mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
d3d12: Use d3dx12.h helper library
... and remove manually implemented helper methods Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5807>
This commit is contained in:
parent
38c04a5f34
commit
fab1c5f953
8 changed files with 40 additions and 193 deletions
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@ -24,6 +24,7 @@
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#include "gstd3d12device.h"
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#include "gstd3d12bufferpool.h"
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#include "gstd3d12utils.h"
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#include <directx/d3dx12.h>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_buffer_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_buffer_pool_debug
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@ -125,7 +126,7 @@ gst_d3d12_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
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guint align = 0;
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D3D12_RESOURCE_DESC *desc;
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D3D12_HEAP_PROPERTIES heap_props =
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CD3D12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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guint plane_index = 0;
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gsize mem_size = 0;
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@ -21,6 +21,7 @@
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#include <config.h>
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#endif
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#include <directx/d3dx12.h>
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#include "gstd3d12decoder.h"
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#include "gstd3d12device.h"
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#include "gstd3d12utils.h"
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@ -784,8 +785,8 @@ gst_d3d12_decoder_upload_bitstream (GstD3D12Decoder * self, gpointer data,
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size_t alloc_size = GST_ROUND_UP_128 (size) + 1024;
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D3D12_HEAP_PROPERTIES heap_prop =
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CD3D12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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D3D12_RESOURCE_DESC desc = CD3D12_RESOURCE_DESC::Buffer (alloc_size);
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (alloc_size);
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hr = device_handle->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_NONE, &desc,
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D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&bitstream));
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@ -892,17 +893,17 @@ gst_d3d12_decoder_end_picture (GstD3D12Decoder * decoder,
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gst_d3d12_memory_get_subresource_index (dmem, 0, &subresource[0]);
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gst_d3d12_memory_get_subresource_index (dmem, 1, &subresource[1]);
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pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource,
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pre_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ,
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subresource[0]));
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pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource,
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pre_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ,
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subresource[1]));
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post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource,
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post_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_READ, D3D12_RESOURCE_STATE_COMMON,
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subresource[0]));
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post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource,
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post_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_READ, D3D12_RESOURCE_STATE_COMMON,
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subresource[1]));
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}
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@ -912,10 +913,10 @@ gst_d3d12_decoder_end_picture (GstD3D12Decoder * decoder,
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gst_buffer_peek_memory (decoder_pic->output_buffer, 0);
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out_resource = gst_d3d12_memory_get_resource_handle (dmem);
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pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (out_resource,
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pre_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (out_resource,
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D3D12_RESOURCE_STATE_COMMON,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE));
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post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (out_resource,
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post_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (out_resource,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
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D3D12_RESOURCE_STATE_COMMON));
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}
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@ -927,17 +928,17 @@ gst_d3d12_decoder_end_picture (GstD3D12Decoder * decoder,
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gst_d3d12_memory_get_subresource_index (GST_D3D12_MEMORY_CAST (dmem), 1,
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&subresource[1]);
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pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource,
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pre_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
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subresource[0]));
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pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource,
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pre_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE,
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subresource[1]));
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post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource,
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post_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE, D3D12_RESOURCE_STATE_COMMON,
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subresource[0]));
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post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource,
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post_barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (resource,
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D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE, D3D12_RESOURCE_STATE_COMMON,
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subresource[1]));
