mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-22 01:31:03 +00:00
d3d12converter: Add support for colorbalance
Adding support for hue, saturation, brightness, and contrast adjustment Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
This commit is contained in:
parent
8b8caa0c87
commit
f94c84c828
10 changed files with 612 additions and 184 deletions
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@ -155,6 +155,7 @@ struct PSAlphaFactor
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{
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FLOAT alpha;
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FLOAT padding[3];
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FLOAT padding_other[4];
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};
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struct PSConstBuffer
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@ -61,6 +61,12 @@ gst_d3d12_get_converter_pixel_shader_blob (GstVideoFormat in_format,
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case CONVERT_TYPE::PRIMARY:
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conv_type = GST_D3D_CONVERTER_PRIMARY;
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break;
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case CONVERT_TYPE::COLOR_BALANCE:
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conv_type = GST_D3D_CONVERTER_COLOR_BALANCE;
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break;
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case CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE:
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conv_type = GST_D3D_CONVERTER_PRIMARY_AND_COLOR_BALANCE;
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break;
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default:
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g_assert_not_reached ();
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return ret;
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@ -202,7 +208,7 @@ ConverterRootSignature::ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION
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/* PS alpha constant value, maybe updated */
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ps_root_const_ = (UINT) param_list_v1_1.size ();
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param.InitAsConstants (1, 1, 0, D3D12_SHADER_VISIBILITY_PIXEL);
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param.InitAsConstants (8, 1, 0, D3D12_SHADER_VISIBILITY_PIXEL);
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param_list_v1_1.push_back (param);
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/* PS CBV, this is static */
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@ -247,7 +253,9 @@ gst_d3d12_get_converter_root_signature (GstD3D12Device * device,
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GST_INFO_OBJECT (device, "Device supports version 1.1 root signature");
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}
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if (type == CONVERT_TYPE::GAMMA || type == CONVERT_TYPE::PRIMARY)
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if (type == CONVERT_TYPE::GAMMA || type == CONVERT_TYPE::PRIMARY ||
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type == CONVERT_TYPE::COLOR_BALANCE ||
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type == CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE)
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build_lut = true;
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auto rs = std::make_shared < ConverterRootSignature >
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@ -34,6 +34,8 @@ enum class CONVERT_TYPE
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RANGE,
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GAMMA,
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PRIMARY,
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COLOR_BALANCE,
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PRIMARY_AND_COLOR_BALANCE,
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};
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struct PixelShaderBlob
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@ -38,4 +38,10 @@ gboolean gst_d3d12_converter_apply_transform (GstD3D12Converter * con
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gfloat scale_x,
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gfloat scale_y);
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GST_D3D12_API
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gboolean gst_d3d12_converter_is_color_balance_needed (gfloat hue,
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gfloat saturation,
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gfloat brightness,
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gfloat contrast);
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G_END_DECLS
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@ -90,6 +90,26 @@ gst_d3d12_converter_alpha_mode_get_type (void)
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return type;
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}
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GType
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gst_d3d12_converter_color_balance_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue color_balance[] = {
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{GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED,
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"GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED", "disabled"},
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{GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED,
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"GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED", "enabled"},
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{0, nullptr, nullptr},
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};
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GST_D3D12_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D12ConverterColorBalance",
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color_balance);
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} GST_D3D12_CALL_ONCE_END;
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return type;
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}
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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using namespace DirectX;
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@ -98,6 +118,12 @@ using namespace DirectX;
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#define GAMMA_LUT_SIZE 4096
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#define DEFAULT_BUFFER_COUNT 2
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#define DEFAULT_SAMPLER_FILTER D3D12_FILTER_MIN_MAG_MIP_LINEAR
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#define DEFAULT_BORDER_COLOR G_GUINT64_CONSTANT(0xffff000000000000)
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#define DEFAULT_HUE 0.0
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#define DEFAULT_SATURATION 1.0
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#define DEFAULT_BRIGHTNESS 0.0
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#define DEFAULT_CONTRAST 1.0
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static const WORD g_indices[6] = { 0, 1, 2, 3, 0, 2 };
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struct PSColorSpace
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@ -118,6 +144,13 @@ struct PSConstBuffer
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PSColorSpace primariesCoeff;
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};
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struct PSConstBufferDyn
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{
