mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-22 09:41:07 +00:00
d3d11converter: Add support for HLSL precompile and bytecode caching
Precompile pixel shaders for simple conversion path (without gamma/primaries conversion) in case of MSVC build. Even if runtime compile is required (cross-compiled or complex conversion path), do it only once and reuse the compiled bytecode. This precompile/caching can save about 95% of time taken by gst_d3d11_converter_new() call. Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
This commit is contained in:
parent
83a576e854
commit
f52ecb9607
15 changed files with 2955 additions and 1686 deletions
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@ -160,6 +160,9 @@ typedef struct _GstD3D11ColorMatrix
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gdouble max[3];
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} GstD3D11ColorMatrix;
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GST_D3D11_API
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void gst_d3d11_color_matrix_init (GstD3D11ColorMatrix * matrix);
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GST_D3D11_API
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gchar * gst_d3d11_dump_color_matrix (GstD3D11ColorMatrix * matrix);
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File diff suppressed because it is too large
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@ -0,0 +1,438 @@
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11converterbuilder.h"
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#include "gstd3d11device-private.h"
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#include "gstd3d11-private.h"
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#include <map>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <memory>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct ConverterPSSource
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{
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gint64 token;
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std::string entry_point;
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const BYTE *bytecode;
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SIZE_T bytecode_size;
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std::vector<std::pair<std::string, std::string>> macros;
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guint num_rtv;
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};
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enum class PS_OUTPUT
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{
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PACKED,
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LUMA,
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CHROMA,
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CHROMA_PLANAR,
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PLANAR,
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PLANAR_FULL,
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};
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static std::map<std::string, std::shared_ptr<ConverterPSSource>> ps_source_cache;
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static std::mutex cache_lock;
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#ifdef HLSL_PRECOMPILED
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#include "PSMainConverter.h"
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#include "VSMain_converter.h"
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#else
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static const std::map<std::string, std::pair<const BYTE *, SIZE_T>> precompiled_bytecode;
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#endif
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#include "hlsl/PSMain_converter.hlsl"
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#include "hlsl/VSMain_converter.hlsl"
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static const std::string
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ps_output_to_string (PS_OUTPUT output)
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{
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switch (output) {
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case PS_OUTPUT::PACKED:
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return "PS_OUTPUT_PACKED";
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case PS_OUTPUT::LUMA:
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return "PS_OUTPUT_LUMA";
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case PS_OUTPUT::CHROMA:
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return "PS_OUTPUT_CHROMA";
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case PS_OUTPUT::CHROMA_PLANAR:
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return "PS_OUTPUT_CHROMA_PLANAR";
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case PS_OUTPUT::PLANAR:
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return "PS_OUTPUT_PLANAR";
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case PS_OUTPUT::PLANAR_FULL:
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return "PS_OUTPUT_PLANAR_FULL";
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default:
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g_assert_not_reached ();
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break;
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}
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return "";
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}
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static guint
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ps_output_get_num_rtv (PS_OUTPUT output)
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{
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switch (output) {
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case PS_OUTPUT::PACKED:
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case PS_OUTPUT::LUMA:
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case PS_OUTPUT::CHROMA:
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return 1;
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case PS_OUTPUT::CHROMA_PLANAR:
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return 2;
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case PS_OUTPUT::PLANAR:
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return 3;
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case PS_OUTPUT::PLANAR_FULL:
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return 4;
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default:
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g_assert_not_reached ();
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break;
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}
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return 0;
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}
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static std::string
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make_input (GstVideoFormat format, gboolean premul)
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{
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switch (format) {
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGBA64_LE:
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case GST_VIDEO_FORMAT_RGB10A2_LE:
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case GST_VIDEO_FORMAT_BGRA:
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if (premul)
