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glbasememory: remove unused and #if 0'ed function definitions
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@ -337,10 +337,6 @@ struct _GstGLBaseMemoryAllocatorClass
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GstGLBaseMemoryAllocatorCopyFunction copy;
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GstGLBaseMemoryAllocatorDestroyFunction destroy;
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/* <private> */
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#if 0
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GstGLBaseMemoryAllocatorFlushFunction flush; /* make CPU writes visible to the GPU */
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GstGLBaseMemoryAllocatorInvalidateFunction invalidate; /* make GPU writes visible to the CPU */
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#endif
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gpointer _padding[GST_PADDING];
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};
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