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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-18 14:26:43 +00:00
d3d11videosink: Add gamma-mode and primaries-mode properties
Allows controlling gamma remap and/or chromatic adaptation behavior. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2831>
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0ac7077d2d
commit
f89cb98495
4 changed files with 90 additions and 13 deletions
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@ -61,6 +61,8 @@ enum
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PROP_FULLSCREEN,
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PROP_DRAW_ON_SHARED_TEXTURE,
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PROP_ROTATE_METHOD,
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PROP_GAMMA_MODE,
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PROP_PRIMARIES_MODE,
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};
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#define DEFAULT_ADAPTER -1
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@ -69,6 +71,8 @@ enum
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#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
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#define DEFAULT_FULLSCREEN FALSE
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#define DEFAULT_DRAW_ON_SHARED_TEXTURE FALSE
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#define DEFAULT_GAMMA_MODE GST_VIDEO_GAMMA_MODE_NONE
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#define DEFAULT_PRIMARIES_MODE GST_VIDEO_PRIMARIES_MODE_NONE
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enum
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{
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@ -120,6 +124,8 @@ struct _GstD3D11VideoSink
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GstD3D11WindowFullscreenToggleMode fullscreen_toggle_mode;
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gboolean fullscreen;
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gboolean draw_on_shared_texture;
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GstVideoGammaMode gamma_mode;
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GstVideoPrimariesMode primaries_mode;
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/* saved render rectangle until we have a window */
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GstVideoRectangle render_rect;
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@ -290,6 +296,32 @@ gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass)
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GST_TYPE_VIDEO_ORIENTATION_METHOD, GST_VIDEO_ORIENTATION_IDENTITY,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:gamma-mode:
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*
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* Gamma conversion mode
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*
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* Since: 1.22
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*/
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g_object_class_install_property (gobject_class, PROP_GAMMA_MODE,
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g_param_spec_enum ("gamma-mode", "Gamma mode",
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"Gamma conversion mode", GST_TYPE_VIDEO_GAMMA_MODE,
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DEFAULT_GAMMA_MODE, (GParamFlags) (GST_PARAM_MUTABLE_READY |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink:primaries-mode:
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*
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* Primaries conversion mode
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*
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* Since: 1.22
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*/
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g_object_class_install_property (gobject_class, PROP_PRIMARIES_MODE,
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g_param_spec_enum ("primaries-mode", "Primaries Mode",
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"Primaries conversion mode", GST_TYPE_VIDEO_PRIMARIES_MODE,
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DEFAULT_PRIMARIES_MODE, (GParamFlags) (GST_PARAM_MUTABLE_READY |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D11VideoSink::begin-draw:
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* @videosink: the #d3d11videosink
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@ -374,6 +406,8 @@ gst_d3d11_video_sink_init (GstD3D11VideoSink * self)
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self->fullscreen_toggle_mode = DEFAULT_FULLSCREEN_TOGGLE_MODE;
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self->fullscreen = DEFAULT_FULLSCREEN;
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self->draw_on_shared_texture = DEFAULT_DRAW_ON_SHARED_TEXTURE;
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self->gamma_mode = DEFAULT_GAMMA_MODE;
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self->primaries_mode = DEFAULT_PRIMARIES_MODE;
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g_rec_mutex_init (&self->lock);
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}
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@ -423,6 +457,12 @@ gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
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gst_d3d11_video_sink_set_orientation (self,
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(GstVideoOrientationMethod) g_value_get_enum (value), FALSE);
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break;
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case PROP_GAMMA_MODE:
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self->gamma_mode = (GstVideoGammaMode) g_value_get_enum (value);
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break;
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case PROP_PRIMARIES_MODE:
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self->primaries_mode = (GstVideoPrimariesMode) g_value_get_enum (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -463,6 +503,12 @@ gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
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case PROP_ROTATE_METHOD:
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g_value_set_enum (value, self->method);
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break;
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case PROP_GAMMA_MODE:
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g_value_set_enum (value, self->gamma_mode);
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break;
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case PROP_PRIMARIES_MODE:
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g_value_set_enum (value, self->primaries_mode);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -558,6 +604,7 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
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gint display_par_n = 1, display_par_d = 1; /* display's PAR */
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guint num, den;
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GError *error = NULL;
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GstStructure *config;
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GST_DEBUG_OBJECT (self, "Updating window with caps %" GST_PTR_FORMAT, caps);
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@ -649,8 +696,14 @@ gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps)
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gst_d3d11_window_set_render_rectangle (self->window, &rect);
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}
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config = gst_structure_new ("convert-config",
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GST_D3D11_CONVERTER_OPT_GAMMA_MODE,
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GST_TYPE_VIDEO_GAMMA_MODE, self->gamma_mode,
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GST_D3D11_CONVERTER_OPT_PRIMARIES_MODE,
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GST_TYPE_VIDEO_PRIMARIES_MODE, self->primaries_mode, nullptr);
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if (!gst_d3d11_window_prepare (self->window, GST_VIDEO_SINK_WIDTH (self),
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GST_VIDEO_SINK_HEIGHT (self), caps, &error)) {
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GST_VIDEO_SINK_HEIGHT (self), caps, config, &error)) {
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GstMessage *error_msg;
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GST_D3D11_VIDEO_SINK_UNLOCK (self);
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@ -107,7 +107,8 @@ static GstFlowReturn gst_d3d111_window_present (GstD3D11Window * self,
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static void gst_d3d11_window_on_resize_default (GstD3D11Window * window,
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guint width, guint height);
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static gboolean gst_d3d11_window_prepare_default (GstD3D11Window * window,
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guint display_width, guint display_height, GstCaps * caps, GError ** error);
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guint display_width, guint display_height, GstCaps * caps,
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GstStructure * config, GError ** error);
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static void
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gst_d3d11_window_class_init (GstD3D11WindowClass * klass)
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@ -496,7 +497,8 @@ typedef struct
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gboolean
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gst_d3d11_window_prepare (GstD3D11Window * window, guint display_width,
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guint display_height, GstCaps * caps, GError ** error)