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@ -1034,15 +1035,15 @@ gst_d3d12_decoder_ensure_staging_texture (GstD3D12Decoder * self)
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UINT64 size;
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ID3D12Device *device = gst_d3d12_device_get_device_handle (self->device);
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D3D12_RESOURCE_DESC tex_desc =
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CD3D12_RESOURCE_DESC::Tex2D (priv->decoder_format,
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priv->aligned_width, priv->aligned_height);
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CD3DX12_RESOURCE_DESC::Tex2D (priv->decoder_format,
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priv->aligned_width, priv->aligned_height, 1, 1);
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device->GetCopyableFootprints (&tex_desc, 0, 2, 0, priv->layout, nullptr,
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nullptr, &size);
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D3D12_HEAP_PROPERTIES heap_prop = CD3D12_HEAP_PROPERTIES
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D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES
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(D3D12_HEAP_TYPE_READBACK);
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D3D12_RESOURCE_DESC desc = CD3D12_RESOURCE_DESC::Buffer (size);
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D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (size);
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hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
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&desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS (&staging));
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@ -1271,15 +1272,15 @@ gst_d3d12_decoder_output_picture (GstD3D12Decoder * decoder,
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/* simultaneous access must be enabled already, so,barrier is not needed */
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for (guint i = 0; i < 2; i++) {
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D3D12_TEXTURE_COPY_LOCATION src =
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CD3D12_TEXTURE_COPY_LOCATION (resource, subresource[i]);
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CD3DX12_TEXTURE_COPY_LOCATION (resource, subresource[i]);
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D3D12_TEXTURE_COPY_LOCATION dst;
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D3D12_BOX src_box = { 0, };
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if (out_resource) {
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dst = CD3D12_TEXTURE_COPY_LOCATION (out_resource, out_subresource[i]);
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dst = CD3DX12_TEXTURE_COPY_LOCATION (out_resource, out_subresource[i]);
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} else {
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dst =
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CD3D12_TEXTURE_COPY_LOCATION (priv->staging.Get (),
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CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (),
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priv->layout[i]);
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}
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@ -29,24 +29,6 @@
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_format_debug);
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#define GST_CAT_DEFAULT gst_d3d12_format_debug
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guint
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gst_d3d12_get_format_plane_count (GstD3D12Device * device, DXGI_FORMAT format)
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{
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ID3D12Device *device_handle;
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HRESULT hr;
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D3D12_FEATURE_DATA_FORMAT_INFO format_info = { format, 0 };
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), 0);
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device_handle = gst_d3d12_device_get_device_handle (device);
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hr = device_handle->CheckFeatureSupport (D3D12_FEATURE_FORMAT_INFO,
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&format_info, sizeof (D3D12_FEATURE_DATA_FORMAT_INFO));
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if (!gst_d3d12_result (hr, device))
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return 0;
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return format_info.PlaneCount;
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}
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GstVideoFormat
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gst_d3d12_dxgi_format_to_gst (DXGI_FORMAT format)
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{
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@ -60,9 +60,6 @@ struct _GstD3D12Format
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guint padding[GST_PADDING_LARGE];
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};
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guint gst_d3d12_get_format_plane_count (GstD3D12Device * device,
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DXGI_FORMAT format);
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GstVideoFormat gst_d3d12_dxgi_format_to_gst (DXGI_FORMAT format);
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gboolean gst_d3d12_dxgi_format_to_resource_formats (DXGI_FORMAT format,
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@ -21,6 +21,7 @@
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#include "config.h"
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#endif
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#include <directx/d3dx12.h>
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#include "gstd3d12memory.h"
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#include "gstd3d12device.h"
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#include "gstd3d12utils.h"
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g_assert (d3d12_format.resource_format[i] != DXGI_FORMAT_UNKNOWN);
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ret->desc[i] =
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CD3D12_RESOURCE_DESC::Tex2D (d3d12_format.resource_format[i],
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CD3DX12_RESOURCE_DESC::Tex2D (d3d12_format.resource_format[i],
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GST_VIDEO_INFO_COMP_WIDTH (info, i),
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GST_VIDEO_INFO_COMP_HEIGHT (info, i), resource_flags);
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GST_VIDEO_INFO_COMP_HEIGHT (info, i), 1, 1, 1, 0, resource_flags);
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}
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} else {
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ret->desc[0] = CD3D12_RESOURCE_DESC::Tex2D (d3d12_format.dxgi_format,
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info->width, info->height, resource_flags);
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ret->desc[0] = CD3DX12_RESOURCE_DESC::Tex2D (d3d12_format.dxgi_format,
