video: convertframe: Add support for d3d12 conversion

Use d3d12convert in case of d3d12 memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7095>
This commit is contained in:
Seungha Yang 2024-06-24 23:30:24 +09:00 committed by GStreamer Marge Bot
parent 76fd732d42
commit fca7e5aa23

View file

@ -138,7 +138,7 @@ fail:
static GstElement *
build_convert_frame_pipeline_d3d11 (GstElement ** src_element,
GstElement ** sink_element, GstCaps * from_caps, GstCaps * to_caps,
GError ** err)
gboolean is_d3d12, GError ** err)
{
GstElement *pipeline = NULL;
GstElement *appsrc = NULL;
@ -148,10 +148,17 @@ build_convert_frame_pipeline_d3d11 (GstElement ** src_element,
GstElement *enc = NULL;
GstElement *appsink = NULL;
GError *error = NULL;
const gchar *d3d_conv_name = "d3d11convert";
const gchar *d3d_download_name = "d3d11download";
if (is_d3d12) {
d3d_conv_name = "d3d12convert";
d3d_download_name = "d3d12download";
}
if (!create_element ("appsrc", &appsrc, &error) ||
!create_element ("d3d11convert", &d3d11_convert, &error) ||
!create_element ("d3d11download", &d3d11_download, &error) ||
!create_element (d3d_conv_name, &d3d11_convert, &error) ||
!create_element (d3d_download_name, &d3d11_download, &error) ||
!create_element ("videoconvert", &convert, &error) ||
!create_element ("appsink", &appsink, &error)) {
GST_ERROR ("Could not create element");
@ -224,9 +231,16 @@ build_convert_frame_pipeline (GstElement ** src_element,
GstCapsFeatures *features;
features = gst_caps_get_features (from_caps, 0);
if (features && gst_caps_features_contains (features, "memory:D3D11Memory")) {
return build_convert_frame_pipeline_d3d11 (src_element, sink_element,
from_caps, to_caps, err);
if (features && !gst_caps_features_is_any (features)) {
gboolean is_d3d11 =
gst_caps_features_contains (features, "memory:D3D11Memory");
gboolean is_d3d12 =
gst_caps_features_contains (features, "memory:D3D12Memory");
if (is_d3d11 || is_d3d12) {
return build_convert_frame_pipeline_d3d11 (src_element, sink_element,
from_caps, to_caps, is_d3d12, err);
}
}
#ifdef HAVE_GL
if (features &&