[104/906] start to add a glfilteredge that proceeds edge detection using GLSL

git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@517 93df14bb-0f41-7a43-8087-d3e2a2f0e464
This commit is contained in:
Julien Isorce 2008-06-13 00:01:26 +00:00 committed by Matthew Waters
parent 459cde2eaa
commit f0a68351b3
9 changed files with 369 additions and 13 deletions

View file

@ -28,11 +28,13 @@
static void gst_gl_display_finalize (GObject * object);
static gpointer gst_gl_display_glutThreadFunc (GstGLDisplay* display);
static void gst_gl_display_glutCreateWindow (GstGLDisplay* display);
static void gst_gldisplay_glutGenerateOutputVideoFBO (GstGLDisplay *display);
static void gst_gl_display_glutGenerateOutputVideoFBO (GstGLDisplay *display);
static void gst_gl_display_glutGenerateFBO (GstGLDisplay *display);
static void gst_gl_display_glutUseFBO (GstGLDisplay *display);
static void gst_gl_display_glutUseFBO2 (GstGLDisplay *display);
static void gst_gl_display_glutDestroyFBO (GstGLDisplay *display);
static void gst_gl_display_glutInitShader (GstGLDisplay *display);
static void gst_gl_display_glutDestroyShader (GstGLDisplay *display);
static void gst_gl_display_glutDestroyWindow (GstGLDisplay* display);
static void gst_gl_display_glutSetVisibleWindow (GstGLDisplay* display);
static void gst_gl_display_glutReshapeWindow (GstGLDisplay* display);
@ -106,6 +108,8 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->cond_create = g_cond_new ();
display->cond_destroy = g_cond_new ();
display->cond_download = g_cond_new ();
display->cond_initShader = g_cond_new ();
display->cond_destroyShader = g_cond_new ();
display->fbo = 0;
display->depthBuffer = 0;
@ -204,6 +208,11 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->GLSLProgram_to_I420_YV12 = 0;
display->GLSLProgram_to_AYUV = 0;
display->requestedTextShader = NULL;
display->requestedHandleShader = 0;
display->usedHandleShader = 0;
display->rejectedHandleShader = 0;
//YUY2:r,g,a
//UYVY:a,b,r
display->textFProgram_YUY2_UYVY =
@ -370,6 +379,14 @@ gst_gl_display_finalize (GObject *object)
g_cond_free (display->cond_download);
display->cond_download = NULL;
}
if (display->cond_initShader) {
g_cond_free (display->cond_initShader);
display->cond_initShader = NULL;
}
if (display->cond_destroyShader) {
g_cond_free (display->cond_destroyShader);
display->cond_destroyShader = NULL;
}
if (display->cond_generateFBO) {
g_cond_free (display->cond_generateFBO);
display->cond_generateFBO = NULL;
@ -595,7 +612,7 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
/* Called by the idle funtion */
static void
gst_gldisplay_glutGenerateOutputVideoFBO (GstGLDisplay *display)
gst_gl_display_glutGenerateOutputVideoFBO (GstGLDisplay *display)
{
glutSetWindow (display->glutWinId);
@ -821,7 +838,8 @@ gst_gl_display_glutUseFBO (GstGLDisplay *display)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//the opengl scene
display->glsceneFBO_cb (display->inputTextureWidth, display->inputTextureHeight, display->inputTexture);
display->glsceneFBO_cb (display->inputTextureWidth, display->inputTextureHeight, display->inputTexture,
display->usedHandleShader);
glDrawBuffer(GL_NONE);
@ -890,9 +908,8 @@ gst_gl_display_glutUseFBO2 (GstGLDisplay *display)
/* Called by the idle funtion */
static void
gst_gl_display_glutDestroyFBO (GstGLDisplay *display)
gst_gl_display_glutDestroyFBO (GstGLDisplay* display)
{
glutSetWindow (display->glutWinId);
glDeleteFramebuffersEXT (1, &display->rejectedFBO);
@ -906,6 +923,27 @@ gst_gl_display_glutDestroyFBO (GstGLDisplay *display)
}
/* Called by the idle funtion */
static void
gst_gl_display_glutInitShader (GstGLDisplay* display)
{
glutSetWindow (display->glutWinId);
display->requestedHandleShader = gst_gl_display_loadGLSLprogram (display->requestedTextShader);
g_cond_signal (display->cond_initShader);
}
/* Called by the idle funtion */
static void
gst_gl_display_glutDestroyShader (GstGLDisplay* display)
{
glutSetWindow (display->glutWinId);
glDeleteObjectARB (display->rejectedHandleShader);
g_cond_signal (display->cond_destroyShader);
}
/* Called by the idle function */
static void
gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
@ -1127,7 +1165,13 @@ gst_gl_display_glutDispatchAction (GstGLDisplayMsg* msg)
gst_gl_display_glutUseFBO2 (msg->display);
break;
case GST_GL_DISPLAY_ACTION_OVFBO:
gst_gldisplay_glutGenerateOutputVideoFBO (msg->display);
gst_gl_display_glutGenerateOutputVideoFBO (msg->display);
break;
case GST_GL_DISPLAY_ACTION_GENSHADER:
gst_gl_display_glutInitShader (msg->display);
break;
case GST_GL_DISPLAY_ACTION_DELSHADER:
gst_gl_display_glutDestroyShader (msg->display);
break;
default:
g_assert_not_reached ();
@ -1161,6 +1205,8 @@ gst_gl_display_checkMsgValidity (GstGLDisplayMsg *msg)
case GST_GL_DISPLAY_ACTION_USEFBO:
case GST_GL_DISPLAY_ACTION_USEFBO2:
case GST_GL_DISPLAY_ACTION_OVFBO:
case GST_GL_DISPLAY_ACTION_GENSHADER:
case GST_GL_DISPLAY_ACTION_DELSHADER:
//msg is out of date if the associated display is not in the map
if (!g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (msg->glutWinId)))
valid = FALSE;
@ -1413,7 +1459,8 @@ gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
void
gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture)
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture,
GLhandleARB handleShader)
{
gst_gl_display_lock (display);
display->usedFBO = fbo;
@ -1425,6 +1472,7 @@ gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint texture
display->inputTextureWidth = inputTextureWidth;
display->inputTextureHeight = inputTextureHeight;
display->inputTexture = inputTexture;
display->usedHandleShader = handleShader;
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_USEFBO, display);
g_cond_wait (display->cond_useFBO, display->mutex);
gst_gl_display_unlock (display);
@ -1478,6 +1526,31 @@ gst_gl_display_initDonwloadFBO (GstGLDisplay* display, gint width, gint height)
}
/* Called by gst_gl elements */
void
gst_gl_display_initShader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader)
{
gst_gl_display_lock (display);
display->requestedTextShader = textShader;
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_GENSHADER, display);
g_cond_wait (display->cond_initShader, display->mutex);
*handleShader = display->requestedHandleShader;
gst_gl_display_unlock (display);
}
/* Called by gst_gl elements */
void
gst_gl_display_destroyShader (GstGLDisplay* display, GLhandleARB shader)
{
gst_gl_display_lock (display);
display->rejectedHandleShader = shader;
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_DELSHADER, display);
g_cond_wait (display->cond_destroyShader, display->mutex);
gst_gl_display_unlock (display);
}
/* Called by gst_gl elements */
void
gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)