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info->width, info->height, 1, 1, 1, 0, resource_flags);
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}
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ret->flags = flags;
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@ -221,8 +222,8 @@ gst_d3d12_memory_ensure_staging_resource (GstD3D12Memory * dmem)
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HRESULT hr;
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ID3D12Device *device = gst_d3d12_device_get_device_handle (dmem->device);
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D3D12_HEAP_PROPERTIES prop =
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CD3D12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_READBACK);
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D3D12_RESOURCE_DESC desc = CD3D12_RESOURCE_DESC::Buffer (priv->size);
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_READBACK);
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D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (priv->size);
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ComPtr < ID3D12Resource > staging;
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hr = device->CreateCommittedResource (&prop, D3D12_HEAP_FLAG_NONE,
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@ -293,10 +294,10 @@ gst_d3d12_memory_download (GstD3D12Memory * dmem)
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for (guint i = 0; i < priv->num_subresources; i++) {
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D3D12_TEXTURE_COPY_LOCATION src =
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CD3D12_TEXTURE_COPY_LOCATION (priv->resource.Get (),
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CD3DX12_TEXTURE_COPY_LOCATION (priv->resource.Get (),
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priv->subresource_index[i]);
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D3D12_TEXTURE_COPY_LOCATION dst =
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CD3D12_TEXTURE_COPY_LOCATION (priv->staging.Get (), priv->layout[i]);
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CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (), priv->layout[i]);
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priv->copy_cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
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}
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@ -347,9 +348,9 @@ gst_d3d12_memory_upload (GstD3D12Memory * dmem)
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for (guint i = 0; i < priv->num_subresources; i++) {
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D3D12_TEXTURE_COPY_LOCATION src =
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CD3D12_TEXTURE_COPY_LOCATION (priv->staging.Get (), priv->layout[i]);
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CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (), priv->layout[i]);
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D3D12_TEXTURE_COPY_LOCATION dst =
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CD3D12_TEXTURE_COPY_LOCATION (priv->resource.Get (),
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CD3DX12_TEXTURE_COPY_LOCATION (priv->resource.Get (),
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priv->subresource_index[i]);
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priv->copy_cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
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@ -876,7 +877,7 @@ gst_d3d12_allocator_alloc_wrapped (GstD3D12Allocator * self,
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GstD3D12MemoryPrivate *priv;
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ID3D12Device *device_handle = gst_d3d12_device_get_device_handle (device);
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guint8 num_subresources =
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gst_d3d12_get_format_plane_count (device, desc->Format);
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D3D12GetFormatPlaneCount (device_handle, desc->Format);
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if (num_subresources == 0) {
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GST_ERROR_OBJECT (self, "Couldn't get format info");
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@ -912,7 +913,7 @@ gst_d3d12_allocator_alloc_wrapped (GstD3D12Allocator * self,
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* | UV plane: 3 | UV plane: 4 | UV plane: 5 |
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* +-------------+-------------+-------------+
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*/
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mem->priv->subresource_index[i] = gst_d3d12_calculate_subresource (0,
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mem->priv->subresource_index[i] = D3D12CalcSubresource (0,
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array_slice, i, 1, desc->DepthOrArraySize);
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device_handle->GetCopyableFootprints (&priv->desc,
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@ -432,11 +432,3 @@ _gst_d3d12_result (HRESULT hr, GstD3D12Device * device, GstDebugCategory * cat,
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return SUCCEEDED (hr);
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#endif
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}
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guint
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gst_d3d12_calculate_subresource (guint mip_slice, guint array_slice,
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guint plane_slice, guint mip_level, guint array_size)
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{
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return mip_slice + array_slice * mip_level +
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plane_slice * mip_level * array_size;
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}
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@ -74,12 +74,6 @@ gboolean _gst_d3d12_result (HRESULT hr,
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_gst_d3d12_result (result, device, NULL, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR)
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#endif
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guint gst_d3d12_calculate_subresource (guint mip_slice,
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guint array_slice,
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guint plane_slice,
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guint mip_level,
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guint array_size);
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#define GST_D3D12_CLEAR_COM(obj) G_STMT_START { \
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if (obj) { \
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(obj)->Release (); \
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@ -89,130 +83,6 @@ guint gst_d3d12_calculate_subresource (guint mip_slice,
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G_END_DECLS
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struct CD3D12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
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{
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CD3D12_HEAP_PROPERTIES (
