d3d11videosink: Fix ugly thread name for Win32 window impl.

Don't need to put Win32 twice

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
This commit is contained in:
Seungha Yang 2021-01-18 20:30:44 +09:00 committed by GStreamer Merge Bot
parent 96923c4fa2
commit fd76521c24

View file

@ -164,7 +164,7 @@ gst_d3d11_window_win32_constructed (GObject * object)
g_mutex_lock (&self->lock); g_mutex_lock (&self->lock);
self->loop = g_main_loop_new (self->main_context, FALSE); self->loop = g_main_loop_new (self->main_context, FALSE);
self->thread = g_thread_new ("GstD3D11WindowWin32Win32", self->thread = g_thread_new ("GstD3D11WindowWin32",
(GThreadFunc) gst_d3d11_window_win32_thread_func, self); (GThreadFunc) gst_d3d11_window_win32_thread_func, self);
while (!g_main_loop_is_running (self->loop)) while (!g_main_loop_is_running (self->loop))
g_cond_wait (&self->cond, &self->lock); g_cond_wait (&self->cond, &self->lock);