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float alphaFactor;
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float padding[3];
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float hsvcFactor[4];
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};
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struct VertexData
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{
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struct
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@ -210,6 +243,10 @@ enum
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PROP_BORDER_COLOR,
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PROP_VIDEO_DIRECTION,
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PROP_SAMPLER_FILTER,
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PROP_HUE,
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PROP_SATURATION,
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PROP_BRIGHTNESS,
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PROP_CONTRAST,
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};
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/* *INDENT-OFF* */
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@ -220,6 +257,14 @@ struct QuadData
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guint num_rtv;
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};
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struct PipelineData
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{
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PixelShaderBlobList psblob_list;
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ConverterRootSignaturePtr crs;
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ComPtr<ID3D12RootSignature> rs;
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std::vector<QuadData> quad_data;
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};
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#define STATE_VERTEX_AND_INDEX \
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(D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER | D3D12_RESOURCE_STATE_INDEX_BUFFER)
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@ -235,6 +280,12 @@ struct _GstD3D12ConverterPrivate
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sample_desc.Count = 1;
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sample_desc.Quality = 0;
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const_data_dyn.alphaFactor = 1.0;
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const_data_dyn.hsvcFactor[0] = DEFAULT_HUE;
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const_data_dyn.hsvcFactor[1] = DEFAULT_SATURATION;
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const_data_dyn.hsvcFactor[2] = DEFAULT_BRIGHTNESS;
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const_data_dyn.hsvcFactor[3] = DEFAULT_CONTRAST;
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}
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~_GstD3D12ConverterPrivate ()
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@ -255,7 +306,8 @@ struct _GstD3D12ConverterPrivate
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GstVideoInfo in_info;
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GstVideoInfo out_info;
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CONVERT_TYPE convert_type = CONVERT_TYPE::IDENTITY;
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CONVERT_TYPE convert_type[2] = { CONVERT_TYPE::IDENTITY,
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CONVERT_TYPE::COLOR_BALANCE };
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D3D12_VIEWPORT viewport[GST_VIDEO_MAX_PLANES];
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D3D12_RECT scissor_rect[GST_VIDEO_MAX_PLANES];
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@ -267,12 +319,12 @@ struct _GstD3D12ConverterPrivate
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gboolean update_pso = FALSE;
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gboolean update_sampler = FALSE;
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ConverterRootSignaturePtr crs;
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ComPtr<ID3D12RootSignature> rs;
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std::vector<PipelineData> pipeline_data;
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gboolean have_lut = FALSE;
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D3D12_VERTEX_BUFFER_VIEW vbv;
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D3D12_INDEX_BUFFER_VIEW idv;
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D3D12_GPU_VIRTUAL_ADDRESS const_buf_addr;
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D3D12_GPU_VIRTUAL_ADDRESS const_buf_addr[2];
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ComPtr<ID3D12Resource> shader_buf;
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ComPtr<ID3D12Resource> vertex_upload;
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ComPtr<ID3D12Resource> gamma_dec_lut;
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@ -281,8 +333,6 @@ struct _GstD3D12ConverterPrivate
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ComPtr<ID3D12DescriptorHeap> gamma_lut_heap;
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ComPtr<ID3D12DescriptorHeap> sampler_heap;
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std::vector<QuadData> quad_data;
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GstD3D12DescHeapPool *srv_heap_pool = nullptr;
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guint srv_inc_size;
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@ -297,13 +347,15 @@ struct _GstD3D12ConverterPrivate
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XMFLOAT4X4A transform;
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XMFLOAT4X4A custom_transform;
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PSConstBuffer const_data;
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PSConstBuffer const_data[2];
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gboolean clear_background = FALSE;
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FLOAT clear_color[4][4];
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GstD3D12ColorMatrix clear_color_matrix;
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GstVideoOrientationMethod video_direction;
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gboolean color_balance_enabled = FALSE;
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gboolean need_color_balance = FALSE;
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std::mutex prop_lock;
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guint64 fence_val = 0;
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@ -317,9 +369,9 @@ struct _GstD3D12ConverterPrivate
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gint dest_y = 0;
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gint dest_width = 0;
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gint dest_height = 0;
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FLOAT alpha = 1.0;
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PSConstBufferDyn const_data_dyn;
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gboolean fill_border = FALSE;
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guint64 border_color = 0;
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guint64 border_color = DEFAULT_BORDER_COLOR;
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GstD3D12ConverterAlphaMode src_alpha_mode =
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GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED;
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GstD3D12ConverterAlphaMode dst_alpha_mode =
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@ -387,7 +439,7 @@ gst_d3d12_converter_class_init (GstD3D12ConverterClass * klass)
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g_object_class_install_property (object_class, PROP_BORDER_COLOR,
