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geometrictransform: rename gemetric math functions to have their symbols namespaced
Otherwise those symbols can conflict with external libraries when linking everything statically for mobile targets. Use the gst_gm_ prefix, short for gst geometric math. https://bugzilla.gnome.org/show_bug.cgi?id=756882
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c2f34b9814
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10 changed files with 34 additions and 34 deletions
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@ -54,7 +54,7 @@
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#define B 0x100
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#define BM 0xff
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struct _Noise
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struct _GstGMNoise
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{
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gdouble p[2 * B + 2];
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gdouble g2[2 * B + 2][2];
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@ -69,10 +69,10 @@ normalize_2 (gdouble * v)
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v[1] = v[1] / s;
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}
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Noise *
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noise_new (void)
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GstGMNoise *
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gst_gm_noise_new (void)
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{
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Noise *noise = g_new0 (Noise, 1);
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GstGMNoise *noise = g_new0 (GstGMNoise, 1);
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gint i, j, k;
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for (i = 0; i < B; i++) {
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@ -102,7 +102,7 @@ noise_new (void)
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}
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void
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noise_free (Noise * noise)
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gst_gm_noise_free (GstGMNoise * noise)
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{
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g_free (noise);
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}
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@ -120,7 +120,7 @@ lerp (gdouble t, gdouble a, gdouble b)
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}
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gdouble
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noise_2 (Noise * noise, gdouble x, gdouble y)
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gst_gm_noise_2 (GstGMNoise * noise, gdouble x, gdouble y)
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{
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gint bx0, bx1, by0, by1, b00, b10, b01, b11;
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gdouble rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v;
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@ -169,7 +169,7 @@ noise_2 (Noise * noise, gdouble x, gdouble y)
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* This differs from the % operator with respect to negative numbers
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*/
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gdouble
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mod_float (gdouble a, gdouble b)
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gst_gm_mod_float (gdouble a, gdouble b)
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{
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gint n = (gint) (a / b);
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@ -183,9 +183,9 @@ mod_float (gdouble a, gdouble b)
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* Returns a repeating triangle shape in the range 0..1 with wavelength 1.0
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*/
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gdouble
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geometric_math_triangle (gdouble x)
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gst_gm_triangle (gdouble x)
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{
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gdouble r = mod_float (x, 1.0);
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gdouble r = gst_gm_mod_float (x, 1.0);
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return 2.0 * (r < 0.5 ? r : 1 - r);
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}
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@ -194,7 +194,7 @@ geometric_math_triangle (gdouble x)
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* Hermite interpolation
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*/
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gdouble
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smoothstep (gdouble edge0, gdouble edge1, gdouble x)
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gst_gm_smoothstep (gdouble edge0, gdouble edge1, gdouble x)
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{
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gdouble t = CLAMP ((x - edge0) / (edge1 - edge0), 0.0, 1.0);
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return t * t * (3.0 - 2.0 * t);
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@ -54,16 +54,16 @@
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G_BEGIN_DECLS
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typedef struct _Noise Noise;
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typedef struct _GstGMNoise GstGMNoise;
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Noise * noise_new (void);
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void noise_free (Noise * noise);
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gdouble noise_2 (Noise * noise, gdouble x, gdouble y);
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GstGMNoise * gst_gm_noise_new (void);
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void gst_gm_noise_free (GstGMNoise * noise);
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gdouble gst_gm_noise_2 (GstGMNoise * noise, gdouble x, gdouble y);
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gdouble mod_float (gdouble a, gdouble b);
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gdouble geometric_math_triangle (gdouble x);
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gdouble gst_gm_mod_float (gdouble a, gdouble b);
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gdouble gst_gm_triangle (gdouble x);
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gdouble smoothstep (gdouble edge0, gdouble edge1, gdouble x);
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gdouble gst_gm_smoothstep (gdouble edge0, gdouble edge1, gdouble x);
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G_END_DECLS
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@ -140,8 +140,8 @@ bulge_map (GstGeometricTransform * gt, gint x, gint y, gdouble * in_x,
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* zoom is achieved dividing */
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scale =
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1.0 / (bulge->zoom + ((1.0 - bulge->zoom) * smoothstep (0, cgt->radius,
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r)));
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1.0 / (bulge->zoom + ((1.0 - bulge->zoom) * gst_gm_smoothstep (0,
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cgt->radius, r)));