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D3D12_HEAP_TYPE type,
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D3D12_CPU_PAGE_PROPERTY cpu_page_property = D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
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D3D12_MEMORY_POOL memory_pool_preference = D3D12_MEMORY_POOL_UNKNOWN,
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UINT creation_node_mask = 1,
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UINT visible_node_mask = 1)
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{
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Type = type;
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CPUPageProperty = cpu_page_property;
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MemoryPoolPreference = memory_pool_preference;
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CreationNodeMask = creation_node_mask;
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VisibleNodeMask = visible_node_mask;
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}
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};
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struct CD3D12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
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{
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CD3D12_RESOURCE_DESC(
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D3D12_RESOURCE_DIMENSION dimension,
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UINT64 alignment,
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UINT64 width,
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UINT height,
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UINT16 depth_or_array_size,
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UINT16 mip_levels,
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DXGI_FORMAT format,
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UINT sample_count,
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UINT sample_quality,
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D3D12_TEXTURE_LAYOUT layout,
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D3D12_RESOURCE_FLAGS flags)
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{
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Dimension = dimension;
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Alignment = alignment;
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Width = width;
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Height = height;
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DepthOrArraySize = depth_or_array_size;
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MipLevels = mip_levels;
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Format = format;
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SampleDesc.Count = sample_count;
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SampleDesc.Quality = sample_quality;
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Layout = layout;
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Flags = flags;
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}
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static inline CD3D12_RESOURCE_DESC Buffer (
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UINT64 width,
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D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
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UINT64 alignment = 0)
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{
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return CD3D12_RESOURCE_DESC (D3D12_RESOURCE_DIMENSION_BUFFER, alignment,
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width, 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0,
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D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags);
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}
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static inline CD3D12_RESOURCE_DESC Tex2D (
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DXGI_FORMAT format,
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UINT64 width,
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UINT height,
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D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
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UINT16 array_size = 1,
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UINT16 mip_levels = 1,
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UINT sample_count = 1,
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UINT sample_quality = 0,
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D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
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UINT64 alignment = 0)
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{
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return CD3D12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment,
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width, height, array_size, mip_levels, format, sample_count,
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sample_quality, layout, flags);
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}
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||||
};
|
||||
|
||||
struct CD3D12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
|
||||
{
|
||||
static inline CD3D12_RESOURCE_BARRIER Transition (
|
||||
ID3D12Resource * resource,
|
||||
D3D12_RESOURCE_STATES before,
|
||||
D3D12_RESOURCE_STATES after,
|
||||
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
||||
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
|
||||
{
|
||||
CD3D12_RESOURCE_BARRIER result;
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
result.Flags = flags;
|
||||
barrier.Transition.pResource = resource;
|
||||
barrier.Transition.StateBefore = before;
|
||||
barrier.Transition.StateAfter = after;
|
||||
barrier.Transition.Subresource = subresource;
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
struct CD3D12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
|
||||
{
|
||||
CD3D12_TEXTURE_COPY_LOCATION (ID3D12Resource * resource)
|
||||
{
|
||||
pResource = resource;
|
||||
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
PlacedFootprint = {};
|
||||
}
|
||||
|
||||
CD3D12_TEXTURE_COPY_LOCATION (
|
||||
ID3D12Resource * resource,
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT const & foot_print)
|
||||
{
|
||||
pResource = resource;
|
||||
Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
PlacedFootprint = foot_print;
|
||||
}
|
||||
|
||||
CD3D12_TEXTURE_COPY_LOCATION (
|
||||
ID3D12Resource * resource,
|
||||
UINT subresource)
|
||||
{
|
||||
pResource = resource;
|
||||
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
PlacedFootprint = {};
|
||||
SubresourceIndex = subresource;
|
||||
}
|
||||
};
|
||||
|
||||
#include <mutex>
|
||||
|
||||
class GstD3D12CSLockGuard
|
||||
|
|
|
@ -15,8 +15,11 @@ d3d12_sources = [
|
|||
'plugin.cpp',
|
||||
]
|
||||
|
||||
extra_args = ['-DGST_USE_UNSTABLE_API']
|
||||
extra_dep = []
|
||||
extra_args = [
|
||||
'-DGST_USE_UNSTABLE_API',
|
||||
# Disable this warning error. Otherwise d3dx12.h will break build
|
||||
'/wd4062',
|
||||
]
|
||||
|
||||
d3d12_option = get_option('d3d12')
|
||||
if host_system != 'windows' or d3d12_option.disabled()
|
||||
|
|
Loading…
Reference in a new issue