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g_param_spec_uint64 ("border-color", "Border Color",
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"ARGB representation of the border color to use",
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0, G_MAXUINT64, 0xffff000000000000, param_flags));
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0, G_MAXUINT64, DEFAULT_BORDER_COLOR, param_flags));
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g_object_class_install_property (object_class, PROP_VIDEO_DIRECTION,
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g_param_spec_enum ("video-direction", "Video Direction",
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"Video direction", GST_TYPE_VIDEO_ORIENTATION_METHOD,
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@ -396,6 +448,18 @@ gst_d3d12_converter_class_init (GstD3D12ConverterClass * klass)
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g_param_spec_enum ("sampler-filter", "Sampler Filter",
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"Sampler Filter", GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER,
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DEFAULT_SAMPLER_FILTER, param_flags));
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g_object_class_install_property (object_class, PROP_HUE,
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g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
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param_flags));
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g_object_class_install_property (object_class, PROP_SATURATION,
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g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
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DEFAULT_SATURATION, param_flags));
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g_object_class_install_property (object_class, PROP_BRIGHTNESS,
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g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
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DEFAULT_BRIGHTNESS, param_flags));
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g_object_class_install_property (object_class, PROP_CONTRAST,
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g_param_spec_double ("contrast", "Contrast", "contrast",
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0.0, 2.0, DEFAULT_CONTRAST, param_flags));
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_converter_debug,
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"d3d12converter", 0, "d3d12converter");
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@ -446,6 +510,20 @@ update_dest_rect (GstD3D12Converter * self, gint * old_val,
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}
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}
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static void
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on_color_balance_updated (GstD3D12Converter * self)
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{
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auto priv = self->priv;
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if (!priv->color_balance_enabled)
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return;
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priv->need_color_balance =
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gst_d3d12_converter_is_color_balance_needed (priv->
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const_data_dyn.hsvcFactor[0], priv->const_data_dyn.hsvcFactor[1],
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priv->const_data_dyn.hsvcFactor[2], priv->const_data_dyn.hsvcFactor[3]);
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}
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static void
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gst_d3d12_converter_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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@ -480,7 +558,7 @@ gst_d3d12_converter_set_property (GObject * object, guint prop_id,
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update_dest_rect (self, &priv->dest_height, value);
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break;
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case PROP_ALPHA:
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priv->alpha = g_value_get_double (value);
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priv->const_data_dyn.alphaFactor = g_value_get_double (value);
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break;
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case PROP_FILL_BORDER:
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{
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@ -521,6 +599,30 @@ gst_d3d12_converter_set_property (GObject * object, guint prop_id,
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}
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break;
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}
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case PROP_HUE:
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if (priv->color_balance_enabled) {
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priv->const_data_dyn.hsvcFactor[0] = g_value_get_double (value);
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on_color_balance_updated (self);
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}
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break;
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case PROP_SATURATION:
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if (priv->color_balance_enabled) {
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priv->const_data_dyn.hsvcFactor[1] = g_value_get_double (value);
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on_color_balance_updated (self);
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}
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break;
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case PROP_BRIGHTNESS:
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if (priv->color_balance_enabled) {
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priv->const_data_dyn.hsvcFactor[2] = g_value_get_double (value);
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on_color_balance_updated (self);
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}
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break;
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case PROP_CONTRAST:
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if (priv->color_balance_enabled) {
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priv->const_data_dyn.hsvcFactor[3] = g_value_get_double (value);
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on_color_balance_updated (self);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -561,7 +663,7 @@ gst_d3d12_converter_get_property (GObject * object, guint prop_id,
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g_value_set_int (value, priv->dest_height);
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break;
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case PROP_ALPHA:
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g_value_set_double (value, priv->alpha);
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g_value_set_double (value, priv->const_data_dyn.alphaFactor);
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break;
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case PROP_FILL_BORDER:
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g_value_set_boolean (value, priv->fill_border);
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@ -575,6 +677,18 @@ gst_d3d12_converter_get_property (GObject * object, guint prop_id,
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case PROP_SAMPLER_FILTER:
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g_value_set_enum (value, priv->sampler_filter);