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guint display_height, GstCaps * caps, GstStructure * config,
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GError ** error)
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{
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GstD3D11WindowClass *klass;
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@ -508,12 +510,14 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint display_width,
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GST_DEBUG_OBJECT (window, "Prepare window, display resolution %dx%d, caps %"
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GST_PTR_FORMAT, display_width, display_height, caps);
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return klass->prepare (window, display_width, display_height, caps, error);
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return klass->prepare (window, display_width, display_height, caps, config,
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error);
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}
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static gboolean
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gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
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guint display_height, GstCaps * caps, GError ** error)
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guint display_height, GstCaps * caps, GstStructure * config,
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GError ** error)
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{
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GstD3D11Device *device = window->device;
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GstD3D11WindowClass *klass;
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@ -549,6 +553,9 @@ gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
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(GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME);
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if (!window->allocator) {
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GST_ERROR_OBJECT (window, "Allocator is unavailable");
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if (config)
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gst_structure_free (config);
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return FALSE;
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}
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}
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@ -580,6 +587,9 @@ gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
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GST_ERROR_OBJECT (window, "Cannot determine render format");
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
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"Cannot determine render format");
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if (config)
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gst_structure_free (config);
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return FALSE;
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}
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@ -644,6 +654,9 @@ gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
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GST_ERROR_OBJECT (window, "Cannot create swapchain");
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
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"Cannot create swapchain");
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if (config)
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gst_structure_free (config);
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return FALSE;
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}
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@ -726,7 +739,7 @@ gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
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&window->render_info);
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window->converter = gst_d3d11_converter_new (device,
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&window->info, &window->render_info, nullptr);
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&window->info, &window->render_info, config);
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if (!window->converter) {
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GST_ERROR_OBJECT (window, "Cannot create converter");
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@ -150,6 +150,7 @@ struct _GstD3D11WindowClass
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guint display_width,
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guint display_height,
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GstCaps * caps,
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GstStructure * config,
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GError ** error);
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void (*unprepare) (GstD3D11Window * window);
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@ -184,6 +185,7 @@ gboolean gst_d3d11_window_prepare (GstD3D11Window * window,
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guint display_width,
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guint display_height,
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GstCaps * caps,
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GstStructure * config,
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GError ** error);
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GstFlowReturn gst_d3d11_window_render (GstD3D11Window * window,
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@ -51,7 +51,8 @@ G_DEFINE_TYPE (GstD3D11WindowDummy, gst_d3d11_window_dummy,
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static void gst_d3d11_window_dummy_on_resize (GstD3D11Window * window,
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guint width, guint height);
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static gboolean gst_d3d11_window_dummy_prepare (GstD3D11Window * window,
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guint display_width, guint display_height, GstCaps * caps, GError ** error);
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guint display_width, guint display_height, GstCaps * caps,
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GstStructure * config, GError ** error);
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static void gst_d3d11_window_dummy_unprepare (GstD3D11Window * window);
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static gboolean
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gst_d3d11_window_dummy_open_shared_handle (GstD3D11Window * window,
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@ -83,15 +84,17 @@ gst_d3d11_window_dummy_init (GstD3D11WindowDummy * self)
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static gboolean
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gst_d3d11_window_dummy_prepare (GstD3D11Window * window,
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guint display_width, guint display_height, GstCaps * caps, GError ** error)
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guint display_width, guint display_height, GstCaps * caps,
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GstStructure * config, GError ** error)
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{
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GstStructure *config;
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if (!window->allocator) {
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window->allocator =
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(GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME);
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if (!window->allocator) {
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GST_ERROR_OBJECT (window, "Allocator is unavailable");
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if (config)
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gst_structure_free (config);
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return FALSE;
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}
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}
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@ -122,9 +125,15 @@ gst_d3d11_window_dummy_prepare (GstD3D11Window * window,
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window->render_info.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
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window->render_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
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config = gst_structure_new ("converter-config",
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GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND,
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GST_D3D11_CONVERTER_BACKEND_SHADER, nullptr);
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if (config) {
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gst_structure_set (config, GST_D3D11_CONVERTER_OPT_BACKEND,
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GST_TYPE_D3D11_CONVERTER_BACKEND, GST_D3D11_CONVERTER_BACKEND_SHADER,
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nullptr);
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} else {
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config = gst_structure_new ("converter-config",
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GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND,
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GST_D3D11_CONVERTER_BACKEND_SHADER, nullptr);
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}
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GstD3D11DeviceLockGuard lk (window->device);
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window->converter = gst_d3d11_converter_new (window->device, &window->info,
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