View file

@ -56,7 +56,9 @@ typedef enum {
GST_GL_DISPLAY_ACTION_DELFBO,
GST_GL_DISPLAY_ACTION_USEFBO,
GST_GL_DISPLAY_ACTION_USEFBO2,
GST_GL_DISPLAY_ACTION_OVFBO
GST_GL_DISPLAY_ACTION_OVFBO,
GST_GL_DISPLAY_ACTION_GENSHADER,
GST_GL_DISPLAY_ACTION_DELSHADER
} GstGLDisplayAction;
@ -82,7 +84,7 @@ typedef void (* CRCB) ( GLuint, GLuint );
typedef gboolean (* CDCB) ( GLuint, GLuint, GLuint);
//opengl scene callback
typedef void (* GLCB) ( GLuint, GLuint, GLuint);
typedef void (* GLCB) ( GLuint, GLuint, GLuint, GLhandleARB);
typedef void (* GLCB2) ( gpointer* p1, gpointer* p2, gint w, gint h);
struct _GstGLDisplay {
@ -101,6 +103,8 @@ struct _GstGLDisplay {
GCond* cond_useFBO2;
GCond* cond_destroyFBO;
GCond* cond_download;
GCond* cond_initShader;
GCond* cond_destroyShader;
GCond* cond_create;
GCond* cond_destroy;
@ -219,6 +223,12 @@ struct _GstGLDisplay {
gchar* textFProgram_to_AYUV;
GLhandleARB GLSLProgram_to_AYUV;
//requested shader
gchar* requestedTextShader;
GLhandleARB requestedHandleShader;
GLhandleARB usedHandleShader;
GLhandleARB rejectedHandleShader;
//client callbacks
CRCB clientReshapeCallback;
@ -263,13 +273,16 @@ void gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
guint* fbo, guint* depthbuffer, guint* texture);
void gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture);
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture,
GLhandleARB handleShader);
void gst_gl_display_useFBO2 (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb,
gpointer* p1, gpointer* p2);
void gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
guint depthbuffer, guint texture);
void gst_gl_display_initDonwloadFBO (GstGLDisplay* display, gint width, gint height);
void gst_gl_display_initShader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
void gst_gl_display_destroyShader (GstGLDisplay* display, GLhandleARB shader);
void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
#endif