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break;
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case PROP_HUE:
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g_value_set_double (value, priv->const_data_dyn.hsvcFactor[0]);
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break;
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case PROP_SATURATION:
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g_value_set_double (value, priv->const_data_dyn.hsvcFactor[1]);
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break;
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case PROP_BRIGHTNESS:
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g_value_set_double (value, priv->const_data_dyn.hsvcFactor[2]);
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break;
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case PROP_CONTRAST:
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g_value_set_double (value, priv->const_data_dyn.hsvcFactor[3]);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -685,53 +799,13 @@ static gboolean
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gst_d3d12_converter_create_sampler (GstD3D12Converter * self,
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D3D12_FILTER filter, ID3D12DescriptorHeap ** heap)
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{
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auto priv = self->priv;
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ComPtr < ID3D12DescriptorHeap > sampler_heap;
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auto hr = gst_d3d12_device_get_sampler_state (self->device, filter,
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&sampler_heap);
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if (!gst_d3d12_result (hr, self->device))
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return FALSE;
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if (priv->crs->HaveLut ()) {
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
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heap_desc.NumDescriptors = 1;
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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ComPtr < ID3D12DescriptorHeap > new_heap;
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auto device = gst_d3d12_device_get_device_handle (self->device);
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hr = device->CreateDescriptorHeap (&heap_desc, IID_PPV_ARGS (&new_heap));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create sampler heap");
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return FALSE;
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}
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auto dst_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
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(GetCPUDescriptorHandleForHeapStart (new_heap));
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device->CopyDescriptorsSimple (1, dst_handle,
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GetCPUDescriptorHandleForHeapStart (sampler_heap),
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D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
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if (filter != DEFAULT_SAMPLER_FILTER) {
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hr = gst_d3d12_device_get_sampler_state (self->device,
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DEFAULT_SAMPLER_FILTER, sampler_heap.ReleaseAndGetAddressOf ());
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create sampler heap");
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return FALSE;
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}
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}
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dst_handle.Offset (priv->sampler_inc_size);
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device->CopyDescriptorsSimple (1, dst_handle,
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GetCPUDescriptorHandleForHeapStart (sampler_heap),
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D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
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*heap = new_heap.Detach ();
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} else {
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*heap = sampler_heap.Detach ();
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}
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return TRUE;
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}
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@ -758,23 +832,45 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
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priv->sampler_inc_size = device->GetDescriptorHandleIncrementSize
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(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
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if (priv->color_balance_enabled)
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priv->pipeline_data.resize (2);
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else
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priv->pipeline_data.resize (1);
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for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
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ComPtr < ID3DBlob > rs_blob;
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priv->crs =
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priv->pipeline_data[i].crs =
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gst_d3d12_get_converter_root_signature (self->device,
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GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type);
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if (!priv->crs) {
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GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type[i]);
|
||||
if (!priv->pipeline_data[0].crs) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get root signature blob");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
priv->crs->GetBlob (&rs_blob);
|
||||
priv->pipeline_data[i].crs->GetBlob (&rs_blob);
|
||||
hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
|
||||
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs));
|
||||
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->pipeline_data[i].rs));
|
||||
if (!gst_d3d12_result (hr, self->device)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't create root signature");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
priv->pipeline_data[i].psblob_list =
|
||||
gst_d3d12_get_converter_pixel_shader_blob (GST_VIDEO_INFO_FORMAT
|
||||
(in_info), GST_VIDEO_INFO_FORMAT (out_info),
|
||||
priv->src_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
|
||||
priv->dst_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
|
||||
priv->convert_type[i]);
|
||||
|
||||
auto psblob_size = priv->pipeline_data[i].psblob_list.size ();
|
||||
if (psblob_size == 0) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get pixel shader blob");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
priv->pipeline_data[i].quad_data.resize (psblob_size);
|
||||
}
|
||||
|
||||
if (!gst_d3d12_converter_create_sampler (self, sampler_filter,
|
||||
&priv->sampler_heap)) {
|
||||
if (sampler_filter != DEFAULT_SAMPLER_FILTER) {
|
||||
|
@ -790,17 +886,6 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
|
||||
priv->sampler_filter = sampler_filter;
|
||||
|
||||
auto psblob_list =
|
||||
gst_d3d12_get_converter_pixel_shader_blob (GST_VIDEO_INFO_FORMAT
|
||||
(in_info), GST_VIDEO_INFO_FORMAT (out_info),
|
||||
priv->src_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
|
||||
priv->dst_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
|
||||
priv->convert_type);
|
||||
