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Fix fullscreen mode.
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parent
c5ff596316
commit
fc05ddf201
2 changed files with 27 additions and 17 deletions
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@ -185,7 +185,7 @@ gst_vaapisink_set_caps(GstBaseSink *base_sink, GstCaps *caps)
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{
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GstVaapiSink * const sink = GST_VAAPISINK(base_sink);
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GstStructure * const structure = gst_caps_get_structure(caps, 0);
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GstVaapiRectangle * const win_rect = &sink->window_rect;
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GstVaapiRectangle * const disp_rect = &sink->display_rect;
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guint num, den;
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guint win_width, win_height;
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guint display_width, display_height, display_par_n, display_par_d;
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@ -248,24 +248,30 @@ gst_vaapisink_set_caps(GstBaseSink *base_sink, GstCaps *caps)
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GST_DEBUG("window size %ux%u", win_width, win_height);
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if (sink->fullscreen) {
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win_rect->x = (display_width - win_width) / 2;
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win_rect->y = (display_height - win_height) / 2;
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disp_rect->x = (display_width - win_width) / 2;
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disp_rect->y = (display_height - win_height) / 2;
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}
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else {
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win_rect->x = 0;
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win_rect->y = 0;
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disp_rect->x = 0;
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disp_rect->y = 0;
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}
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win_rect->width = win_width;
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win_rect->height = win_height;
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disp_rect->width = win_width;
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disp_rect->height = win_height;
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if (sink->window)
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gst_vaapi_window_set_size(sink->window, win_width, win_height);
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else {
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if (sink->fullscreen) {
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win_width = display_width;
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win_height = display_height;
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}
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if (!gst_vaapisink_ensure_window(sink, win_width, win_height))
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return FALSE;
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gst_vaapi_window_set_fullscreen(sink->window, sink->fullscreen);
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gst_vaapi_window_show(sink->window);
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}
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sink->window_width = win_width;
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sink->window_height = win_height;
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return TRUE;
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}
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@ -277,8 +283,8 @@ render_background(GstVaapiSink *sink)
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<http://cgit.freedesktop.org/~macslow/gl-gst-player/> */
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GLfloat fStartX = 0.0f;
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GLfloat fStartY = 0.0f;
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GLfloat fWidth = (GLfloat)sink->window_rect.width;
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GLfloat fHeight = (GLfloat)sink->window_rect.height;
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GLfloat fWidth = (GLfloat)sink->window_width;
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GLfloat fHeight = (GLfloat)sink->window_height;
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_QUADS);
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@ -316,8 +322,8 @@ render_background(GstVaapiSink *sink)
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static void
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render_frame(GstVaapiSink *sink)
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{
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const guint w = sink->window_rect.width;
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const guint h = sink->window_rect.height;
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const guint w = sink->window_width;
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const guint h = sink->window_height;
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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@ -333,8 +339,8 @@ render_frame(GstVaapiSink *sink)
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static void
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render_reflection(GstVaapiSink *sink)
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{
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const guint w = sink->window_rect.width;
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const guint h = sink->window_rect.height;
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const guint w = sink->window_width;
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const guint h = sink->window_height;
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const guint rh = h / 5;
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GLfloat ry = 1.0f - (GLfloat)rh / (GLfloat)h;
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@ -360,7 +366,7 @@ gst_vaapisink_show_frame_glx(GstVaapiSink *sink)
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if (!sink->use_reflection)
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return gst_vaapi_window_glx_put_texture(window, sink->texture,
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NULL, &sink->window_rect);
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NULL, &sink->display_rect);
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target = gst_vaapi_texture_get_target(sink->texture);
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texture = gst_vaapi_texture_get_id(sink->texture);
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@ -377,7 +383,7 @@ gst_vaapisink_show_frame_glx(GstVaapiSink *sink)
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glTranslatef(50.0f, 0.0f, 0.0f);
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render_frame(sink);
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glPushMatrix();
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glTranslatef(0.0, (GLfloat)sink->window_rect.height + 5.0f, 0.0f);
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glTranslatef(0.0, (GLfloat)sink->window_height + 5.0f, 0.0f);
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render_reflection(sink);
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glPopMatrix();
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glPopMatrix();
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@ -436,7 +442,7 @@ gst_vaapisink_show_frame(GstBaseSink *base_sink, GstBuffer *buffer)
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#endif
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if (!gst_vaapi_window_put_surface(sink->window, surface,
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NULL, &sink->window_rect, flags)) {
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NULL, &sink->display_rect, flags)) {
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GST_DEBUG("could not render VA surface");
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return GST_FLOW_UNEXPECTED;
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}
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@ -602,6 +608,8 @@ static void gst_vaapisink_init(GstVaapiSink *sink, GstVaapiSinkClass *klass)
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sink->display_name = NULL;
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sink->display = NULL;
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sink->window = NULL;
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sink->window_width = 0;
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sink->window_height = 0;
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sink->texture = NULL;
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sink->video_width = 0;
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sink->video_height = 0;
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@ -69,10 +69,12 @@ struct _GstVaapiSink {
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gchar *display_name;
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GstVaapiDisplay *display;
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GstVaapiWindow *window;
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GstVaapiRectangle window_rect;
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guint window_width;
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guint window_height;
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GstVaapiTexture *texture;
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guint video_width;
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guint video_height;
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GstVaapiRectangle display_rect;
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guint fullscreen : 1;
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guint synchronous : 1;
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guint use_glx : 1;
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