View file

@ -103,6 +103,7 @@ gst_gl_filter_class_init (GstGLFilterClass * klass)
klass->set_caps = NULL;
klass->filter = NULL;
klass->onInitFBO = NULL;
klass->onReset = NULL;
}
static void
@ -147,6 +148,11 @@ gst_gl_filter_get_property (GObject * object, guint prop_id,
static void
gst_gl_filter_reset (GstGLFilter* filter)
{
GstGLFilterClass* filter_class = GST_GL_FILTER_GET_CLASS (filter);
if (filter_class->onReset)
filter_class->onReset (filter);
if (filter->display)
{
//blocking call, delete the FBO

View file

@ -44,6 +44,7 @@ typedef gboolean (*GstGLFilterSetCaps) (GstGLFilter* filter,
typedef gboolean (*GstGLFilterProcessFunc) (GstGLFilter *filter,
GstGLBuffer *inbuf, GstGLBuffer *outbuf);
typedef void (*GstGLFilterOnInitFBO) (GstGLFilter *filter);
typedef void (*GstGLFilterOnReset) (GstGLFilter *filter);
struct _GstGLFilter
{
@ -67,6 +68,7 @@ struct _GstGLFilterClass
GstGLFilterSetCaps set_caps;
GstGLFilterProcessFunc filter;
GstGLFilterOnInitFBO onInitFBO;
GstGLFilterOnReset onReset;
};
GType gst_gl_filter_get_type(void);

View file

@ -14,6 +14,8 @@ libgstopengl_la_SOURCES = \
gstgldownload.h \
gstglfiltercube.c \
gstglfiltercube.h \
gstglfilteredge.c \
gstglfilteredge.h \
gstglfilterapp.c \
gstglfilterapp.h \
gstglcolorscale.c \

View file

@ -51,7 +51,7 @@ static void gst_gl_filter_cube_get_property (GObject * object, guint prop_id,
static gboolean gst_gl_filter_cube_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void gst_gl_filter_cube_callback (guint width, guint height, guint texture);
static void gst_gl_filter_cube_callback (guint width, guint height, guint texture, GLhandleARB shader);
static void
@ -117,7 +117,7 @@ gst_gl_filter_cube_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
//blocking call, generate a FBO
gst_gl_display_useFBO (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, filter->texture, gst_gl_filter_cube_callback,
inbuf->width, inbuf->height, inbuf->textureGL);
inbuf->width, inbuf->height, inbuf->textureGL, 0);
outbuf->width = inbuf->width;
outbuf->height = inbuf->height;
@ -131,7 +131,7 @@ gst_gl_filter_cube_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
//opengl scene, params: input texture (not the output filter->texture)
static void
gst_gl_filter_cube_callback (guint width, guint height, guint texture)
gst_gl_filter_cube_callback (guint width, guint height, guint texture, GLhandleARB shader)
{
static GLfloat xrot = 0;
static GLfloat yrot = 0;