if (psblob_list.empty ()) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get pixel shader blob");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
D3D12_SHADER_BYTECODE vs_blob;
|
||||
hr = gst_d3d12_get_converter_vertex_shader_blob (&vs_blob, priv->input_desc);
|
||||
if (!gst_d3d12_result (hr, self->device)) {
|
||||
|
@ -819,13 +904,14 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
rtv_formats.push (format);
|
||||
}
|
||||
|
||||
priv->quad_data.resize (psblob_list.size ());
|
||||
for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
|
||||
auto & pipeline_data = priv->pipeline_data[i];
|
||||
for (size_t j = 0; j < pipeline_data.quad_data.size (); j++) {
|
||||
auto & pso_desc = pipeline_data.quad_data[j].desc;
|
||||
|
||||
for (size_t i = 0; i < psblob_list.size (); i++) {
|
||||
auto & pso_desc = priv->quad_data[i].desc;
|
||||
pso_desc.pRootSignature = priv->rs.Get ();
|
||||
pso_desc.pRootSignature = pipeline_data.rs.Get ();
|
||||
pso_desc.VS = vs_blob;
|
||||
pso_desc.PS = psblob_list[i].bytecode;
|
||||
pso_desc.PS = pipeline_data.psblob_list[j].bytecode;
|
||||
pso_desc.BlendState = priv->blend_desc;
|
||||
pso_desc.SampleMask = UINT_MAX;
|
||||
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
|
||||
|
@ -835,10 +921,16 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
pso_desc.InputLayout.pInputElementDescs = priv->input_desc;
|
||||
pso_desc.InputLayout.NumElements = 2;
|
||||
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
pso_desc.NumRenderTargets = psblob_list[i].num_rtv;
|
||||
for (UINT j = 0; j < pso_desc.NumRenderTargets; j++) {
|
||||
pso_desc.RTVFormats[j] = rtv_formats.front ();
|
||||
pso_desc.NumRenderTargets = pipeline_data.psblob_list[j].num_rtv;
|
||||
|
||||
for (UINT k = 0; k < pso_desc.NumRenderTargets; k++) {
|
||||
if (i == 0) {
|
||||
pso_desc.RTVFormats[k] = rtv_formats.front ();
|
||||
rtv_formats.pop ();
|
||||
} else {
|
||||
pso_desc.RTVFormats[k] =
|
||||
priv->pipeline_data[0].quad_data[j].desc.RTVFormats[k];
|
||||
}
|
||||
}
|
||||
pso_desc.SampleDesc.Count = sample_count;
|
||||
pso_desc.SampleDesc.Quality = sample_quality;
|
||||
|
@ -850,14 +942,15 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
priv->quad_data[i].pso = pso;
|
||||
priv->quad_data[i].num_rtv = psblob_list[i].num_rtv;
|
||||
pipeline_data.quad_data[j].pso = pso;
|
||||
pipeline_data.quad_data[j].num_rtv = pipeline_data.psblob_list[j].num_rtv;
|
||||
}
|
||||
}
|
||||
|
||||
D3D12_DESCRIPTOR_HEAP_DESC srv_heap_desc = { };
|
||||
srv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
srv_heap_desc.NumDescriptors = priv->crs->GetNumSrv ();
|
||||
if (priv->crs->HaveLut ())
|
||||
srv_heap_desc.NumDescriptors = priv->pipeline_data[0].crs->GetNumSrv ();
|
||||
if (priv->have_lut)
|
||||
srv_heap_desc.NumDescriptors += 2;
|
||||
|
||||
srv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
|
@ -907,10 +1000,17 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
|
||||
guint const_size = GST_ROUND_UP_N (g_const_buf_size,
|
||||
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
|
||||
guint other_const_off = GST_ROUND_UP_N (vertex_index_size + const_size,
|
||||
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
|
||||
|
||||
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
|
||||
if (priv->color_balance_enabled) {
|
||||
resource_desc =
|
||||
CD3DX12_RESOURCE_DESC::Buffer (other_const_off + const_size);
|
||||
} else {
|
||||
resource_desc =
|
||||
CD3DX12_RESOURCE_DESC::Buffer (vertex_index_size + const_size);
|
||||
}
|
||||
hr = device->CreateCommittedResource (&heap_prop, heap_flags,
|
||||
&resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
|
||||
IID_PPV_ARGS (&priv->shader_buf));
|
||||
|
@ -927,7 +1027,8 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
priv->idv.SizeInBytes = g_index_buf_size;
|
||||
priv->idv.Format = DXGI_FORMAT_R16_UINT;
|
||||
|
||||
priv->const_buf_addr = priv->vbv.BufferLocation + vertex_index_size;
|
||||
priv->const_buf_addr[0] = priv->vbv.BufferLocation + vertex_index_size;
|
||||
priv->const_buf_addr[1] = priv->vbv.BufferLocation + other_const_off;
|
||||
|
||||
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
|
||||
hr = device->CreateCommittedResource (&heap_prop,
|
||||
|
@ -946,11 +1047,13 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
|
||||
memcpy (data, vertex_data, g_vertex_buf_size);
|
||||
memcpy (data + g_vertex_buf_size, g_indices, g_index_buf_size);
|
||||
memcpy (data + vertex_index_size, &priv->const_data, g_const_buf_size);
|
||||
memcpy (data + vertex_index_size, &priv->const_data[0], g_const_buf_size);
|
||||
if (priv->color_balance_enabled)
|
||||
memcpy (data + other_const_off, &priv->const_data[1], g_const_buf_size);
|
||||
upload_buf->Unmap (0, nullptr);
|
||||
}
|
||||
|
||||
if (priv->crs->HaveLut ()) {
|
||||
if (priv->have_lut) {
|
||||
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
|
||||
resource_desc = CD3DX12_RESOURCE_DESC::Tex1D (DXGI_FORMAT_R16_UNORM,
|
||||
GAMMA_LUT_SIZE, 1, 1);
|
||||
|
@ -995,7 +1098,12 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
}
|
||||
|
||||
auto in_trc = in_info->colorimetry.transfer;
|
||||
auto out_trc = out_info->colorimetry.transfer;
|
||||
auto out_trc = in_info->colorimetry.transfer;
|
||||
|
||||
if (priv->convert_type[0] == CONVERT_TYPE::GAMMA ||
|
||||
priv->convert_type[0] == CONVERT_TYPE::PRIMARY) {
|
||||
out_trc = out_info->colorimetry.transfer;
|
||||
}
|
||||
|
||||
auto gamma_dec_table = gst_d3d12_converter_get_gamma_dec_table (in_trc);
|
||||
auto gamma_enc_table = gst_d3d12_converter_get_gamma_enc_table (out_trc);
|
||||
|
@ -1082,7 +1190,7 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|||
barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.
|
||||
Get (), D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX));
|
||||
|
||||
if (priv->crs->HaveLut ()) {
|
||||
if (priv->have_lut) {
|
||||
D3D12_TEXTURE_COPY_LOCATION src;
|
||||
D3D12_TEXTURE_COPY_LOCATION dst;
|
||||
src =
|
||||
|
@ -1502,9 +1610,9 @@ convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv)
|
|||
|
||||
static gboolean
|
||||
gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
|
||||
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
||||
const GstVideoInfo * in_info, const GstVideoInfo * out_info,
|
||||
CONVERT_TYPE convert_type, PSConstBuffer * const_data)
|
||||
{
|
||||
auto priv = self->priv;
|
||||
GstD3D12ColorMatrix pre_coeff;
|
||||
GstD3D12ColorMatrix post_coeff;
|
||||
GstD3D12ColorMatrix primaries_coeff;
|
||||
|
@ -1514,7 +1622,7 @@ gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
|
|||
gst_d3d12_color_matrix_init (&post_coeff);
|
||||
gst_d3d12_color_matrix_init (&primaries_coeff);
|
||||
|
||||
switch (priv->convert_type) {
|
||||
switch (convert_type) {
|
||||
case CONVERT_TYPE::RANGE:
|
||||
gst_d3d12_color_range_adjust_matrix_unorm (in_info, out_info,
|
||||
&post_coeff);
|
||||
|
@ -1528,6 +1636,8 @@ gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
|
|||
break;
|
||||
case CONVERT_TYPE::GAMMA:
|
||||
case CONVERT_TYPE::PRIMARY:
|
||||
case CONVERT_TYPE::COLOR_BALANCE:
|
||||
case CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE:
|
||||
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
|
||||
rgb_info = *in_info;
|
||||
if (in_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) {
|
||||
|
@ -1547,7 +1657,8 @@ gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
|
|||
gst_d3d12_yuv_to_rgb_matrix_unorm (in_info, &rgb_info, &pre_coeff);
|
||||
}
|
||||
|
||||
if (priv->convert_type == CONVERT_TYPE::PRIMARY) {
|
||||
if (convert_type == CONVERT_TYPE::PRIMARY ||
|
||||
convert_type == CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE) {
|
||||
const GstVideoColorPrimariesInfo *in_pinfo;
|
||||
const GstVideoColorPrimariesInfo *out_pinfo;
|
||||
|
||||
|
@ -1592,9 +1703,9 @@ gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
|
|||
g_free (matrix_dump);
|
||||
}
|
||||
|
