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nvh264sldec: Add support for output-delay to improve throughput performance
NVDEC API support delaying getting decoded output, and recommended delay by API document is 4 frames. In case that throughput is more critical factor than latency, we can prefer delayed output as recommended by NVIDIA. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1925>
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1 changed files with 17 additions and 0 deletions
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@ -156,6 +156,9 @@ static gboolean gst_nv_h264_dec_decode_slice (GstH264Decoder * decoder,
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GArray * ref_pic_list1);
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static gboolean gst_nv_h264_dec_end_picture (GstH264Decoder * decoder,
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GstH264Picture * picture);
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static guint
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gst_nv_h264_dec_get_preferred_output_delay (GstH264Decoder * decoder,
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gboolean live);
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static void
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gst_nv_h264_dec_class_init (GstNvH264DecClass * klass)
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@ -194,6 +197,8 @@ gst_nv_h264_dec_class_init (GstNvH264DecClass * klass)
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GST_DEBUG_FUNCPTR (gst_nv_h264_dec_decode_slice);
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h264decoder_class->end_picture =
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GST_DEBUG_FUNCPTR (gst_nv_h264_dec_end_picture);
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h264decoder_class->get_preferred_output_delay =
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GST_DEBUG_FUNCPTR (gst_nv_h264_dec_get_preferred_output_delay);
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GST_DEBUG_CATEGORY_INIT (gst_nv_h264_dec_debug,
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"nvh264dec", 0, "Nvidia H.264 Decoder");
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@ -780,6 +785,18 @@ gst_nv_h264_dec_end_picture (GstH264Decoder * decoder, GstH264Picture * picture)
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return ret;
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}
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static guint
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gst_nv_h264_dec_get_preferred_output_delay (GstH264Decoder * decoder,
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gboolean live)
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{
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/* Prefer to zero latency for live pipeline */
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if (live)
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return 0;
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/* NVCODEC SDK uses 4 frame delay for better throughput performance */
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return 4;
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}
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typedef struct
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{
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GstCaps *sink_caps;
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