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d3d11videosink: Don't use CS_OWNDC style
It's completely unnecessary since we never use the device context (e.g., BeginPaint() or GetDC() never called). Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4684>
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1 changed files with 1 additions and 1 deletions
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@ -578,7 +578,7 @@ gst_d3d11_window_win32_create_internal_window (GstD3D11WindowWin32 * self)
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wc.lpfnWndProc = window_proc;
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wc.hInstance = hinstance;
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wc.hIcon = LoadIcon (NULL, IDI_WINLOGO);
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.hCursor = LoadCursor (NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
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wc.lpszClassName = "GSTD3D11";
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