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d3d11videosink: Fix ugly thread name for Win32 window impl.
Don't need to put Win32 twice Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>
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1 changed files with 1 additions and 1 deletions
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@ -164,7 +164,7 @@ gst_d3d11_window_win32_constructed (GObject * object)
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g_mutex_lock (&self->lock);
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g_mutex_lock (&self->lock);
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self->loop = g_main_loop_new (self->main_context, FALSE);
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self->loop = g_main_loop_new (self->main_context, FALSE);
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self->thread = g_thread_new ("GstD3D11WindowWin32Win32",
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self->thread = g_thread_new ("GstD3D11WindowWin32",
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(GThreadFunc) gst_d3d11_window_win32_thread_func, self);
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(GThreadFunc) gst_d3d11_window_win32_thread_func, self);
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while (!g_main_loop_is_running (self->loop))
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while (!g_main_loop_is_running (self->loop))
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g_cond_wait (&self->cond, &self->lock);
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g_cond_wait (&self->cond, &self->lock);
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