mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-18 14:26:43 +00:00
[838/906] gl: Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE, vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a GL_INVALID_OPERATION error and as thus, no video. Also, by moving exclusively to GL_TEXTURE_2D and the npot extension we also remove a difference between the Desktop GL and GLES2 code. https://bugzilla.gnome.org/show_bug.cgi?id=712287
This commit is contained in:
parent
32265d7e4e
commit
efa22442a9
8 changed files with 178 additions and 231 deletions
|
@ -74,16 +74,16 @@ static void _do_download_draw_yuv_gles2 (GstGLContext * context,
|
|||
/* YUY2:y2,u,y1,v
|
||||
UYVY:v,y1,u,y2 */
|
||||
static const gchar *text_shader_YUY2_UYVY_opengl =
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect tex;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform float width;\n"
|
||||
RGB_TO_YUV_COEFFICIENTS
|
||||
"void main(void) {\n"
|
||||
" vec3 rgb1, rgb2;\n"
|
||||
" float fx,fy,y1,y2,u,v;\n"
|
||||
" fx = gl_TexCoord[0].x;\n"
|
||||
" fy = gl_TexCoord[0].y;\n"
|
||||
" rgb1=texture2DRect(tex,vec2(fx*2.0,fy)).rgb;\n"
|
||||
" rgb2=texture2DRect(tex,vec2(fx*2.0+1.0,fy)).rgb;\n"
|
||||
" rgb1=texture2D(tex,vec2(fx*2.0,fy)).rgb;\n"
|
||||
" rgb2=texture2D(tex,vec2(fx*2.0+1.0/width,fy)).rgb;\n"
|
||||
" y1=dot(rgb1, ycoeff);\n"
|
||||
" y2=dot(rgb2, ycoeff);\n"
|
||||
" u=dot(rgb1, ucoeff);\n"
|
||||
|
@ -96,8 +96,7 @@ static const gchar *text_shader_YUY2_UYVY_opengl =
|
|||
"}\n";
|
||||
|
||||
static const gchar *text_shader_I420_YV12_opengl =
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect tex;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform float w, h;\n"
|
||||
RGB_TO_YUV_COEFFICIENTS
|
||||
"void main(void) {\n"
|
||||
|
@ -105,8 +104,8 @@ static const gchar *text_shader_I420_YV12_opengl =
|
|||
" float y,u,v;\n"
|
||||
" vec2 nxy=gl_TexCoord[0].xy;\n"
|
||||
" vec2 nxy2=nxy*2.0;\n"
|
||||
" rgb1=texture2DRect(tex,nxy).rgb;\n"
|
||||
" rgb2=texture2DRect(tex,nxy2).rgb;\n"
|
||||
" rgb1=texture2D(tex,nxy).rgb;\n"
|
||||
" rgb2=texture2D(tex,nxy2).rgb;\n"
|
||||
" y=dot(rgb1, ycoeff);\n"
|
||||
" u=dot(rgb2, ucoeff);\n"
|
||||
" v=dot(rgb2, vcoeff);\n"
|
||||
|
@ -119,14 +118,13 @@ static const gchar *text_shader_I420_YV12_opengl =
|
|||
"}\n";
|
||||
|
||||
static const gchar *text_shader_AYUV_opengl =
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect tex;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
RGB_TO_YUV_COEFFICIENTS
|
||||
"void main(void) {\n"
|
||||
" vec3 rgb;\n"
|
||||
" float y,u,v;\n"
|
||||
" vec2 nxy=gl_TexCoord[0].xy;\n"
|
||||
" rgb=texture2DRect(tex,nxy).rgb;\n"
|
||||
" rgb=texture2D(tex,nxy).rgb;\n"
|
||||
" y=dot(rgb, ycoeff);\n"
|
||||
" u=dot(rgb, ucoeff);\n"
|
||||
" v=dot(rgb, vcoeff);\n"
|
||||
|
@ -591,61 +589,47 @@ _init_download (GstGLContext * context, GstGLDownload * download)
|
|||
|
||||
/* setup a first texture to render to */
|
||||
gl->GenTextures (1, &download->out_texture[0]);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->out_texture[0]);
|
||||
gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->out_texture[0]);
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8,
|
||||
out_width, out_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
/* attach the first texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_RECTANGLE_ARB, download->out_texture[0], 0);
|
||||
GL_TEXTURE_2D, download->out_texture[0], 0);
|
||||
|
||||
if (v_format == GST_VIDEO_FORMAT_I420 ||
|
||||
v_format == GST_VIDEO_FORMAT_YV12) {
|
||||
/* setup a second texture to render to */
|
||||
gl->GenTextures (1, &download->out_texture[1]);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->out_texture[1]);
|
||||
gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->out_texture[1]);
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8,
|
||||
out_width, out_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
