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play: Fix object construction
Ideally new() functions should simply call g_object_new() and not much else, so let's do that here and handle all the construction properly in a GObject way. Now a play object created via g_object_new() is actually usable. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2880>
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1 changed files with 13 additions and 9 deletions
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@ -212,6 +212,8 @@ static void gst_play_constructed (GObject * object);
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static gpointer gst_play_main (gpointer data);
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static void gst_play_set_playbin_video_sink (GstPlay * self);
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static void gst_play_seek_internal_locked (GstPlay * self);
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static void gst_play_stop_internal (GstPlay * self, gboolean transient);
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static gboolean gst_play_pause_internal (gpointer user_data);
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@ -509,6 +511,8 @@ gst_play_constructed (GObject * object)
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self->thread = g_thread_new ("GstPlay", gst_play_main, self);
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while (!self->loop || !g_main_loop_is_running (self->loop))
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g_cond_wait (&self->cond, &self->lock);
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gst_play_set_playbin_video_sink (self);
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g_mutex_unlock (&self->lock);
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G_OBJECT_CLASS (parent_class)->constructed (object);
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@ -612,7 +616,14 @@ gst_play_set_property (GObject * object, guint prop_id,
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g_mutex_lock (&self->lock);
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g_clear_object (&self->video_renderer);
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self->video_renderer = g_value_dup_object (value);
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gst_play_set_playbin_video_sink (self);
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// When the video_renderer is a GstPlayerWrappedVideoRenderer it cannot be set
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// at construction time because it requires a valid pipeline which is created
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// only after GstPlay has been constructed. That is why the video renderer is
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// set *after* GstPlay has been constructed.
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if (self->thread) {
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gst_play_set_playbin_video_sink (self);
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}
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g_mutex_unlock (&self->lock);
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break;
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case PROP_URI:{
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@ -2648,15 +2659,8 @@ gst_play_new (GstPlayVideoRenderer * video_renderer)
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g_once (&once, gst_play_init_once, NULL);
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self = g_object_new (GST_TYPE_PLAY, NULL);
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self = g_object_new (GST_TYPE_PLAY, "video-renderer", video_renderer, NULL);
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// When the video_renderer is a GstPlayerWrappedVideoRenderer it cannot be set
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// at construction time because it requires a valid pipeline which is created
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// only after GstPlay has been constructed. That is why the video renderer is
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// set *after* GstPlay has been constructed.
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if (video_renderer != NULL) {
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g_object_set (self, "video-renderer", video_renderer, NULL);
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}
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gst_object_ref_sink (self);
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if (video_renderer)
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