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bin: never skip a state change to PLAYING
Never skip the state change to playing, even if the element is already in the right state. We need this because we also distribute the base_time while doing the state change and skipping this step would leave some elements without a new base_time. Fixes #600313
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@ -2073,7 +2073,7 @@ gst_bin_element_set_state (GstBin * bin, GstElement * element,
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/* Try not to change the state of elements that are already in the state we're
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* going to */
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if (!(child_pending != GST_STATE_VOID_PENDING ||
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if (!(next == GST_STATE_PLAYING || child_pending != GST_STATE_VOID_PENDING ||
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(child_pending == GST_STATE_VOID_PENDING &&
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((pending > child_current && next > child_current) ||
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(pending < child_current && next < child_current)))))
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