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return "RGBAPremul";
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return "RGBA";
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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return "RGBx";
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case GST_VIDEO_FORMAT_VUYA:
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if (premul)
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return "VUYAPremul";
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return "VUYA";
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case GST_VIDEO_FORMAT_AYUV:
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case GST_VIDEO_FORMAT_AYUV64:
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return "AYUV";
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_P010_10LE:
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case GST_VIDEO_FORMAT_P012_LE:
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case GST_VIDEO_FORMAT_P016_LE:
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return "NV12";
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case GST_VIDEO_FORMAT_NV21:
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return "NV21";
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_Y42B:
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case GST_VIDEO_FORMAT_Y444:
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case GST_VIDEO_FORMAT_Y444_16LE:
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return "I420";
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case GST_VIDEO_FORMAT_YV12:
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return "YV12";
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case GST_VIDEO_FORMAT_I420_10LE:
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case GST_VIDEO_FORMAT_I422_10LE:
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case GST_VIDEO_FORMAT_Y444_10LE:
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return "I420_10";
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case GST_VIDEO_FORMAT_I420_12LE:
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case GST_VIDEO_FORMAT_I422_12LE:
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case GST_VIDEO_FORMAT_Y444_12LE:
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return "I420_12";
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case GST_VIDEO_FORMAT_Y410:
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return "Y410";
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case GST_VIDEO_FORMAT_GRAY8:
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case GST_VIDEO_FORMAT_GRAY16_LE:
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return "GRAY";
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case GST_VIDEO_FORMAT_RGBP:
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return "RGBP";
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case GST_VIDEO_FORMAT_BGRP:
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return "BGRP";
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case GST_VIDEO_FORMAT_GBR:
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case GST_VIDEO_FORMAT_GBR_16LE:
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return "GBR";
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case GST_VIDEO_FORMAT_GBR_10LE:
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return "GBR_10";
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case GST_VIDEO_FORMAT_GBR_12LE:
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return "GBR_12";
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case GST_VIDEO_FORMAT_GBRA:
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if (premul)
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return "GBRAPremul";
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return "GBRA";
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case GST_VIDEO_FORMAT_GBRA_10LE:
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if (premul)
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return "GBRAPremul_10";
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return "GBRA_10";
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case GST_VIDEO_FORMAT_GBRA_12LE:
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if (premul)
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return "GBRAPremul_12";
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return "GBRA_12";
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default:
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g_assert_not_reached ();
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break;
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}
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return "";
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}
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static std::vector<std::pair<PS_OUTPUT, std::string>>
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make_output (GstVideoFormat format, gboolean premul)
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{
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std::vector<std::pair<PS_OUTPUT, std::string>> ret;
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switch (format) {
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGBA64_LE:
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case GST_VIDEO_FORMAT_RGB10A2_LE:
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case GST_VIDEO_FORMAT_BGRA:
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if (premul)
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "RGBAPremul"));
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else
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "RGBA"));
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break;
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "RGBx"));
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break;
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case GST_VIDEO_FORMAT_VUYA:
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if (premul)
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "VUYAPremul"));
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else
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "VUYA"));
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break;
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case GST_VIDEO_FORMAT_AYUV:
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case GST_VIDEO_FORMAT_AYUV64:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "AYUV"));
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break;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_P010_10LE:
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case GST_VIDEO_FORMAT_P012_LE:
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case GST_VIDEO_FORMAT_P016_LE:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA, "ChromaNV12"));
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break;
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case GST_VIDEO_FORMAT_NV21:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA, "ChromaNV21"));
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_Y42B:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA_PLANAR, "ChromaI420"));
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break;
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case GST_VIDEO_FORMAT_Y444:
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case GST_VIDEO_FORMAT_Y444_16LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "Y444"));
