Update iOS/OS X info

This commit is contained in:
Olivier Crête 2016-09-16 16:45:24 -04:00
parent 9b4b5a7f58
commit f1f02578f0
3 changed files with 22 additions and 21 deletions

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@ -5,9 +5,7 @@ gstreamer.com content to hotdoc
Pages to review:
- [installing]
- sdk-installing-for-ios-development.md
- sdk-installing-on-linux.md
- sdk-installing-on-mac-osx.md
- sdk-installing-on-windows.md
- sdk-installing-for-android-development.md
- Need to update/review the plugins list

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@ -10,7 +10,7 @@ can be found at the App Store or
and the iOS SDK, if it is not already included in your version of Xcode,
can be downloaded from Xcode's preferences menu under the downloads tab.
The minimum required iOS version is 6.0. The minimum required version of
Xcode is 4, but 4.5 is recommended.
Xcode is 4, but 7.3 is recommended.
In case you are not familiar with iOS, Objective-C or Xcode, we
recommend taking a look at the available documentation at Apple's
@ -49,7 +49,7 @@ example.
#### Building the tutorials
The GStreamer SDK ships a few tutorials in the `xcode iOS` folder inside
GStreamer provides a few tutorials in the `xcode iOS` folder inside
the `.dmg` file. Copy them out of the package and into a more suitable
place. We recommend that you open the project in Xcode, take a look
at the sources and build them. This should confirm that the installation

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@ -5,6 +5,9 @@
* 10.6 (Snow Leopard)
* 10.7 (Lion)
* 10.8 (Mountain Lion)
* 10.9 (Mavericks)
* 10.10 (Yosemite)
* 10.11 (El Capitan)
## Prerequisites
@ -16,15 +19,9 @@ OS X Snow Leopard (10.6) or later and
later.
The recommended system is [Mac OS X
Lion](http://www.apple.com/macosx/) with
El Capitan](http://www.apple.com/macosx/) with
[XCode 4](https://developer.apple.com/xcode/)
Installing the SDK for 32-bits platforms requires approximately 145MB of
free disk space for the runtime and 193MB for the development files.
Installing the SDK for 64-bits platforms requires approximately 152MB of
free disk space for the runtime and 223MB for the development files.
## Download and install the SDK
There are 3 sets of files in the SDK:
@ -38,18 +35,24 @@ There are 3 sets of files in the SDK:
with [PackageMaker](https://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/PackageMakerUserGuide/Introduction/Introduction.html)
to deploy GStreamer with your application
Get **both the runtime and the development installers** from here:
Get **both the runtime and the development installers** from [here](https://gstreamer.freedesktop.org/data/pkg/osx/).
** FIXME: Update links **
> ![Warning](images/icons/emoticons/warning.png)
> On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from [here](http://www.python.org/getit).
The downloads are [Apple Disk Images
(.dmg)](http://en.wikipedia.org/wiki/Apple_Disk_Image) containing an
[Installer Package
(.pkg)](http://en.wikipedia.org/wiki/Installer_%28Mac_OS_X%29). Double
click in the installer to start the installation process.
The downloads are
[Installer Packages
(.pkg)](http://en.wikipedia.org/wiki/Installer_%28Mac_OS_X%29).
Double click the package file and follow the instructions presented by
the install wizard. In case the system complains about the package not
being signed, you can control-click it and open to start the
installation. When you do this, it will warn you, but there is an option
to install anyway. Otherwise you can go to System Preferences → Security
and Privacy → General and select the option to allow installation of
packages from "anywhere".
These are some paths of the GStreamer framework that you might find
useful:
@ -83,7 +86,7 @@ folder `/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials`
You can fire up XCode and load the project file.
Press the **Run **button to build and run the first tutorial. You can
Press the **Run** button to build and run the first tutorial. You can
switch the tutorial to build selecting one of the available schemes.
### Creating new projects
@ -97,7 +100,7 @@ There is a small exception to the regular use of frameworks, and you
will need to manually include the headers search
path `/Library/Frameworks/GStreamer.framework/Headers`
- XCode: Add the headers path to **Search Paths-\> Header Search
- XCode: Add the headers path to **Search Paths Header Search
Paths**
- GCC: Using the compiler
option** -I/Library/Frameworks/GStreamer.framework/Headers**
option **-I/Library/Frameworks/GStreamer.framework/Headers**