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glfiltercube: use a shader everywhere
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1 changed files with 3 additions and 7 deletions
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@ -308,13 +308,9 @@ gst_gl_filter_cube_init_shader (GstGLFilter * filter)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
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if (gst_gl_context_get_gl_api (filter->context) & (GST_GL_API_GLES2 |
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GST_GL_API_OPENGL3)) {
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/* blocking call, wait the opengl thread has compiled the shader */
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return gst_gl_context_gen_shader (filter->context, cube_v_src, cube_f_src,
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&cube_filter->shader);
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}
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return TRUE;
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/* blocking call, wait the opengl thread has compiled the shader */
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return gst_gl_context_gen_shader (filter->context, cube_v_src, cube_f_src,
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&cube_filter->shader);
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}
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static gboolean
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