mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-26 03:31:05 +00:00
d3d12device: Hold compute queue
Compute queue will be used for async compute task or device-to-device memory copy Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7480>
This commit is contained in:
parent
6f92807759
commit
f3589b57d2
2 changed files with 74 additions and 84 deletions
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@ -108,6 +108,7 @@ gst_d3d12_command_list_pool_new (ID3D12Device * device,
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g_return_val_if_fail (device, nullptr);
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if (type != D3D12_COMMAND_LIST_TYPE_DIRECT &&
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type != D3D12_COMMAND_LIST_TYPE_COMPUTE &&
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type != D3D12_COMMAND_LIST_TYPE_COPY) {
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GST_ERROR ("Not supported command list type");
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return nullptr;
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@ -127,6 +127,7 @@ struct DeviceInner
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Drain ();
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gst_clear_object (&direct_queue);
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gst_clear_object (&compute_queue);
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gst_clear_object (©_queue);
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for (guint i = 0; i < num_decode_queue; i++)
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gst_clear_object (&decode_queue[i]);
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@ -134,6 +135,9 @@ struct DeviceInner
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gst_clear_object (&direct_ca_pool);
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gst_clear_object (&direct_cl_pool);
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gst_clear_object (&compute_ca_pool);
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gst_clear_object (&compute_cl_pool);
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gst_clear_object (©_ca_pool);
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gst_clear_object (©_cl_pool);
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@ -156,6 +160,9 @@ struct DeviceInner
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if (direct_queue)
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gst_d3d12_command_queue_drain (direct_queue);
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if (compute_queue)
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gst_d3d12_command_queue_drain (compute_queue);
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if (copy_queue)
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gst_d3d12_command_queue_drain (copy_queue);
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@ -236,6 +243,7 @@ struct DeviceInner
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ComPtr<ID3D12InfoQueue> info_queue;
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GstD3D12CommandQueue *direct_queue = nullptr;
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GstD3D12CommandQueue *compute_queue = nullptr;
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GstD3D12CommandQueue *copy_queue = nullptr;
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GstD3D12CommandQueue *decode_queue[2] = { nullptr, };
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guint num_decode_queue = 0;
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@ -246,6 +254,9 @@ struct DeviceInner
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GstD3D12CommandListPool *direct_cl_pool = nullptr;
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GstD3D12CommandAllocatorPool *direct_ca_pool = nullptr;
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GstD3D12CommandListPool *compute_cl_pool = nullptr;
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GstD3D12CommandAllocatorPool *compute_ca_pool = nullptr;
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GstD3D12CommandListPool *copy_cl_pool = nullptr;
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GstD3D12CommandAllocatorPool *copy_ca_pool = nullptr;
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@ -1297,6 +1308,22 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
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if (!priv->direct_ca_pool)
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goto error;
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queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE;
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priv->compute_queue = gst_d3d12_command_queue_new (device.Get (),
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&queue_desc, D3D12_FENCE_FLAG_SHARED, 32);
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if (!priv->compute_queue)
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goto error;
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priv->compute_cl_pool = gst_d3d12_command_list_pool_new (device.Get (),
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D3D12_COMMAND_LIST_TYPE_COMPUTE);
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if (!priv->compute_cl_pool)
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goto error;
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priv->compute_ca_pool = gst_d3d12_command_allocator_pool_new (device.Get (),
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D3D12_COMMAND_LIST_TYPE_COMPUTE);
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if (!priv->compute_ca_pool)
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goto error;
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queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
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priv->copy_queue = gst_d3d12_command_queue_new (device.Get (),
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&queue_desc, D3D12_FENCE_FLAG_NONE, 32);
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@ -1346,6 +1373,10 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
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GST_OBJECT_FLAG_SET (priv->direct_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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GST_OBJECT_FLAG_SET (priv->direct_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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GST_OBJECT_FLAG_SET (priv->compute_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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GST_OBJECT_FLAG_SET (priv->compute_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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GST_OBJECT_FLAG_SET (priv->compute_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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GST_OBJECT_FLAG_SET (priv->copy_queue, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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GST_OBJECT_FLAG_SET (priv->copy_cl_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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GST_OBJECT_FLAG_SET (priv->copy_ca_pool, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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@ -1473,6 +1504,27 @@ gst_d3d12_device_get_factory_handle (GstD3D12Device * device)
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return device->priv->inner->factory.Get ();
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}
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static GstD3D12CommandQueue *
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gst_d3d12_device_get_queue_unchecked (GstD3D12Device * device,
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D3D12_COMMAND_LIST_TYPE queue_type)
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{
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auto priv = device->priv->inner;
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switch (queue_type) {
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case D3D12_COMMAND_LIST_TYPE_DIRECT:
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return priv->direct_queue;
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case D3D12_COMMAND_LIST_TYPE_COMPUTE:
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return priv->compute_queue;
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case D3D12_COMMAND_LIST_TYPE_COPY:
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return priv->copy_queue;
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default:
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GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
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break;
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}
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return nullptr;
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}
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/**
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* gst_d3d12_device_get_fence_handle:
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* @device: a #GstD3D12Device
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@ -1490,20 +1542,9 @@ gst_d3d12_device_get_fence_handle (GstD3D12Device * device,
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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auto priv = device->priv->inner;
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GstD3D12CommandQueue *queue;
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switch (queue_type) {
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case D3D12_COMMAND_LIST_TYPE_DIRECT:
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queue = priv->direct_queue;