198
gst/gl/gstglfilteredge.c Normal file
View file

@ -0,0 +1,198 @@
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglfilteredge.h"
#define GST_CAT_DEFAULT gst_gl_filter_edge_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("OpenGL edge filter",
"Filter/Effect",
"Edge detection",
"Julien Isorce <julien.isorce@gmail.com>");
enum
{
PROP_0
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_edge_debug, "glfilteredge", 0, "glfilteredge element");
GST_BOILERPLATE_FULL (GstGLFilterEdge, gst_gl_filter_edge, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_filter_edge_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_edge_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_filter_edge_reset (GstGLFilter* filter);
static void gst_gl_filter_edge_init_shader (GstGLFilter* filter);
static gboolean gst_gl_filter_edge_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void gst_gl_filter_edge_callback (guint width, guint height, guint texture, GLhandleARB shader);
static void
gst_gl_filter_edge_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_filter_edge_class_init (GstGLFilterEdgeClass* klass)
{
GObjectClass* gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_edge_set_property;
gobject_class->get_property = gst_gl_filter_edge_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_edge_filter;
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filter_edge_init_shader;
GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_edge_reset;
}
static void
gst_gl_filter_edge_init (GstGLFilterEdge* filter,
GstGLFilterEdgeClass* klass)
{
filter->handleShader = 0;
filter->textShader =
"uniform sampler2DRect tex;\n"
"void main(void) {\n"
" float r,g,b,y;\n"
" vec2 nxy=gl_TexCoord[0].xy;\n"
" r=texture2DRect(tex,nxy).r;\n"
" g=texture2DRect(tex,nxy).g;\n"
" b=texture2DRect(tex,nxy).b;\n"
" gl_FragColor=vec4(b,g,r,1.0);\n"
"}\n";
}
static void
gst_gl_filter_edge_reset (GstGLFilter* filter)
{
GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE(filter);
//blocking call, wait the opengl thread has destroyed the shader program
gst_gl_display_destroyShader (filter->display, edge_filter->handleShader);
}
static void
gst_gl_filter_edge_set_property (GObject* object, guint prop_id,
const GValue* value, GParamSpec* pspec)
{
//GstGLFilterEdge *filter = GST_GL_FILTER_EDGE (object);
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_edge_get_property (GObject* object, guint prop_id,
GValue* value, GParamSpec* pspec)
{
//GstGLFilterEdge *filter = GST_GL_FILTER_EDGE (object);
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_edge_init_shader (GstGLFilter* filter)
{
GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE(filter);
//blocking call, wait the opengl thread has compiled the shader program
gst_gl_display_initShader (filter->display, edge_filter->textShader, &edge_filter->handleShader);
}
static gboolean
gst_gl_filter_edge_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
GstGLBuffer* outbuf)
{
GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE(filter);
//blocking call, generate a FBO
gst_gl_display_useFBO (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, filter->texture, gst_gl_filter_edge_callback,
inbuf->width, inbuf->height, inbuf->textureGL, edge_filter->handleShader);
outbuf->width = inbuf->width;
outbuf->height = inbuf->height;
outbuf->texture = inbuf->texture;
outbuf->texture_u = inbuf->texture_u;
outbuf->texture_v = inbuf->texture_v;
outbuf->textureGL = filter->texture;
return TRUE;
}
//opengl scene, params: input texture (not the output filter->texture)
static void
gst_gl_filter_edge_callback (guint width, guint height, guint texture, GLhandleARB shader)
{
gint i=0;
glViewport(0, 0, width, height);
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgramObjectARB (shader);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glActiveTextureARB(GL_TEXTURE0_ARB);
i = glGetUniformLocationARB (shader, "tex");
glUniform1iARB (i, 0);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glBegin (GL_QUADS);
glTexCoord2i (width, 0);
glVertex2f (1.0f, 1.0f);
glTexCoord2i (0, 0);
glVertex2f (-1.0f, 1.0f);
glTexCoord2i (0, height);
glVertex2f (-1.0f, -1.0f);
glTexCoord2i (width, height);
glVertex2f (1.0f, -1.0f);
glEnd ();
}

55
gst/gl/gstglfilteredge.h Normal file
View file

@ -0,0 +1,55 @@
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_FILTEREDGE_H_
#define _GST_GL_FILTEREDGE_H_
#include "gstglfilter.h"
G_BEGIN_DECLS
#define GST_TYPE_GL_FILTER_EDGE (gst_gl_filter_edge_get_type())
#define GST_GL_FILTER_EDGE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_EDGE,GstGLFilterEdge))
#define GST_IS_GL_FILTER_EDGE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_EDGE))
#define GST_GL_FILTER_EDGE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_EDGE,GstGLFilterEdgeClass))
#define GST_IS_GL_FILTER_EDGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_EDGE))
#define GST_GL_FILTER_EDGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_EDGE,GstGLFilterEdgeClass))
typedef struct _GstGLFilterEdge GstGLFilterEdge;
typedef struct _GstGLFilterEdgeClass GstGLFilterEdgeClass;
struct _GstGLFilterEdge
{
GstGLFilter filter;
gchar* textShader;
GLhandleARB handleShader;
};
struct _GstGLFilterEdgeClass
{
GstGLFilterClass filter_class;
};
GType gst_gl_glfilteredge_get_type (void);
G_END_DECLS
#endif /* _GST_GLFILTEREDGE_H_ */

View file

@ -25,6 +25,7 @@
#include "gstgltestsrc.h"
#include "gstglupload.h"
#include "gstglfiltercube.h"
#include "gstglfilteredge.h"
#include "gstglfilterapp.h"
#include "gstgldownload.h"
#include "gstglimagesink.h"
@ -32,6 +33,7 @@
GType gst_gl_filter_app_get_type (void);
GType gst_gl_filter_cube_get_type (void);
GType gst_gl_filter_edge_get_type (void);
#define GST_CAT_DEFAULT gst_gl_gstgl_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
@ -57,6 +59,11 @@ plugin_init (GstPlugin * plugin)
return FALSE;
}
if (!gst_element_register (plugin, "glfilteredge",
GST_RANK_NONE, GST_TYPE_GL_FILTER_EDGE)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilterapp",
GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) {
return FALSE;