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break;
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case GST_VIDEO_FORMAT_YV12:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA_PLANAR, "ChromaYV12"));
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break;
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case GST_VIDEO_FORMAT_I420_10LE:
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case GST_VIDEO_FORMAT_I422_10LE:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma_10"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA_PLANAR, "ChromaI420_10"));
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break;
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case GST_VIDEO_FORMAT_Y444_10LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "Y444_10"));
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break;
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case GST_VIDEO_FORMAT_I420_12LE:
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case GST_VIDEO_FORMAT_I422_12LE:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma_12"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA_PLANAR, "ChromaI420_12"));
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break;
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case GST_VIDEO_FORMAT_Y444_12LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "Y444_12"));
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break;
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case GST_VIDEO_FORMAT_GRAY8:
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case GST_VIDEO_FORMAT_GRAY16_LE:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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break;
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case GST_VIDEO_FORMAT_RGBP:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "RGBP"));
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break;
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case GST_VIDEO_FORMAT_BGRP:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "BGRP"));
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break;
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case GST_VIDEO_FORMAT_GBR:
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case GST_VIDEO_FORMAT_GBR_16LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "GBR"));
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break;
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case GST_VIDEO_FORMAT_GBR_10LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "GBR_10"));
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break;
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case GST_VIDEO_FORMAT_GBR_12LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "GBR_12"));
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break;
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case GST_VIDEO_FORMAT_GBRA:
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if (premul)
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRAPremul"));
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else
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRA"));
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break;
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case GST_VIDEO_FORMAT_GBRA_10LE:
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if (premul)
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRAPremul_10"));
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else
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRA_10"));
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break;
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case GST_VIDEO_FORMAT_GBRA_12LE:
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if (premul)
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRAPremul_12"));
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else
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRA_12"));
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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return ret;
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}
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PixelShaderList
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gst_d3d11_get_converter_pixel_shader (GstD3D11Device * device,
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GstVideoFormat in_format, GstVideoFormat out_format, gboolean in_premul,
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gboolean out_premul, CONVERT_TYPE type)
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{
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HRESULT hr;
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auto input = make_input (in_format, in_premul);
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auto output = make_output (out_format, out_premul);
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std::string conv_type;
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PixelShaderList ret;
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switch (type) {
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case CONVERT_TYPE::IDENTITY:
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conv_type = "Identity";
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break;
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case CONVERT_TYPE::SIMPLE:
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conv_type = "Simple";
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break;
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case CONVERT_TYPE::RANGE:
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conv_type = "Range";
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break;
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case CONVERT_TYPE::GAMMA:
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conv_type = "Gamma";
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break;
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case CONVERT_TYPE::PRIMARY:
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conv_type = "Primary";
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break;
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}
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for (const auto & it : output) {
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std::string entry_point = "PSMain_" + input + "_" + conv_type + "_" +
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it.second;
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std::shared_ptr<ConverterPSSource> source;
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std::vector<D3D_SHADER_MACRO> macros;
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ComPtr<ID3D11PixelShader> shader;
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cache_lock.lock ();
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auto cached = ps_source_cache.find(entry_point);
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if (cached != ps_source_cache.end()) {
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source = cached->second;
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} else {
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source = std::make_shared<ConverterPSSource> ();
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source->token = gst_d3d11_pixel_shader_token_new ();
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source->entry_point = entry_point;
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auto precompiled = precompiled_bytecode.find (entry_point);