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break;
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case D3D12_COMMAND_LIST_TYPE_COPY:
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queue = priv->copy_queue;
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break;
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default:
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GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
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return nullptr;
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}
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auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
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if (!queue)
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return nullptr;
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return gst_d3d12_command_queue_get_fence_handle (queue);
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}
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@ -1555,20 +1596,7 @@ gst_d3d12_device_get_command_queue (GstD3D12Device * device,
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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auto priv = device->priv->inner;
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switch (queue_type) {
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case D3D12_COMMAND_LIST_TYPE_DIRECT:
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return priv->direct_queue;
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case D3D12_COMMAND_LIST_TYPE_COPY:
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return priv->copy_queue;
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default:
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break;
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}
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GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
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return nullptr;
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return gst_d3d12_device_get_queue_unchecked (device, queue_type);
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}
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/**
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@ -1593,20 +1621,9 @@ gst_d3d12_device_execute_command_lists (GstD3D12Device * device,
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
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auto priv = device->priv->inner;
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GstD3D12CommandQueue *queue;
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switch (queue_type) {
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case D3D12_COMMAND_LIST_TYPE_DIRECT:
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queue = priv->direct_queue;
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break;
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case D3D12_COMMAND_LIST_TYPE_COPY:
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queue = priv->copy_queue;
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break;
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default:
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GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
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return E_INVALIDARG;
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}
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auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
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if (!queue)
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return E_INVALIDARG;
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return gst_d3d12_command_queue_execute_command_lists (queue,
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num_command_lists, command_lists, fence_value);
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@ -1630,20 +1647,9 @@ gst_d3d12_device_get_completed_value (GstD3D12Device * device,
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), G_MAXUINT64);
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auto priv = device->priv->inner;
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GstD3D12CommandQueue *queue;
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switch (queue_type) {
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case D3D12_COMMAND_LIST_TYPE_DIRECT:
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queue = priv->direct_queue;
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break;
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case D3D12_COMMAND_LIST_TYPE_COPY:
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queue = priv->copy_queue;
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break;
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default:
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GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
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return G_MAXUINT64;
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}
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auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
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if (!queue)
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return G_MAXUINT64;
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return gst_d3d12_command_queue_get_completed_value (queue);
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}
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@ -1671,20 +1677,9 @@ gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
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g_return_val_if_fail (fence_data, FALSE);
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auto priv = device->priv->inner;
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GstD3D12CommandQueue *queue;
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switch (queue_type) {
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case D3D12_COMMAND_LIST_TYPE_DIRECT:
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queue = priv->direct_queue;
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break;
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case D3D12_COMMAND_LIST_TYPE_COPY:
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queue = priv->copy_queue;
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break;
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default:
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GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
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return FALSE;
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}
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auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
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if (!queue)
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return FALSE;
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gst_d3d12_command_queue_set_notify (queue, fence_value, fence_data, notify);
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@ -1710,20 +1705,9 @@ gst_d3d12_device_fence_wait (GstD3D12Device * device,
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), E_INVALIDARG);
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auto priv = device->priv->inner;
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GstD3D12CommandQueue *queue;
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switch (queue_type) {
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case D3D12_COMMAND_LIST_TYPE_DIRECT:
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queue = priv->direct_queue;
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break;
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case D3D12_COMMAND_LIST_TYPE_COPY:
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queue = priv->copy_queue;
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break;
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default:
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GST_ERROR_OBJECT (device, "Not supported queue type %d", queue_type);
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return E_INVALIDARG;
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}
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auto queue = gst_d3d12_device_get_queue_unchecked (device, queue_type);
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if (!queue)
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return E_INVALIDARG;
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return gst_d3d12_command_queue_fence_wait (queue, fence_value);
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}
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@ -1757,6 +1741,11 @@ gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
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ca_pool = priv->direct_ca_pool;
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cl_pool = priv->direct_cl_pool;
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break;
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case D3D12_COMMAND_LIST_TYPE_COMPUTE:
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queue = priv->compute_queue;
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ca_pool = priv->compute_ca_pool;
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cl_pool = priv->compute_cl_pool;
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break;
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case D3D12_COMMAND_LIST_TYPE_COPY:
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queue = priv->copy_queue;
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ca_pool = priv->copy_ca_pool;
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