/* attach the second texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT1, GL_TEXTURE_RECTANGLE_ARB,
|
||||
download->out_texture[1], 0);
|
||||
GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, download->out_texture[1], 0);
|
||||
|
||||
/* setup a third texture to render to */
|
||||
gl->GenTextures (1, &download->out_texture[2]);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->out_texture[2]);
|
||||
gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->out_texture[2]);
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8,
|
||||
out_width, out_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
/* attach the third texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT2, GL_TEXTURE_RECTANGLE_ARB,
|
||||
download->out_texture[2], 0);
|
||||
GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, download->out_texture[2], 0);
|
||||
}
|
||||
|
||||
/* attach the depth render buffer to the FBO */
|
||||
|
@ -931,48 +915,48 @@ _do_download_draw_rgb_opengl (GstGLContext * context, GstGLDownload * download)
|
|||
|
||||
gst_gl_context_clear_shader (context);
|
||||
|
||||
gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->in_texture);
|
||||
gl->Enable (GL_TEXTURE_2D);
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->in_texture);
|
||||
|
||||
v_format = GST_VIDEO_INFO_FORMAT (&download->info);
|
||||
|
||||
switch (v_format) {
|
||||
case GST_VIDEO_FORMAT_RGBA:
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
gl->GetTexImage (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
|
||||
gl->GetTexImage (GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, download->data[0]);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_xRGB:
|
||||
case GST_VIDEO_FORMAT_ARGB:
|
||||
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
|
||||
gl->GetTexImage (GL_TEXTURE_RECTANGLE_ARB, 0, GL_BGRA,
|
||||
gl->GetTexImage (GL_TEXTURE_2D, 0, GL_BGRA,
|
||||
GL_UNSIGNED_INT_8_8_8_8, download->data[0]);
|
||||
#else
|
||||
gl->GetTexImage (GL_TEXTURE_RECTANGLE_ARB, 0, GL_BGRA,
|
||||
gl->GetTexImage (GL_TEXTURE_2D, 0, GL_BGRA,
|
||||
GL_UNSIGNED_INT_8_8_8_8_REV, download->data[0]);
|
||||
#endif /* G_BYTE_ORDER */
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGRx:
|
||||
case GST_VIDEO_FORMAT_BGRA:
|
||||
gl->GetTexImage (GL_TEXTURE_RECTANGLE_ARB, 0, GL_BGRA,
|
||||
gl->GetTexImage (GL_TEXTURE_2D, 0, GL_BGRA,
|
||||
GL_UNSIGNED_BYTE, download->data[0]);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_xBGR:
|
||||
case GST_VIDEO_FORMAT_ABGR:
|
||||
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
|
||||
gl->GetTexImage (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
|
||||
gl->GetTexImage (GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
GL_UNSIGNED_INT_8_8_8_8, download->data[0]);
|
||||
#else
|
||||
glGetTexImage (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
|
||||
glGetTexImage (GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
GL_UNSIGNED_INT_8_8_8_8_REV, download->data[0]);
|
||||
#endif /* G_BYTE_ORDER */
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGB:
|
||||
gl->GetTexImage (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
|
||||
gl->GetTexImage (GL_TEXTURE_2D, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, download->data[0]);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGR:
|
||||
gl->GetTexImage (GL_TEXTURE_RECTANGLE_ARB, 0, GL_BGR,
|
||||
gl->GetTexImage (GL_TEXTURE_2D, 0, GL_BGR,
|
||||
GL_UNSIGNED_BYTE, download->data[0]);
|
||||
break;
|
||||
default:
|
||||
|
@ -982,7 +966,7 @@ _do_download_draw_rgb_opengl (GstGLContext * context, GstGLDownload * download)
|
|||
break;
|
||||
}
|
||||
|
||||
gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->Disable (GL_TEXTURE_2D);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1036,7 +1020,7 @@ _do_download_draw_rgb_gles2 (GstGLContext * context, GstGLDownload * download)
|
|||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
gst_gl_shader_set_uniform_1i (download->shader, "tex", 0);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->in_texture);