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if (precompiled != precompiled_bytecode.end ()) {
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source->bytecode = precompiled->second.first;
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source->bytecode_size = precompiled->second.second;
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} else {
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source->bytecode = nullptr;
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source->bytecode_size = 0;
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}
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source->num_rtv = ps_output_get_num_rtv (it.first);
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source->macros.push_back(std::make_pair("ENTRY_POINT", entry_point));
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source->macros.push_back(std::make_pair("SAMPLER", "Sampler" + input));
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source->macros.push_back(std::make_pair("CONVERTER",
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"Converter" + conv_type));
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source->macros.push_back(std::make_pair("OUTPUT_TYPE",
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ps_output_to_string(it.first)));
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source->macros.push_back(std::make_pair("OUTPUT_BUILDER",
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"Output" + it.second));
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ps_source_cache[entry_point] = source;
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}
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cache_lock.unlock ();
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for (const auto & defines : source->macros)
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macros.push_back({defines.first.c_str (), defines.second.c_str ()});
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macros.push_back({nullptr, nullptr});
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hr = gst_d3d11_device_get_pixel_shader_uncached (device, source->token,
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source->bytecode, source->bytecode_size, g_PSMain_converter_str,
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sizeof (g_PSMain_converter_str), source->entry_point.c_str (),
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¯os[0], &shader);
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if (FAILED (hr)) {
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ret.clear ();
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return ret;
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}
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auto ps = std::make_shared<PixelShader> ();
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ps->shader = shader;
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ps->num_rtv = source->num_rtv;
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ret.push_back (ps);
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}
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return ret;
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}
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/* *INDENT-ON* */
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HRESULT
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gst_d3d11_get_converter_vertex_shader (GstD3D11Device * device,
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ID3D11VertexShader ** vs, ID3D11InputLayout ** layout)
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{
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static gint64 token = 0;
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const void *bytecode = nullptr;
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gsize bytecode_size = 0;
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GST_D3D11_CALL_ONCE_BEGIN {
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token = gst_d3d11_vertex_shader_token_new ();
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} GST_D3D11_CALL_ONCE_END;
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#ifdef HLSL_PRECOMPILED
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bytecode = g_VSMain_converter;
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bytecode_size = sizeof (g_VSMain_converter);
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#endif
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D3D11_INPUT_ELEMENT_DESC input_desc[2];
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input_desc[0].SemanticName = "POSITION";
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input_desc[0].SemanticIndex = 0;
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input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
||||
input_desc[0].InputSlot = 0;
|
||||
input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
||||
input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
input_desc[0].InstanceDataStepRate = 0;
|
||||
|
||||
input_desc[1].SemanticName = "TEXCOORD";
|
||||
input_desc[1].SemanticIndex = 0;
|
||||
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
|
||||
input_desc[1].InputSlot = 0;
|
||||
input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
||||
input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
input_desc[1].InstanceDataStepRate = 0;
|
||||
|
||||
return gst_d3d11_device_get_vertex_shader (device, token,
|
||||
bytecode, bytecode_size, g_VSMain_converter_str,
|
||||
sizeof (g_VSMain_converter_str), "VSMain_converter", input_desc,
|
||||
G_N_ELEMENTS (input_desc), vs, layout);
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include <gst/d3d11/gstd3d11_fwd.h>
|
||||
#include <vector>
|
||||
#include <wrl.h>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
enum class CONVERT_TYPE
|
||||
{
|
||||
IDENTITY,
|
||||
SIMPLE,
|
||||
RANGE,
|
||||
GAMMA,
|
||||
PRIMARY,
|
||||
};
|
||||
|
||||
struct PixelShader
|
||||
{
|
||||
Microsoft::WRL::ComPtr<ID3D11PixelShader> shader;
|
||||
guint num_rtv;
|
||||
};
|
||||
|
||||
typedef std::vector<std::shared_ptr<PixelShader>> PixelShaderList;
|
||||
|
||||
PixelShaderList
|
||||
gst_d3d11_get_converter_pixel_shader (GstD3D11Device * device,
|
||||
GstVideoFormat in_format,
|
||||
GstVideoFormat out_format,
|
||||
gboolean in_premul,
|
||||
gboolean out_premul,
|
||||
CONVERT_TYPE type);
|
||||
|
||||
HRESULT gst_d3d11_get_converter_vertex_shader (GstD3D11Device * device,
|
||||
ID3D11VertexShader ** vs,
|
||||
ID3D11InputLayout ** layout);
|
|
@ -38,8 +38,20 @@ HRESULT gst_d3d11_device_get_pixel_shader (GstD3D11Device * device,
|
|||
const gchar * source,
|
||||
gsize source_size,
|
||||
const gchar * entry_point,
|
||||
const D3D_SHADER_MACRO * defines,
|
||||
ID3D11PixelShader ** ps);
|
||||
|
||||
GST_D3D11_API
|
||||
HRESULT gst_d3d11_device_get_pixel_shader_uncached (GstD3D11Device * device,
|
||||
gint64 token,
|
||||
const void * bytecode,
|
||||
gsize bytecode_size,
|
||||
const gchar * source,
|
||||
gsize source_size,
|
||||
const gchar * entry_point,
|
||||
const D3D_SHADER_MACRO * defines,
|
||||
ID3D11PixelShader ** ps);
|
||||
|
||||
GST_D3D11_API
|
||||
HRESULT gst_d3d11_device_get_vertex_shader (GstD3D11Device * device,
|
||||
gint64 token,
|
||||
|
|
|
@ -1704,10 +1704,73 @@ gst_d3d11_vertex_shader_token_new (void)
|
|||
return token_.fetch_add (1);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
gst_d3d11_device_get_pixel_shader_uncached (GstD3D11Device * device,
|
||||
gint64 token, const void *bytecode, gsize bytecode_size,