||||
PSColorSpace *preCoeff = &priv->const_data.preCoeff;
|
||||
PSColorSpace *postCoeff = &priv->const_data.postCoeff;
|
||||
PSColorSpace *primariesCoeff = &priv->const_data.primariesCoeff;
|
||||
PSColorSpace *preCoeff = &const_data->preCoeff;
|
||||
PSColorSpace *postCoeff = &const_data->postCoeff;
|
||||
PSColorSpace *primariesCoeff = &const_data->primariesCoeff;
|
||||
|
||||
for (guint i = 0; i < 3; i++) {
|
||||
preCoeff->coeffX[i] = pre_coeff.matrix[0][i];
|
||||
|
@ -1941,6 +2052,13 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
|
|||
allow_primaries = TRUE;
|
||||
}
|
||||
|
||||
if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_COLOR_BALANCE,
|
||||
GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE, &value) &&
|
||||
(GstD3D12ConverterColorBalance) value !=
|
||||
GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED) {
|
||||
priv->color_balance_enabled = TRUE;
|
||||
}
|
||||
|
||||
gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER,
|
||||
GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER, (int *) &sampler_filter);
|
||||
|
||||
|
@ -1992,8 +2110,6 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
|
|||
priv->src_height = GST_VIDEO_INFO_HEIGHT (in_info);
|
||||
priv->dest_width = GST_VIDEO_INFO_WIDTH (out_info);
|
||||
priv->dest_height = GST_VIDEO_INFO_HEIGHT (out_info);
|
||||
priv->alpha = 1.0;
|
||||
priv->border_color = 0xffff000000000000;
|
||||
|
||||
if (GST_VIDEO_INFO_IS_RGB (&priv->out_info)) {
|
||||
GstVideoInfo rgb_info = priv->out_info;
|
||||
|
@ -2020,13 +2136,14 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
|
|||
|
||||
gst_d3d12_converter_calculate_border_color (self);
|
||||
|
||||
priv->convert_type = CONVERT_TYPE::IDENTITY;
|
||||
priv->convert_type[0] = CONVERT_TYPE::IDENTITY;
|
||||
priv->convert_type[1] = CONVERT_TYPE::COLOR_BALANCE;
|
||||
if (GST_VIDEO_INFO_IS_RGB (in_info) != GST_VIDEO_INFO_IS_RGB (out_info)) {
|
||||
priv->convert_type = CONVERT_TYPE::SIMPLE;
|
||||
priv->convert_type[0] = CONVERT_TYPE::SIMPLE;
|
||||
} else if (in_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN &&
|
||||
out_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN &&
|
||||
in_info->colorimetry.range != out_info->colorimetry.range) {
|
||||
priv->convert_type = CONVERT_TYPE::RANGE;
|
||||
priv->convert_type[0] = CONVERT_TYPE::RANGE;
|
||||
}
|
||||
|
||||
if (allow_gamma &&
|
||||
|
@ -2038,7 +2155,7 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
|
|||
0))) {
|
||||
GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d",
|
||||
in_info->colorimetry.transfer, out_info->colorimetry.transfer);
|
||||
priv->convert_type = CONVERT_TYPE::GAMMA;
|
||||
priv->convert_type[0] = CONVERT_TYPE::GAMMA;
|
||||
}
|
||||
|
||||
if (allow_primaries &&
|
||||
|
@ -2050,7 +2167,8 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
|
|||
out_info->colorimetry.primaries)) {
|
||||
GST_DEBUG_OBJECT (self, "Different primaries %d -> %d",
|
||||
in_info->colorimetry.primaries, out_info->colorimetry.primaries);
|
||||
priv->convert_type = CONVERT_TYPE::PRIMARY;
|
||||
priv->convert_type[0] = CONVERT_TYPE::PRIMARY;
|
||||
priv->convert_type[1] = CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE;
|
||||
}
|
||||
|
||||
if (GST_VIDEO_INFO_IS_RGB (&priv->in_info)) {
|
||||
|
@ -2074,11 +2192,26 @@ gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
|
|||
}
|
||||
|
||||
if (!gst_d3d12_converter_calculate_matrix (self,
|
||||
&matrix_in_info, &matrix_out_info)) {
|
||||
&matrix_in_info, &matrix_out_info, priv->convert_type[0],
|
||||
&priv->const_data[0])) {
|
||||
gst_object_unref (self);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (priv->color_balance_enabled &&
|
||||
!gst_d3d12_converter_calculate_matrix (self,
|
||||
&matrix_in_info, &matrix_out_info, priv->convert_type[1],
|
||||
&priv->const_data[1])) {
|
||||
gst_object_unref (self);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (priv->convert_type[0] == CONVERT_TYPE::GAMMA ||
|
||||
priv->convert_type[0] == CONVERT_TYPE::PRIMARY ||
|
||||
priv->color_balance_enabled) {
|
||||
priv->have_lut = TRUE;
|
||||
}
|
||||
|
||||
if (!gst_d3d12_converter_setup_resource (self, &priv->in_info,
|
||||
&priv->out_info, &in_d3d12_format, &out_d3d12_format,
|
||||
sampler_filter, sample_count, sample_quality)) {
|
||||
|
@ -2096,13 +2229,17 @@ gst_d3d12_converter_update_pso (GstD3D12Converter * self)
|
|||
if (!priv->update_pso)
|
||||
return TRUE;
|
||||
|
||||
std::vector < QuadData > quad_data;
|
||||
quad_data.resize (priv->quad_data.size ());
|
||||
|
||||
priv->update_pso = FALSE;
|
||||
auto device = gst_d3d12_device_get_device_handle (self->device);
|
||||
for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
|
||||
auto & pipeline_data = priv->pipeline_data[i];
|
||||
|
||||
for (size_t i = 0; i < quad_data.size (); i++) {
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = priv->quad_data[i].desc;
|
||||
std::vector < QuadData > quad_data;
|
||||
quad_data.resize (pipeline_data.quad_data.size ());
|
||||
|
||||
for (size_t j = 0; j < quad_data.size (); j++) {
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc =
|
||||
pipeline_data.quad_data[j].desc;
|
||||
pso_desc.BlendState = priv->blend_desc;
|
||||
pso_desc.SampleDesc = priv->sample_desc;
|
||||
|
||||
|
@ -2114,13 +2251,13 @@ gst_d3d12_converter_update_pso (GstD3D12Converter * self)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
quad_data[i].desc = pso_desc;
|
||||
quad_data[i].pso = pso;
|
||||
quad_data[i].num_rtv = priv->quad_data[i].num_rtv;
|
||||
quad_data[j].desc = pso_desc;
|
||||
quad_data[j].pso = pso;
|
||||
quad_data[j].num_rtv = pipeline_data.quad_data[j].num_rtv;
|
||||
}
|
||||
|
||||
priv->update_pso = FALSE;
|
||||
priv->quad_data = quad_data;
|
||||
pipeline_data.quad_data = quad_data;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -2236,7 +2373,7 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
|
|||
cpu_handle.Offset (priv->srv_inc_size);
|
||||
}
|
||||
|
||||
if (priv->crs->HaveLut ()) {
|
||||
if (priv->have_lut) {
|
||||
device->CopyDescriptorsSimple (2, cpu_handle,
|
||||
GetCPUDescriptorHandleForHeapStart (priv->gamma_lut_heap),
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||
|
@ -2253,30 +2390,32 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
|
|||
reorder_rtv_handles (GST_VIDEO_INFO_FORMAT (&priv->out_info),
|
||||
out_frame->rtv_desc_handle, reordered_rtv_handle);
|
||||
|
||||
auto pso = priv->quad_data[0].pso.Get ();
|
||||
guint pipeline_index = priv->need_color_balance ? 1 : 0;
|
||||
auto & pipeline_data = priv->pipeline_data[pipeline_index];
|
||||
|
||||
cl->SetGraphicsRootSignature (priv->rs.Get ());
|
||||
auto pso = pipeline_data.quad_data[0].pso.Get ();
|
||||
cl->SetGraphicsRootSignature (pipeline_data.rs.Get ());
|
||||
cl->SetPipelineState (pso);
|
||||
|
||||
ID3D12DescriptorHeap *heaps[] = { srv_heap, priv->sampler_heap.Get () };
|
||||
cl->SetDescriptorHeaps (2, heaps);
|
||||
cl->SetGraphicsRootDescriptorTable (priv->crs->GetPsSrvIdx (),
|
||||
cl->SetGraphicsRootDescriptorTable (pipeline_data.crs->GetPsSrvIdx (),
|
||||
GetGPUDescriptorHandleForHeapStart (srv_heap));
|
||||
cl->SetGraphicsRootDescriptorTable (priv->crs->GetPsSamplerIdx (),
|
||||
cl->SetGraphicsRootDescriptorTable (pipeline_data.crs->GetPsSamplerIdx (),
|
||||
GetGPUDescriptorHandleForHeapStart (priv->sampler_heap));
|
||||
cl->SetGraphicsRoot32BitConstants (priv->crs->GetVsRootConstIdx (),
|
||||
cl->SetGraphicsRoot32BitConstants (pipeline_data.crs->GetVsRootConstIdx (),
|
||||
16, &priv->transform, 0);
|
||||
cl->SetGraphicsRoot32BitConstants (priv->crs->GetPsRootConstIdx (),
|
||||
1, &priv->alpha, 0);
|
||||
cl->SetGraphicsRootConstantBufferView (priv->crs->GetPsCbvIdx (),
|
||||
priv->const_buf_addr);
|
||||
cl->SetGraphicsRoot32BitConstants (pipeline_data.crs->GetPsRootConstIdx (),
|
||||
sizeof (priv->const_data_dyn) / 4, &priv->const_data_dyn, 0);
|
||||