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->in_texture);
|
||||
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
||||
|
||||
|
@ -1096,10 +1080,10 @@ _do_download_draw_yuv_opengl (GstGLContext * context, GstGLDownload * download)
|
|||
-1.0f, 1.0f,
|
||||
1.0f, 1.0f
|
||||
};
|
||||
gfloat texcoords[8] = { out_width, 0.0,
|
||||
gfloat texcoords[8] = { 1.0, 0.0,
|
||||
0.0, 0.0,
|
||||
0.0, out_height,
|
||||
out_width, out_height
|
||||
0.0, 1.0,
|
||||
1.0, 1.0
|
||||
};
|
||||
|
||||
gl = context->gl_vtable;
|
||||
|
@ -1141,7 +1125,8 @@ _do_download_draw_yuv_opengl (GstGLContext * context, GstGLDownload * download)
|
|||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
gst_gl_shader_set_uniform_1i (download->shader, "tex", 0);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->in_texture);
|
||||
gst_gl_shader_set_uniform_1f (download->shader, "width", out_width);
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->in_texture);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1162,7 +1147,7 @@ _do_download_draw_yuv_opengl (GstGLContext * context, GstGLDownload * download)
|
|||
gst_gl_shader_set_uniform_1i (download->shader, "tex", 0);
|
||||
gst_gl_shader_set_uniform_1f (download->shader, "w", (gfloat) out_width);
|
||||
gst_gl_shader_set_uniform_1f (download->shader, "h", (gfloat) out_height);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->in_texture);
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->in_texture);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1193,7 +1178,7 @@ _do_download_draw_yuv_opengl (GstGLContext * context, GstGLDownload * download)
|
|||
*/
|
||||
gl->UseProgramObject (0);
|
||||
|
||||
gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->Disable (GL_TEXTURE_2D);
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->PopMatrix ();
|
||||
gl->MatrixMode (GL_MODELVIEW);
|
||||
|
@ -1333,7 +1318,7 @@ _do_download_draw_yuv_gles2 (GstGLContext * context, GstGLDownload * download)
|
|||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
gst_gl_shader_set_uniform_1i (download->shader, "tex", 0);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->in_texture);
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->in_texture);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1349,7 +1334,7 @@ _do_download_draw_yuv_gles2 (GstGLContext * context, GstGLDownload * download)
|
|||
gst_gl_shader_set_uniform_1i (download->shader, "tex", 0);
|
||||
gst_gl_shader_set_uniform_1f (download->shader, "w", (gfloat) out_width);
|
||||
gst_gl_shader_set_uniform_1f (download->shader, "h", (gfloat) out_height);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->in_texture);
|
||||
gl->BindTexture (GL_TEXTURE_2D, download->in_texture);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -37,8 +37,6 @@ G_BEGIN_DECLS
|
|||
#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE
|
||||
//END FIXME
|
||||
|
||||
#define GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_2D
|
||||
|
||||
/* UNSUPPORTED */
|
||||
|
||||
#define GL_YCBCR_MESA 0
|
||||
|
|
|
@ -1127,11 +1127,13 @@ _draw_with_shader_cb (gint width, gint height, guint texture, gpointer stuff)
|
|||
gst_gl_shader_use (filter->default_shader);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE1);
|
||||
gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->Enable (GL_TEXTURE_2D);
|
||||
gl->BindTexture (GL_TEXTURE_2D, texture);
|
||||
gl->Disable (GL_TEXTURE_2D);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (filter->default_shader, "tex", 1);
|
||||
gst_gl_shader_set_uniform_1f (filter->default_shader, "width", width);
|
||||
gst_gl_shader_set_uniform_1f (filter->default_shader, "height", height);
|
||||
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
@ -1184,17 +1186,17 @@ gst_gl_filter_draw_texture (GstGLFilter * filter, GLuint texture,
|
|||
1.0f, 1.0f,
|
||||
-1.0f, 1.0f
|
||||
};
|
||||
GLfloat texcoords[] = { 0, 0,
