID_ID;
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}
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}
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} else {
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/* useful to check the image mapping state later */
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@ -209,7 +213,11 @@ gst_msdk_frame_free (mfxHDL pthis, mfxFrameAllocResponse * resp)
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if (mem->info.mem_type == VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME)
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vaReleaseBufferHandle (dpy, mem->image.buf);
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vaDestroyImage (dpy, mem->image.image_id);
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if (mem->image.image_id != VA_INVALID_ID &&
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vaDestroyImage (dpy, mem->image.image_id) == VA_STATUS_SUCCESS) {
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mem_id->image.image_id = VA_INVALID_ID;
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mem_id->image.buf = VA_INVALID_ID;
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}
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}
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va_status =
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@ -265,6 +273,10 @@ gst_msdk_frame_lock (mfxHDL pthis, mfxMemId mid, mfxFrameData * data)
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if (status != MFX_ERR_NONE) {
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GST_WARNING ("failed to map");
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if (vaDestroyImage (dpy, mem_id->image.image_id) == VA_STATUS_SUCCESS) {
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mem_id->image.image_id = VA_INVALID_ID;
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mem_id->image.buf = VA_INVALID_ID;
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}
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return status;
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}
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@ -331,6 +343,11 @@ gst_msdk_frame_unlock (mfxHDL pthis, mfxMemId mid, mfxFrameData * ptr)
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if (mem_id->fourcc != MFX_FOURCC_P8) {
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vaUnmapBuffer (dpy, mem_id->image.buf);
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va_status = vaDestroyImage (dpy, mem_id->image.image_id);
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if (va_status == VA_STATUS_SUCCESS) {
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mem_id->image.image_id = VA_INVALID_ID;
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mem_id->image.buf = VA_INVALID_ID;
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}
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} else {
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va_status = vaUnmapBuffer (dpy, *(mem_id->surface));
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}
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