|
||||
const gchar * source, gsize source_size, const gchar * entry_point,
|
||||
const D3D_SHADER_MACRO * defines, ID3D11PixelShader ** ps)
|
||||
{
|
||||
GstD3D11DevicePrivate *priv = device->priv;
|
||||
HRESULT hr;
|
||||
ComPtr < ID3D11PixelShader > shader;
|
||||
ComPtr < ID3DBlob > blob;
|
||||
const void *data;
|
||||
gsize size;
|
||||
|
||||
GST_LOG_OBJECT (device,
|
||||
"Creating pixel shader for token %" G_GINT64_FORMAT ", source:\n%s",
|
||||
token, source);
|
||||
|
||||
if (priv->feature_level >= D3D_FEATURE_LEVEL_11_0) {
|
||||
if (bytecode && bytecode_size > 1) {
|
||||
data = bytecode;
|
||||
size = bytecode_size;
|
||||
GST_DEBUG_OBJECT (device,
|
||||
"Creating shader \"%s\" using precompiled bytecode", entry_point);
|
||||
} else {
|
||||
hr = gst_d3d11_shader_cache_get_pixel_shader_blob (token,
|
||||
source, source_size, entry_point, defines, &blob);
|
||||
if (!gst_d3d11_result (hr, device))
|
||||
return hr;
|
||||
|
||||
data = blob->GetBufferPointer ();
|
||||
size = blob->GetBufferSize ();
|
||||
}
|
||||
} else {
|
||||
const gchar *target;
|
||||
if (priv->feature_level >= D3D_FEATURE_LEVEL_10_0)
|
||||
target = "ps_4_0";
|
||||
else if (priv->feature_level >= D3D_FEATURE_LEVEL_9_3)
|
||||
target = "ps_4_0_level_9_3";
|
||||
else
|
||||
target = "ps_4_0_level_9_1";
|
||||
|
||||
hr = gst_d3d11_compile (source, source_size, nullptr, defines,
|
||||
nullptr, entry_point, target, 0, 0, &blob, nullptr);
|
||||
if (!gst_d3d11_result (hr, device))
|
||||
return hr;
|
||||
|
||||
data = blob->GetBufferPointer ();
|
||||
size = blob->GetBufferSize ();
|
||||
}
|
||||
|
||||
hr = priv->device->CreatePixelShader (data, size, nullptr, &shader);
|
||||
if (!gst_d3d11_result (hr, device))
|
||||
return hr;
|
||||
|
||||
GST_DEBUG_OBJECT (device,
|
||||
"Created pixel shader \"%s\" for token %" G_GINT64_FORMAT,
|
||||
entry_point, token);
|
||||
*ps = shader.Detach ();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT
|
||||
gst_d3d11_device_get_pixel_shader (GstD3D11Device * device, gint64 token,
|
||||
const void *bytecode, gsize bytecode_len, const gchar * source,
|
||||
gsize source_size, const gchar * entry_point, ID3D11PixelShader ** ps)
|
||||
const void *bytecode, gsize bytecode_size, const gchar * source,
|
||||
gsize source_size, const gchar * entry_point,
|
||||
const D3D_SHADER_MACRO * defines, ID3D11PixelShader ** ps)
|
||||
{
|
||||
GstD3D11DevicePrivate *priv = device->priv;
|
||||
HRESULT hr;
|
||||
|
@ -1727,43 +1790,11 @@ gst_d3d11_device_get_pixel_shader (GstD3D11Device * device, gint64 token,
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
GST_LOG_OBJECT (device,
|
||||
"Creating pixel shader for token %" G_GINT64_FORMAT ", source:\n%s",
|
||||
token, source);
|
||||
hr = gst_d3d11_device_get_pixel_shader_uncached (device, token, bytecode,
|
||||
bytecode_size, source, source_size, entry_point, defines, &shader);
|
||||
if (!gst_d3d11_result (hr, device))
|
||||
return hr;
|
||||
|
||||
if (priv->feature_level >= D3D_FEATURE_LEVEL_11_0) {
|
||||
ComPtr < ID3DBlob > blob;
|
||||
const void *data;
|
||||
gsize size;
|
||||
|
||||
if (bytecode && bytecode_len > 1) {
|
||||
data = bytecode;
|
||||
size = bytecode_len;
|
||||
GST_DEBUG_OBJECT (device,
|
||||
"Creating shader \"%s\" using precompiled bytecode", entry_point);
|
||||
} else {
|
||||
hr = gst_d3d11_shader_cache_get_pixel_shader_blob (token,
|
||||
source, source_size, entry_point, &blob);
|
||||
if (!gst_d3d11_result (hr, device))
|
||||
return hr;
|
||||
|
||||
data = blob->GetBufferPointer ();
|
||||
size = blob->GetBufferSize ();
|
||||
}
|
||||
|
||||
hr = priv->device->CreatePixelShader (data, size, nullptr, &shader);
|
||||
if (!gst_d3d11_result (hr, device))
|
||||
return hr;
|
||||
} else {
|
||||
hr = gst_d3d11_create_pixel_shader_simple (device, source, entry_point,
|
||||
&shader);
|
||||
if (!gst_d3d11_result (hr, device))
|
||||
return hr;
|
||||
}
|
||||
|
||||
GST_DEBUG_OBJECT (device,
|
||||
"Created pixel shader \"%s\" for token %" G_GINT64_FORMAT,
|
||||
entry_point, token);
|
||||
priv->ps_cache[token] = shader;
|
||||
*ps = shader.Detach ();
|
||||
|
||||
|
@ -1772,7 +1803,7 @@ gst_d3d11_device_get_pixel_shader (GstD3D11Device * device, gint64 token,
|
|||
|
||||
HRESULT
|
||||
gst_d3d11_device_get_vertex_shader (GstD3D11Device * device, gint64 token,
|
||||
const void *bytecode, gsize bytecode_len, const gchar * source,
|
||||
const void *bytecode, gsize bytecode_size, const gchar * source,
|
||||
gsize source_size, const gchar * entry_point,
|
||||
const D3D11_INPUT_ELEMENT_DESC * input_desc, guint desc_len,
|
||||
ID3D11VertexShader ** vs, ID3D11InputLayout ** layout)
|
||||
|
@ -1807,9 +1838,9 @@ gst_d3d11_device_get_vertex_shader (GstD3D11Device * device, gint64 token,
|
|||
const void *data;
|
||||
gsize size;
|
||||
|
||||
if (bytecode && bytecode_len > 1) {
|
||||
if (bytecode && bytecode_size > 1) {
|
||||
data = bytecode;
|
||||
size = bytecode_len;
|
||||
size = bytecode_size;
|
||||
GST_DEBUG_OBJECT (device,
|
||||
"Creating shader \"%s\" using precompiled bytecode", entry_point);
|
||||
} else {
|
||||
|
|
|
@ -987,6 +987,19 @@ color_matrix_identity (GstD3D11ColorMatrix * m)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
gst_d3d11_color_matrix_init (GstD3D11ColorMatrix * matrix)
|
||||
{
|
||||
g_return_if_fail (matrix);
|
||||
|
||||
color_matrix_identity (matrix);
|
||||
for (guint i = 0; i < 3; i++) {
|
||||
matrix->min[i] = 0;
|
||||
matrix->max[i] = 1;
|
||||
matrix->offset[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
color_matrix_invert (GstD3D11ColorMatrix * dst, GstD3D11ColorMatrix * src)
|
||||
{
|
||||
|
|
|
@ -36,7 +36,7 @@ static std::map <gint64, ID3DBlob *> vs_blob_;
|
|||
HRESULT
|
||||
gst_d3d11_shader_cache_get_pixel_shader_blob (gint64 token,
|
||||
const gchar * source, gsize source_size, const gchar * entry_point,
|
||||
ID3DBlob ** blob)
|
||||
const D3D_SHADER_MACRO * defines, ID3DBlob ** blob)
|
||||
{
|
||||
std::lock_guard < std::mutex > lk (cache_lock_);
|
||||
|
||||
|
@ -47,7 +47,7 @@ gst_d3d11_shader_cache_get_pixel_shader_blob (gint64 token,
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT hr = gst_d3d11_compile (source, source_size, nullptr, nullptr,
|
||||
HRESULT hr = gst_d3d11_compile (source, source_size, nullptr, defines,
|
||||
nullptr, entry_point, "ps_5_0", 0, 0, blob, nullptr);
|
||||
if (FAILED (hr))
|
||||
return hr;
|
||||
|
|
|
@ -28,6 +28,7 @@ HRESULT gst_d3d11_shader_cache_get_pixel_shader_blob (gint64 token,
|
|||
const gchar * source,
|
||||
gsize source_size,
|
||||
const gchar * entry_point,
|
||||
const D3D_SHADER_MACRO * defines,
|
||||
ID3DBlob ** blob);
|
||||
|
||||
HRESULT gst_d3d11_shader_cache_get_vertex_shader_blob (gint64 token,
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,55 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef BUILDING_HLSL
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
VS_OUTPUT VSMain_converter (VS_INPUT input)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
#else
|
||||
static const char g_VSMain_converter_str[] =
|
||||
"struct VS_INPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : POSITION;\n"
|
||||
" float2 Texture : TEXCOORD;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VS_OUTPUT\n"
|
||||
"{\n"
|
||||
" float4 Position : SV_POSITION;\n"
|
||||
" float2 Texture : TEXCOORD;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"VS_OUTPUT VSMain_converter (VS_INPUT input)\n"
|
||||
"{\n"
|
||||
" return input;\n"
|
||||
"}\n";
