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glslstage: define GL constants if needed instead of using #ifdef
https://bugzilla.gnome.org/show_bug.cgi?id=777144
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1 changed files with 13 additions and 16 deletions
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@ -27,6 +27,19 @@
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#include "gstglslstage.h"
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#include "gstglslstage.h"
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#include "gstglsl_private.h"
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#include "gstglsl_private.h"
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#ifndef GL_GEOMETRY_SHADER
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#define GL_GEOMETRY_SHADER 0x8DD9
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#endif
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#ifndef GL_COMPUTE_SHADER
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#define GL_COMPUTE_SHADER 0x91B9
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#endif
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#ifndef GL_TESS_CONTROL_SHADER
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#define GL_TESS_CONTROL_SHADER 0x8E88
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#endif
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#ifndef GL_TESS_EVALUATION_SHADER
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#define GL_TESS_EVALUATION_SHADER 0x8E87
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#endif
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/**
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/**
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* SECTION:gstglslstage
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* SECTION:gstglslstage
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* @short_description: object for dealing with OpenGL shader stages
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* @short_description: object for dealing with OpenGL shader stages
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@ -130,18 +143,10 @@ _is_valid_shader_type (GLenum type)
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switch (type) {
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switch (type) {
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case GL_VERTEX_SHADER:
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case GL_VERTEX_SHADER:
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case GL_FRAGMENT_SHADER:
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case GL_FRAGMENT_SHADER:
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#ifdef GL_TESS_CONTROL_SHADER
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case GL_TESS_CONTROL_SHADER:
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case GL_TESS_CONTROL_SHADER:
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#endif
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#ifdef GL_TESS_EVALUATION_SHADER
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case GL_TESS_EVALUATION_SHADER:
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case GL_TESS_EVALUATION_SHADER:
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#endif
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#ifdef GL_GEOMETRY_SHADER
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case GL_GEOMETRY_SHADER:
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case GL_GEOMETRY_SHADER:
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#endif
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#ifdef GL_COMPUTE_SHADER
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case GL_COMPUTE_SHADER:
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case GL_COMPUTE_SHADER:
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#endif
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return TRUE;
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return TRUE;
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default:
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default:
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return FALSE;
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return FALSE;
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@ -156,22 +161,14 @@ _shader_type_to_string (GLenum type)
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return "vertex";
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return "vertex";
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case GL_FRAGMENT_SHADER:
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case GL_FRAGMENT_SHADER:
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return "fragment";
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return "fragment";
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#ifdef GL_TESS_CONTROL_SHADER
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case GL_TESS_CONTROL_SHADER:
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case GL_TESS_CONTROL_SHADER:
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return "tesselation control";
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return "tesselation control";
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#endif
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#ifdef GL_TESS_EVALUATION_SHADER
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case GL_TESS_EVALUATION_SHADER:
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case GL_TESS_EVALUATION_SHADER:
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return "tesselation evaluation";
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return "tesselation evaluation";
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#endif
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#ifdef GL_GEOMETRY_SHADER
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case GL_GEOMETRY_SHADER:
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case GL_GEOMETRY_SHADER:
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return "geometry";
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return "geometry";
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#endif
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#ifdef GL_COMPUTE_SHADER
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case GL_COMPUTE_SHADER:
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case GL_COMPUTE_SHADER:
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return "compute";
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return "compute";
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#endif
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default:
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default:
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return "unknown";
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return "unknown";
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}
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}
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