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[426/906] multiply: fix a compilation error with Apple compiler
Fix multiply_fragment_source to compile with Apple GLSL compiler. https://bugzilla.gnome.org/show_bug.cgi?id=616748
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@ -360,7 +360,7 @@ const gchar *multiply_fragment_source =
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"void main () {"
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" vec4 basecolor = texture2DRect (base, gl_TexCoord[0].st);"
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" vec4 blendcolor = texture2DRect (blend, gl_TexCoord[0].st);"
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" gl_FragColor = (1 - alpha) * basecolor + alpha * basecolor * blendcolor;"
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" gl_FragColor = (1.0 - alpha) * basecolor + alpha * basecolor * blendcolor;"
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"}";
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/* lut operations, map luma to tex1d, see orange book (chapter 19) */
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