|
||||
#endif
|
|
@ -0,0 +1,63 @@
|
|||
#!/usr/bin/env python3
|
||||
# GStreamer
|
||||
# Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
#
|
||||
# This library is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU Library General Public
|
||||
# License as published by the Free Software Foundation; either
|
||||
# version 2 of the License, or (at your option) any later version.
|
||||
#
|
||||
# This library is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
# Library General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Library General Public
|
||||
# License along with this library; if not, write to the
|
||||
# Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
# Boston, MA 02110-1301, USA.
|
||||
|
||||
import sys
|
||||
import os
|
||||
import argparse
|
||||
|
||||
start_header = """/*
|
||||
* This file is autogenerated by collect_hlsl_header.py
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
"""
|
||||
|
||||
start_map = """
|
||||
#define MAKE_BYTECODE(name) { G_STRINGIFY (name), { g_##name, sizeof (g_##name)} }
|
||||
static const std::map<std::string, std::pair<const BYTE *, SIZE_T>> precompiled_bytecode = {
|
||||
"""
|
||||
|
||||
end_map = """};
|
||||
#undef MAKE_BYTECODE
|
||||
"""
|
||||
|
||||
def main(args):
|
||||
parser = argparse.ArgumentParser(description='Read precompiled HLSL headers from directory and make single header')
|
||||
parser.add_argument("--input", help="the precompiled HLSL header directory")
|
||||
parser.add_argument("--output", help="output header file location")
|
||||
args = parser.parse_args(args)
|
||||
|
||||
# Scan precompiled PSMain_*.h headers in build directory
|
||||
# and generate single header
|
||||
hlsl_headers = [os.path.basename(file) for file in os.listdir(args.input) if file.startswith("PSMain_") and file.endswith(".h") ]
|
||||
|
||||
with open(args.output, 'w', newline='\n', encoding='utf8') as f:
|
||||
f.write(start_header)
|
||||
for file in hlsl_headers:
|
||||
f.write("#include \"")
|
||||
f.write(file)
|
||||
f.write("\"\n")
|
||||
f.write(start_map)
|
||||
for file in hlsl_headers:
|
||||
f.write(" MAKE_BYTECODE ({}),\n".format(os.path.splitext(file)[0]))
|
||||
f.write(end_map)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main(sys.argv[1:]))
|
128
subprojects/gst-plugins-bad/gst-libs/gst/d3d11/hlsl/meson.build
Normal file
128
subprojects/gst-plugins-bad/gst-libs/gst/d3d11/hlsl/meson.build
Normal file
|
@ -0,0 +1,128 @@
|
|||
hlsl_ps_source = files('PSMain_converter.hlsl')
|
||||
|
||||
hlsl_ps_input_formats = [
|
||||
['NV12', false],
|
||||
['NV21', false],
|
||||
['I420', false],
|
||||
['YV12', false],
|
||||
['I420_10', false],
|
||||
['I420_12', false],
|
||||
['VUYA', false],
|
||||
['VUYAPremul', false],
|
||||
['Y410', false],
|
||||
['AYUV', false],
|
||||
['AYUVPremul', false],
|
||||
['RGBA', true],
|
||||
['RGBAPremul', true],
|
||||
['RGBx', true],
|
||||
['GBR', true],
|
||||
['GBR_10', true],
|
||||
['GBR_12', true],
|
||||
['GBRA', true],
|
||||
['GBRAPremul', true],
|
||||
['GBRA_10', true],
|
||||
['GBRAPremul_10', true],
|
||||
['GBRA_12', true],
|
||||
['GBRAPremul_12', true],
|
||||
['RGBP', true],
|
||||
['BGRP', true],
|
||||
]
|
||||
|
||||
hlsl_ps_output_formats = [
|
||||
['PS_OUTPUT_LUMA', 'Luma', false],
|
||||
['PS_OUTPUT_LUMA', 'Luma_10', false],
|
||||
['PS_OUTPUT_LUMA', 'Luma_12', false],
|
||||
['PS_OUTPUT_CHROMA', 'ChromaNV12', false],
|
||||
['PS_OUTPUT_CHROMA', 'ChromaNV21', false],
|
||||
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420', false],
|
||||
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaYV12', false],
|
||||
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_10', false],
|
||||
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_12', false],
|
||||
