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eglglessink: Fix stale&wrong 0.5 alpha blend
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@ -152,7 +152,7 @@ static const char *frag_prog = {
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"uniform sampler2D tex;"
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"void main(void)"
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"{"
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" vec4 t = texture2D(tex, opos);" " gl_FragColor = vec4(t.xyz, 0.5);" "}"
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" vec4 t = texture2D(tex, opos);" " gl_FragColor = vec4(t.xyz, 1.0);" "}"
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};
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/* Input capabilities.
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