cl->SetGraphicsRootConstantBufferView (pipeline_data.crs->GetPsCbvIdx (),
|
||||
priv->const_buf_addr[pipeline_index]);
|
||||
|
||||
cl->IASetIndexBuffer (&priv->idv);
|
||||
cl->IASetVertexBuffers (0, 1, &priv->vbv);
|
||||
cl->IASetPrimitiveTopology (D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
cl->RSSetViewports (1, priv->viewport);
|
||||
cl->RSSetScissorRects (1, priv->scissor_rect);
|
||||
cl->OMSetRenderTargets (priv->quad_data[0].num_rtv,
|
||||
cl->OMSetRenderTargets (pipeline_data.quad_data[0].num_rtv,
|
||||
reordered_rtv_handle, FALSE, nullptr);
|
||||
cl->OMSetBlendFactor (priv->blend_factor);
|
||||
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
|
||||
|
@ -2284,14 +2423,14 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
|
|||
pso->AddRef ();
|
||||
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (pso));
|
||||
|
||||
auto offset = priv->quad_data[0].num_rtv;
|
||||
if (priv->quad_data.size () == 2) {
|
||||
pso = priv->quad_data[1].pso.Get ();
|
||||
auto offset = pipeline_data.quad_data[0].num_rtv;
|
||||
if (pipeline_data.quad_data.size () == 2) {
|
||||
pso = pipeline_data.quad_data[1].pso.Get ();
|
||||
|
||||
cl->SetPipelineState (pso);
|
||||
cl->RSSetViewports (1, &priv->viewport[offset]);
|
||||
cl->RSSetScissorRects (1, &priv->scissor_rect[offset]);
|
||||
cl->OMSetRenderTargets (priv->quad_data[1].num_rtv,
|
||||
cl->OMSetRenderTargets (pipeline_data.quad_data[1].num_rtv,
|
||||
reordered_rtv_handle + offset, FALSE, nullptr);
|
||||
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
|
||||
|
||||
|
@ -2524,3 +2663,18 @@ gst_d3d12_converter_apply_transform (GstD3D12Converter * converter,
|
|||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_converter_is_color_balance_needed (gfloat hue, gfloat saturation,
|
||||
gfloat brightness, gfloat contrast)
|
||||
{
|
||||
const float min_diff = 0.0000000001f;
|
||||
if (fabsf (hue - DEFAULT_HUE) >= min_diff ||
|
||||
fabsf (saturation - DEFAULT_SATURATION) >= min_diff ||
|
||||
fabsf (brightness - DEFAULT_BRIGHTNESS) >= min_diff ||
|
||||
fabsf (contrast - DEFAULT_CONTRAST) >= min_diff) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
|
|
@ -136,6 +136,32 @@ GType gst_d3d12_converter_alpha_mode_get_type (void);
|
|||
*/
|
||||
#define GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_QUALITY "GstD3D12Converter.pso-sample-desc-quality"
|
||||
|
||||
/**
|
||||
* GstD3D12ConverterColorBalance:
|
||||
* @GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED: Disable color-balance feature
|
||||
* @GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED: Enable color-balance feature
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED,
|
||||
GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED,
|
||||
} GstD3D12ConverterColorBalance;
|
||||
|
||||
GST_D3D12_API
|
||||
GType gst_d3d12_converter_color_balance_get_type (void);
|
||||
#define GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE (gst_d3d12_converter_color_balance_get_type())
|
||||
|
||||
/**
|
||||
* GST_D3D12_CONVERTER_OPT_COLOR_BALANCE:
|
||||
*
|
||||
* #GstD3D12ConverterColorBalance, an option to enable color-balance feature
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
#define GST_D3D12_CONVERTER_OPT_COLOR_BALANCE "GstD3D12Converter.color-balance"
|
||||
|
||||
/**
|
||||
* GstD3D12Converter:
|
||||
*
|
||||
|
|
|
@ -2192,7 +2192,7 @@ gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
|
|||
} else {
|
||||
ComPtr < ID3D12DescriptorHeap > new_heap;
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
|
||||
heap_desc.NumDescriptors = 1;
|
||||
heap_desc.NumDescriptors = 2;
|
||||
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
|
||||
|
@ -2214,7 +2214,15 @@ gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
|
|||
sampler_desc.MinLOD = 0;
|
||||
sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
|
||||
|
||||
auto cpu_handle = GetCPUDescriptorHandleForHeapStart (new_heap);
|
||||
auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
|
||||
(GetCPUDescriptorHandleForHeapStart (new_heap));
|
||||
priv->device->CreateSampler (&sampler_desc, cpu_handle);
|
||||
|
||||
sampler_desc.MaxAnisotropy = 1;
|
||||
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
auto inc_size = priv->device->GetDescriptorHandleIncrementSize
|
||||
(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
|
||||
cpu_handle.Offset (inc_size);
|
||||
priv->device->CreateSampler (&sampler_desc, cpu_handle);
|
||||
|
||||
priv->samplers[filter] = new_heap;
|
||||
|
|
|
@ -18,9 +18,11 @@
|
|||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
cbuffer PsAlphaFactor : register(b1)
|
||||
cbuffer PsConstBufferDyn : register(b1)
|
||||
{
|
||||
float alphaFactor;
|
||||
float3 padding_0;
|
||||
float4 hsvcFactor;
|
||||
};
|
||||
|
||||
struct PSColorSpace
|
||||
|
@ -671,6 +673,75 @@ class ConverterGamma : IConverter
|
|||
}
|
||||
};
|
||||
|
||||
float3 AdjustContrast (float3 color)
|
||||
{
|
||||
return saturate(lerp(float3(0.5, 0.5, 0.5), color, hsvcFactor.w));
|
||||
}
|
||||
|
||||
float3 AdjustHSV (float3 color)
|
||||
{
|
||||
color.x = frac(color.x + hsvcFactor.x / 2.0); // hue
|
||||
color.y = saturate(color.y * hsvcFactor.y); // saturation
|
||||
color.z = saturate(color.z * (hsvcFactor.z + 1.0)); // brightness
|
||||
return color;
|
||||
}
|
||||
|
||||
float3 RGB2HSV(float3 color)
|
||||
{
|
||||
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||
float4 p = color.g < color.b ? float4(color.bg, K.wz) : float4(color.gb, K.xy);
|
||||
float4 q = color.r < p.x ? float4(p.xyw, color.r) : float4(color.r, p.yzx);
|
||||
|
||||
float d = q.x - min(q.w, q.y);
|
||||
float e = 1.0e-10;
|
||||
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
||||
}
|
||||
|
||||
float3 HSV2RGB(float3 color)
|
||||
{
|
||||
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
float3 p = abs(frac(color.xxx + K.xyz) * 6.0 - K.www);
|
||||
return color.z * lerp(K.xxx, saturate(p - K.xxx), color.y);
|
||||
}
|
||||
|
||||
float3 DoColorBalance(float3 color)
|
||||
{
|
||||
color = AdjustContrast(color);
|
||||
color = RGB2HSV(color);
|
||||
color = AdjustHSV(color);
|
||||
return HSV2RGB(color);
|
||||
}
|
||||
|
||||
class ConverterColorBalance : IConverter
|
||||
{
|
||||
float4 Execute (float4 sample)
|
||||
{
|
||||
float3 rgb_space;
|
||||
float3 out_space;
|
||||
rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);
|
||||
rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);
|
||||
rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);
|
||||
rgb_space += preCoeff.Offset;
|
||||
rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);
|
||||
|
||||
rgb_space.x = gammaDecLUT.Sample (lutSamplerState, rgb_space.x);
|
||||
rgb_space.y = gammaDecLUT.Sample (lutSamplerState, rgb_space.y);
|
||||
rgb_space.z = gammaDecLUT.Sample (lutSamplerState, rgb_space.z);
|
||||
|
||||
rgb_space.xyz = DoColorBalance(rgb_space.xyz);
|
||||
|
||||
rgb_space.x = gammaEncLUT.Sample (lutSamplerState, rgb_space.x);
|
||||
rgb_space.y = gammaEncLUT.Sample (lutSamplerState, rgb_space.y);
|
||||
rgb_space.z = gammaEncLUT.Sample (lutSamplerState, rgb_space.z);
|
||||
|
||||
out_space.x = dot (postCoeff.CoeffX, rgb_space);
|
||||
out_space.y = dot (postCoeff.CoeffY, rgb_space);
|
||||
out_space.z = dot (postCoeff.CoeffZ, rgb_space);
|
||||
out_space += postCoeff.Offset;
|
||||
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
||||
}
|
||||
};
|
||||
|
||||
class ConverterPrimary : IConverter
|
||||
{
|
||||
float4 Execute (float4 sample)
|
||||
|
@ -705,6 +776,42 @@ class ConverterPrimary : IConverter
|
|||
}
|
||||
};
|
||||
|
||||
class ConverterPrimaryAndColorBalance : IConverter
|
||||
{
|
||||
float4 Execute (float4 sample)
|
||||
{
|
||||
float3 rgb_space;
|
||||
float3 primary_converted;
|
||||
float3 out_space;
|
||||
|
||||
rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);
|
||||
rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);
|
||||
rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);
|
||||
rgb_space += preCoeff.Offset;
|
||||
rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);
|
||||
|
||||
rgb_space.x = gammaDecLUT.Sample (lutSamplerState, rgb_space.x);
|
||||
rgb_space.y = gammaDecLUT.Sample (lutSamplerState, rgb_space.y);
|
||||
rgb_space.z = gammaDecLUT.Sample (lutSamplerState, rgb_space.z);
|
||||
|
||||
primary_converted.x = dot (primariesCoeff.CoeffX, rgb_space);
|
||||
primary_converted.y = dot (primariesCoeff.CoeffY, rgb_space);
|
||||
primary_converted.z = dot (primariesCoeff.CoeffZ, rgb_space);
|
||||
|
||||
primary_converted.xyz = DoColorBalance(primary_converted.xyz);
|
||||
|
||||
rgb_space.x = gammaEncLUT.Sample (lutSamplerState, primary_converted.x);
|
||||
rgb_space.y = gammaEncLUT.Sample (lutSamplerState, primary_converted.y);
|
||||
rgb_space.z = gammaEncLUT.Sample (lutSamplerState, primary_converted.z);
|
||||
|
||||
out_space.x = dot (postCoeff.CoeffX, rgb_space);
|
||||
out_space.y = dot (postCoeff.CoeffY, rgb_space);
|
||||
out_space.z = dot (postCoeff.CoeffZ, rgb_space);
|
||||
out_space += postCoeff.Offset;
|
||||
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
||||
}
|
||||
};
|
||||
|
||||
float UnormTo10bit (float sample)
|
||||
{
|
||||
return sample * 1023.0 / 65535.0;
|
||||
|
@ -1357,9 +1464,11 @@ OUTPUT_TYPE ENTRY_POINT (PS_INPUT input)
|
|||
}
|
||||
#else /* BUILDING_HLSL */
|
||||
static const char str_PSMain_converter[] =
|
||||
"cbuffer PsAlphaFactor : register(b1)\n"
|
||||
"cbuffer PsConstBufferDyn : register(b1)\n"
|
||||
"{\n"
|
||||
" float alphaFactor;\n"
|
||||
" float3 padding_0;\n"
|
||||
" float4 hsvcFactor;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct PSColorSpace\n"
|
||||
|
@ -2010,6 +2119,75 @@ static const char str_PSMain_converter[] =
|
|||
" }\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float3 AdjustContrast (float3 color)\n"
|
||||
"{\n"
|
||||
" return saturate(lerp(float3(0.5, 0.5, 0.5), color, hsvcFactor.w));\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"float3 AdjustHSV (float3 color)\n"
|
||||
"{\n"
|
||||
" color.x = frac(color.x + hsvcFactor.x / 2.0); // hue\n"
|
||||
" color.y = saturate(color.y * hsvcFactor.y); // saturation\n"
|
||||
" color.z = saturate(color.z * (hsvcFactor.z + 1.0)); // brightness\n"
|
||||
" return color;\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"float3 RGB2HSV(float3 color)\n"
|
||||
"{\n"
|
||||
" float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"
|
||||
" float4 p = color.g < color.b ? float4(color.bg, K.wz) : float4(color.gb, K.xy);\n"
|
||||
" float4 q = color.r < p.x ? float4(p.xyw, color.r) : float4(color.r, p.yzx);\n"
|
||||
"\n"
|
||||
" float d = q.x - min(q.w, q.y);\n"
|
||||
" float e = 1.0e-10;\n"
|
||||
" return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"float3 HSV2RGB(float3 color)\n"
|
||||
"{\n"
|
||||
" float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"
|
||||
" float3 p = abs(frac(color.xxx + K.xyz) * 6.0 - K.www);\n"
|
||||
" return color.z * lerp(K.xxx, saturate(p - K.xxx), color.y);\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"float3 DoColorBalance(float3 color)\n"
|
||||
"{\n"
|
||||
" color = AdjustContrast(color);\n"
|
||||
" color = RGB2HSV(color);\n"
|
||||
" color = AdjustHSV(color);\n"
|
||||
" return HSV2RGB(color);\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"class ConverterColorBalance : IConverter\n"
|
||||
"{\n"
|
||||
" float4 Execute (float4 sample)\n"
|
||||
" {\n"
|
||||
" float3 rgb_space;\n"
|
||||
" float3 out_space;\n"
|
||||
" rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);\n"
|
||||
" rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);\n"
|
||||
" rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);\n"
|
||||
" rgb_space += preCoeff.Offset;\n"
|
||||
" rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);\n"
|
||||
"\n"
|
||||
" rgb_space.x = gammaDecLUT.Sample (lutSamplerState, rgb_space.x);\n"
|
||||
" rgb_space.y = gammaDecLUT.Sample (lutSamplerState, rgb_space.y);\n"
|
||||
" rgb_space.z = gammaDecLUT.Sample (lutSamplerState, rgb_space.z);\n"
|
||||
"\n"
|
||||
" rgb_space.xyz = DoColorBalance(rgb_space.xyz);\n"
|
||||
"\n"
|
||||
" rgb_space.x = gammaEncLUT.Sample (lutSamplerState, rgb_space.x);\n"
|
||||
" rgb_space.y = gammaEncLUT.Sample (lutSamplerState, rgb_space.y);\n"
|
||||
" rgb_space.z = gammaEncLUT.Sample (lutSamplerState, rgb_space.z);\n"
|
||||
"\n"
|
||||
" out_space.x = dot (postCoeff.CoeffX, rgb_space);\n"
|
||||
" out_space.y = dot (postCoeff.CoeffY, rgb_space);\n"
|
||||
" out_space.z = dot (postCoeff.CoeffZ, rgb_space);\n"
|
||||
" out_space += postCoeff.Offset;\n"
|
||||
" return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);\n"
|
||||
" }\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"class ConverterPrimary : IConverter\n"
|
||||
"{\n"
|
||||
" float4 Execute (float4 sample)\n"
|
||||
|
@ -2044,6 +2222,42 @@ static const char str_PSMain_converter[] =
|
|||
" }\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"class ConverterPrimaryAndColorBalance : IConverter\n"
|
||||
"{\n"
|
||||
" float4 Execute (float4 sample)\n"
|
||||
" {\n"
|
||||
" float3 rgb_space;\n"
|
||||
" float3 primary_converted;\n"
|
||||
" float3 out_space;\n"
|
||||
"\n"
|
||||
" rgb_space.x = dot (preCoeff.CoeffX, sample.xyz);\n"
|
||||
" rgb_space.y = dot (preCoeff.CoeffY, sample.xyz);\n"
|
||||
" rgb_space.z = dot (preCoeff.CoeffZ, sample.xyz);\n"
|
||||
" rgb_space += preCoeff.Offset;\n"
|
||||
" rgb_space = clamp (rgb_space, preCoeff.Min, preCoeff.Max);\n"
|
||||
"\n"
|
||||
" rgb_space.x = gammaDecLUT.Sample (lutSamplerState, rgb_space.x);\n"
|
||||
" rgb_space.y = gammaDecLUT.Sample (lutSamplerState, rgb_space.y);\n"
|
||||
" rgb_space.z = gammaDecLUT.Sample (lutSamplerState, rgb_space.z);\n"
|
||||
"\n"
|
||||
" primary_converted.x = dot (primariesCoeff.CoeffX, rgb_space);\n"
|
||||
" primary_converted.y = dot (primariesCoeff.CoeffY, rgb_space);\n"
|
||||
" primary_converted.z = dot (primariesCoeff.CoeffZ, rgb_space);\n"
|
||||
"\n"
|
||||
" primary_converted.xyz = DoColorBalance(primary_converted.xyz);\n"
|
||||
"\n"
|
||||
" rgb_space.x = gammaEncLUT.Sample (lutSamplerState, primary_converted.x);\n"
|
||||
" rgb_space.y = gammaEncLUT.Sample (lutSamplerState, primary_converted.y);\n"
|
||||
" rgb_space.z = gammaEncLUT.Sample (lutSamplerState, primary_converted.z);\n"
|
||||
"\n"
|
||||
" out_space.x = dot (postCoeff.CoeffX, rgb_space);\n"
|
||||
" out_space.y = dot (postCoeff.CoeffY, rgb_space);\n"
|
||||
" out_space.z = dot (postCoeff.CoeffZ, rgb_space);\n"
|
||||
" out_space += postCoeff.Offset;\n"
|
||||
" return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);\n"
|
||||
" }\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float UnormTo10bit (float sample)\n"
|
||||
"{\n"
|
||||
" return sample * 1023.0 / 65535.0;\n"
|
||||
|
@ -2236,6 +2450,7 @@ static const char str_PSMain_converter[] =
|
|||
" return output;\n"
|
||||
" }\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"interface IOutputPlanar\n"
|
||||
"{\n"
|
||||
" PS_OUTPUT_PLANAR Build (float4 sample);\n"
|
||||
|
|
|
@ -1031,6 +1031,12 @@ gst_d3d_converter_shader_get_ps_blob (GstVideoFormat in_format,
|
|||
case GST_D3D_CONVERTER_PRIMARY:
|
||||
conv_type_str = "Primary";
|
||||
break;
|
||||
case GST_D3D_CONVERTER_COLOR_BALANCE:
|
||||
conv_type_str = "ColorBalance";
|
||||
break;
|
||||
case GST_D3D_CONVERTER_PRIMARY_AND_COLOR_BALANCE:
|
||||
conv_type_str = "PrimaryAndColorBalance";
|
||||
break;
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
return 0;
|
||||
|
|
|
@ -78,6 +78,8 @@ typedef enum
|
|||
GST_D3D_CONVERTER_RANGE,
|
||||
GST_D3D_CONVERTER_GAMMA,
|
||||
GST_D3D_CONVERTER_PRIMARY,
|
||||
GST_D3D_CONVERTER_COLOR_BALANCE,
|
||||
GST_D3D_CONVERTER_PRIMARY_AND_COLOR_BALANCE,
|
||||
} GstD3DConverterType;
|
||||
|
||||
typedef struct _GstD3DConverterCSByteCode
|
||||
|
|
Loading…
Reference in a new issue