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norm_x *= scale;
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norm_y *= scale;
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@ -158,7 +158,7 @@ circle_map (GstGeometricTransform * gt, gint x, gint y, gdouble * in_x,
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distance = sqrt (dx * dx + dy * dy);
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theta = atan2 (-dy, -dx) + circle->angle;
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theta = mod_float (theta, 2 * G_PI);
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theta = gst_gm_mod_float (theta, 2 * G_PI);
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*in_x = gt->width * theta / (circle->spread_angle + 0.0001);
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*in_y =
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@ -181,8 +181,8 @@ gst_geometric_transform_do_map (GstGeometricTransform * gt, guint8 * in_data,
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break;
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case GST_GT_OFF_EDGES_PIXELS_WRAP:
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in_x = mod_float (in_x, gt->width);
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in_y = mod_float (in_y, gt->height);
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in_x = gst_gm_mod_float (in_x, gt->width);
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in_y = gst_gm_mod_float (in_y, gt->height);
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if (in_x < 0)
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in_x += gt->width;
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if (in_y < 0)
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@ -158,12 +158,12 @@ kaleidoscope_map (GstGeometricTransform * gt, gint x, gint y, gdouble * in_x,
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distance = sqrt (dx * dx + dy * dy);
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theta = atan2 (dy, dx) - kaleidoscope->angle - kaleidoscope->angle2;
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theta = geometric_math_triangle (theta / G_PI * kaleidoscope->sides * 0.5);
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theta = gst_gm_triangle (theta / G_PI * kaleidoscope->sides * 0.5);
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if (cgt->precalc_radius != 0) {
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gdouble radiusc = cgt->precalc_radius / cos (theta);
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distance = radiusc * geometric_math_triangle (distance / radiusc);
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distance = radiusc * gst_gm_triangle (distance / radiusc);
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}
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theta += kaleidoscope->angle;
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@ -158,7 +158,7 @@ gst_marble_finalize (GObject * obj)
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{
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GstMarble *marble = GST_MARBLE_CAST (obj);
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noise_free (marble->noise);
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gst_gm_noise_free (marble->noise);
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g_free (marble->sin_table);
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g_free (marble->cos_table);
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@ -172,7 +172,7 @@ marble_prepare (GstGeometricTransform * trans)
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gint i;
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if (!marble->noise) {
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marble->noise = noise_new ();
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marble->noise = gst_gm_noise_new ();
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}
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g_free (marble->sin_table);
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@ -197,7 +197,7 @@ marble_map (GstGeometricTransform * gt, gint x, gint y, gdouble * in_x,
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GstMarble *marble = GST_MARBLE_CAST (gt);
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gint displacement;
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displacement = 127 * (1 + noise_2 (marble->noise, x / marble->xscale,
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displacement = 127 * (1 + gst_gm_noise_2 (marble->noise, x / marble->xscale,
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y / marble->xscale));
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displacement = CLAMP (displacement, 0, 255);
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@ -76,7 +76,7 @@ struct _GstMarble
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gdouble turbulence;
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gdouble amount;
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Noise *noise;
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GstGMNoise *noise;
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gdouble *sin_table;
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gdouble *cos_table;
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};
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@ -157,12 +157,12 @@ square_map (GstGeometricTransform * gt, gint x, gint y, gdouble * in_x,
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/* zoom at the center, smoothstep around half quadrant and get back to normal */
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norm_x *=
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(1.0 / square->zoom) * (1.0 + (square->zoom -
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1.0) * smoothstep (square->width - 0.125, square->width + 0.125,
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ABS (norm_x)));
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1.0) * gst_gm_smoothstep (square->width - 0.125,
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square->width + 0.125, ABS (norm_x)));
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norm_y *=
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(1.0 / square->zoom) * (1.0 + (square->zoom -
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1.0) * smoothstep (square->height - 0.125, square->height + 0.125,
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ABS (norm_y)));
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1.0) * gst_gm_smoothstep (square->height - 0.125,
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square->height + 0.125, ABS (norm_y)));
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/* unnormalize */
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*in_x = 0.5 * (norm_x + 1.0) * width;
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@ -145,8 +145,8 @@ stretch_map (GstGeometricTransform * gt, gint x, gint y, gdouble * in_x,
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a = 1.0 + (MAX_SHRINK_AMOUNT - 1.0) * stretch->intensity;
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b = a - 1.0;
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norm_x *= a - b * smoothstep (0.0, cgt->radius, r);
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norm_y *= a - b * smoothstep (0.0, cgt->radius, r);
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norm_x *= a - b * gst_gm_smoothstep (0.0, cgt->radius, r);
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norm_y *= a - b * gst_gm_smoothstep (0.0, cgt->radius, r);
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/* unnormalize */
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*in_x = (0.5 * norm_x + cgt->x_center) * width;
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