['PS_OUTPUT_PLANAR', 'Y444', false],
|
||||
['PS_OUTPUT_PLANAR', 'Y444_10', false],
|
||||
['PS_OUTPUT_PLANAR', 'Y444_12', false],
|
||||
['PS_OUTPUT_PLANAR', 'GBR', true],
|
||||
['PS_OUTPUT_PLANAR', 'GBR_10', true],
|
||||
['PS_OUTPUT_PLANAR', 'GBR_12', true],
|
||||
['PS_OUTPUT_PLANAR', 'RGBP', true],
|
||||
['PS_OUTPUT_PLANAR', 'BGRP', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRA', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRA_10', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_10', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRA_12', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_12', true],
|
||||
['PS_OUTPUT_PACKED', 'RGBA', true],
|
||||
['PS_OUTPUT_PACKED', 'RGBAPremul', true],
|
||||
['PS_OUTPUT_PACKED', 'RGBx', true],
|
||||
['PS_OUTPUT_PACKED', 'VUYA', false],
|
||||
['PS_OUTPUT_PACKED', 'VUYAPremul', false],
|
||||
['PS_OUTPUT_PACKED', 'AYUV', false],
|
||||
['PS_OUTPUT_PACKED', 'AYUVPremul', false],
|
||||
]
|
||||
|
||||
header_collector = find_program('collect_hlsl_header.py')
|
||||
|
||||
foreach input_format : hlsl_ps_input_formats
|
||||
in_format = input_format.get(0)
|
||||
foreach output_format : hlsl_ps_output_formats
|
||||
converter = ''
|
||||
if input_format.get(1) != output_format.get(2)
|
||||
converter = 'Simple'
|
||||
else
|
||||
converter = 'Identity'
|
||||
endif
|
||||
output_type = output_format.get(0)
|
||||
output_builder = output_format.get(1)
|
||||
entry_point = 'PSMain_@0@_@1@_@2@'.format(in_format, converter, output_builder)
|
||||
header = '@0@.h'.format(entry_point)
|
||||
compiled_shader = custom_target(header,
|
||||
input : hlsl_ps_source,
|
||||
output : header,
|
||||
command : [fxc, '/Fh', '@OUTPUT@',
|
||||
'/E', entry_point,
|
||||
'/T', 'ps_5_0',
|
||||
'/D', 'BUILDING_HLSL=1',
|
||||
'/D', 'OUTPUT_TYPE=@0@'.format(output_type),
|
||||
'/D', 'ENTRY_POINT=@0@'.format(entry_point),
|
||||
'/D', 'SAMPLER=Sampler@0@'.format(in_format),
|
||||
'/D', 'CONVERTER=Converter@0@'.format(converter),
|
||||
'/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder),
|
||||
'/nologo',
|
||||
'@INPUT@'])
|
||||
hlsl_precompiled += [compiled_shader]
|
||||
endforeach
|
||||
endforeach
|
||||
|
||||
header_collection = 'PSMainConverter.h'
|
||||
generated_collection = custom_target(header_collection,
|
||||
input : hlsl_precompiled,
|
||||
output : header_collection,
|
||||
command : [header_collector,
|
||||
'--input',
|
||||
meson.current_build_dir(),
|
||||
'--output',
|
||||
'@OUTPUT@'
|
||||
])
|
||||
|
||||
hlsl_precompiled += generated_collection
|
||||
|
||||
hlsl_vs_sources = [
|
||||
[files('VSMain_converter.hlsl'), 'VSMain_converter', 'vs_5_0'],
|
||||
]
|
||||
|
||||
foreach shader : hlsl_vs_sources
|
||||
source = shader.get(0)
|
||||
entry_point = shader.get(1)
|
||||
header = '@0@.h'.format(entry_point)
|
||||
compiled_shader = custom_target(header,
|
||||
input : source,
|
||||
output : header,
|
||||
command : [fxc, '/Fh', '@OUTPUT@',
|
||||
'/E', entry_point,
|
||||
'/T', shader.get(2),
|
||||
'/D', 'BUILDING_HLSL=1',
|
||||
'/nologo',
|
||||
'@INPUT@'])
|
||||
hlsl_precompiled += [compiled_shader]
|
||||
endforeach
|
|
@ -2,6 +2,7 @@ d3d11_sources = [
|
|||
'gstd3d11bufferpool.cpp',
|
||||
'gstd3d11compile.cpp',
|
||||
'gstd3d11converter.cpp',
|
||||
'gstd3d11converterbuilder.cpp',
|
||||
'gstd3d11device.cpp',
|
||||
'gstd3d11format.cpp',
|
||||
'gstd3d11memory.cpp',
|
||||
|
@ -167,6 +168,13 @@ if cc.get_id() != 'msvc'
|
|||
extra_comm_args += extra_args
|
||||
endif
|
||||
|
||||
hlsl_precompiled = []
|
||||
fxc = find_program ('fxc', required : get_option ('d3d11-hlsl-precompile'))
|
||||
if cc.get_id() == 'msvc' and fxc.found()
|
||||
subdir('hlsl')
|
||||
extra_comm_args += ['-DHLSL_PRECOMPILED']
|
||||
endif
|
||||
|
||||
configure_file(
|
