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playbin: make sure elements are in null before disposing
If a pipeline fails to preroll, it might happen that the sinks are put into READY state from playbin's sink activation, but they are never set to playsink, so they aren't being managed by a GstBin and will keep their READY state until they are unreffed, leading to a warning. Prevent this by always forcing them to NULL when deactivating a group https://bugzilla.gnome.org/show_bug.cgi?id=708789
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commit
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1 changed files with 20 additions and 4 deletions
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@ -5226,15 +5226,31 @@ deactivate_group (GstPlayBin * playbin, GstSourceGroup * group)
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combine->combiner = NULL;
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}
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}
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/* delete any custom sinks we might have */
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if (group->audio_sink)
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/* delete any custom sinks we might have.
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* conditionally set them to null if they aren't inside playsink yet */
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if (group->audio_sink) {
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if (!gst_object_has_ancestor (GST_OBJECT_CAST (group->audio_sink),
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GST_OBJECT_CAST (playbin->playsink))) {
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gst_element_set_state (group->audio_sink, GST_STATE_NULL);
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}
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gst_object_unref (group->audio_sink);
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}
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group->audio_sink = NULL;
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if (group->video_sink)
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if (group->video_sink) {
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if (!gst_object_has_ancestor (GST_OBJECT_CAST (group->video_sink),
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GST_OBJECT_CAST (playbin->playsink))) {
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gst_element_set_state (group->video_sink, GST_STATE_NULL);
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}
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gst_object_unref (group->video_sink);
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}
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group->video_sink = NULL;
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if (group->text_sink)
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if (group->text_sink) {
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if (!gst_object_has_ancestor (GST_OBJECT_CAST (group->text_sink),
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GST_OBJECT_CAST (playbin->playsink))) {
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gst_element_set_state (group->text_sink, GST_STATE_NULL);
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}
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gst_object_unref (group->text_sink);
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}
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group->text_sink = NULL;
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if (group->uridecodebin) {
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