||||
input : 'gstd3d11config.h.meson',
|
||||
output : 'gstd3d11config.h',
|
||||
|
@ -177,7 +185,7 @@ configure_file(
|
|||
|
||||
pkg_name = 'gstreamer-d3d11-' + api_version
|
||||
gstd3d11 = library('gstd3d11-' + api_version,
|
||||
d3d11_sources,
|
||||
d3d11_sources + hlsl_precompiled,
|
||||
c_args : gst_plugins_bad_args + extra_c_args + extra_comm_args,
|
||||
cpp_args : gst_plugins_bad_args + extra_comm_args,
|
||||
include_directories : [configinc, libsinc],
|
||||
|
|
|
@ -709,7 +709,7 @@ gst_d3d11_get_pixel_shader_checker_luma (GstD3D11Device * device,
|
|||
return gst_d3d11_device_get_pixel_shader (device, token,
|
||||
g_PSMain_checker_luma, sizeof (g_PSMain_checker_luma),
|
||||
g_PSMain_checker_luma_str, sizeof (g_PSMain_checker_luma_str),
|
||||
"PSMain_checker_luma", ps);
|
||||
"PSMain_checker_luma", nullptr, ps);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
|
@ -725,7 +725,7 @@ gst_d3d11_get_pixel_shader_checker_rgb (GstD3D11Device * device,
|
|||
return gst_d3d11_device_get_pixel_shader (device, token,
|
||||
g_PSMain_checker_rgb, sizeof (g_PSMain_checker_rgb),
|
||||
g_PSMain_checker_rgb_str, sizeof (g_PSMain_checker_rgb_str),
|
||||
"PSMain_checker_rgb", ps);
|
||||
"PSMain_checker_rgb", nullptr, ps);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
|
@ -741,7 +741,7 @@ gst_d3d11_get_pixel_shader_checker_vuya (GstD3D11Device * device,
|
|||
return gst_d3d11_device_get_pixel_shader (device, token,
|
||||
g_PSMain_checker_vuya, sizeof (g_PSMain_checker_vuya),
|
||||
g_PSMain_checker_vuya_str, sizeof (g_PSMain_checker_vuya_str),
|
||||
"PSMain_checker_vuya", ps);
|
||||
"PSMain_checker_vuya", nullptr, ps);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
|
@ -757,7 +757,7 @@ gst_d3d11_get_pixel_shader_checker (GstD3D11Device * device,
|
|||
return gst_d3d11_device_get_pixel_shader (device, token,
|
||||
g_PSMain_checker, sizeof (g_PSMain_checker),
|
||||
g_PSMain_checker_str, sizeof (g_PSMain_checker_str),
|
||||
"PSMain_checker", ps);
|
||||
"PSMain_checker", nullptr, ps);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
|
@ -772,7 +772,8 @@ gst_d3d11_get_pixel_shader_color (GstD3D11Device * device,
|
|||
|
||||
return gst_d3d11_device_get_pixel_shader (device, token,
|
||||
g_PSMain_color, sizeof (g_PSMain_color),
|
||||
g_PSMain_color_str, sizeof (g_PSMain_color_str), "PSMain_color", ps);
|
||||
g_PSMain_color_str, sizeof (g_PSMain_color_str), "PSMain_color",
|
||||
nullptr, ps);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
|
@ -788,7 +789,7 @@ gst_d3d11_get_pixel_shader_sample_premul (GstD3D11Device * device,
|
|||
return gst_d3d11_device_get_pixel_shader (device, token,
|
||||
g_PSMain_sample_premul, sizeof (g_PSMain_sample_premul),
|
||||
g_PSMain_sample_premul_str, sizeof (g_PSMain_sample_premul_str),
|
||||
"PSMain_sample_premul", ps);
|
||||
"PSMain_sample_premul", nullptr, ps);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
|
@ -803,7 +804,8 @@ gst_d3d11_get_pixel_shader_sample (GstD3D11Device * device,
|
|||
|
||||
return gst_d3d11_device_get_pixel_shader (device, token,
|
||||
g_PSMain_sample, sizeof (g_PSMain_sample),
|
||||
g_PSMain_sample_str, sizeof (g_PSMain_sample_str), "PSMain_sample", ps);
|
||||
g_PSMain_sample_str, sizeof (g_PSMain_sample_str), "PSMain_sample",
|
||||
nullptr, ps);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
|
@ -818,7 +820,8 @@ gst_d3d11_get_pixel_shader_snow (GstD3D11Device * device,
|
|||
|
||||
return gst_d3d11_device_get_pixel_shader (device, token,
|
||||
g_PSMain_snow, sizeof (g_PSMain_snow),
|
||||
g_PSMain_snow_str, sizeof (g_PSMain_snow_str), "PSMain_snow", ps);
|
||||
g_PSMain_snow_str, sizeof (g_PSMain_snow_str), "PSMain_snow",
|
||||
nullptr, ps);
|
||||
}
|
||||
|
||||
HRESULT
|
||||
|
|
Loading…
Reference in a new issue