|
||||
width, 0,
|
||||
width, height,
|
||||
0, height
|
||||
GLfloat texcoords[] = { 0.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 1.0f,
|
||||
0.0f, 1.0f
|
||||
};
|
||||
|
||||
GST_DEBUG ("drawing texture:%u dimensions:%ux%u", texture, width, height);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
gl->Enable (GL_TEXTURE_2D);
|
||||
gl->BindTexture (GL_TEXTURE_2D, texture);
|
||||
|
||||
gl->ClientActiveTexture (GL_TEXTURE0);
|
||||
|
||||
|
|
|
@ -125,21 +125,17 @@ gst_gl_framebuffer_generate (GstGLFramebuffer * frame, gint width, gint height,
|
|||
|
||||
/* setup a texture to render to */
|
||||
gl->GenTextures (1, &fake_texture);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, fake_texture);
|
||||
gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
||||
gl->BindTexture (GL_TEXTURE_2D, fake_texture);
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8,
|
||||
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
/* attach the texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
|
||||
GL_TEXTURE_2D, fake_texture, 0);
|
||||
|
||||
/* attach the depth render buffer to the FBO */
|
||||
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||
|
@ -194,11 +190,11 @@ gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
|
|||
gl->BindFramebuffer (GL_FRAMEBUFFER, fbo);
|
||||
|
||||
/*setup a texture to render to */
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture_fbo);
|
||||
gl->BindTexture (GL_TEXTURE_2D, texture_fbo);
|
||||
|
||||
/* attach the texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_RECTANGLE_ARB, texture_fbo, 0);
|
||||
GL_TEXTURE_2D, texture_fbo, 0);
|
||||
|
||||
gst_gl_context_clear_shader (frame->context);
|
||||
|
||||
|
@ -290,11 +286,11 @@ gst_gl_framebuffer_use_v2 (GstGLFramebuffer * frame, gint texture_fbo_width,
|
|||
gl->BindFramebuffer (GL_FRAMEBUFFER, fbo);
|
||||
|
||||
/* setup a texture to render to */
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture_fbo);
|
||||
gl->BindTexture (GL_TEXTURE_2D, texture_fbo);
|
||||
|
||||
/* attach the texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_RECTANGLE_ARB, texture_fbo, 0);
|
||||
GL_TEXTURE_2D, texture_fbo, 0);
|
||||
|
||||
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
|
||||
|
||||
|
|
|
@ -261,17 +261,16 @@ _gl_mem_copy_thread (GstGLContext * context, gpointer data)
|
|||
}
|
||||
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_RECTANGLE_ARB, src->tex_id, 0);
|
||||
GL_TEXTURE_2D, src->tex_id, 0);
|
||||
|
||||
/* check FBO status */
|
||||
if (!gst_gl_context_check_framebuffer_status (src->context))
|
||||
goto fbo_error;
|
||||
|
||||
/* copy tex */
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, tex_id);
|
||||
gl->CopyTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_format, 0, 0,
|
||||
width, height, 0);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
gl->BindTexture (GL_TEXTURE_2D, tex_id);
|
||||
gl->CopyTexImage2D (GL_TEXTURE_2D, 0, gl_format, 0, 0, width, height, 0);
|
||||
gl->BindTexture (GL_TEXTURE_2D, 0);
|
||||
|
||||
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
|
||||
|
||||
|
|
|
@ -71,8 +71,7 @@ static gboolean _do_upload_draw_gles2 (GstGLContext * context,
|
|||
#if GST_GL_HAVE_OPENGL
|
||||
|
||||
static const char *frag_AYUV_opengl = {
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect tex;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform vec2 tex_scale0;\n"
|
||||
"uniform vec2 tex_scale1;\n"
|
||||
"uniform vec2 tex_scale2;\n"
|
||||
|
@ -80,7 +79,7 @@ static const char *frag_AYUV_opengl = {
|
|||
"void main(void) {\n"
|
||||
" float r,g,b;\n"
|
||||
" vec3 yuv;\n"
|
||||
" yuv = texture2DRect(tex, gl_TexCoord[0].xy * tex_scale0).gba;\n"
|
||||
" yuv = texture2D(tex, gl_TexCoord[0].xy * tex_scale0).gba;\n"
|
||||
" yuv += offset;\n"
|
||||
" r = dot(yuv, rcoeff);\n"
|
||||
" g = dot(yuv, gcoeff);\n"
|
||||
|
@ -91,8 +90,7 @@ static const char *frag_AYUV_opengl = {
|
|||
|
||||
/** YUV to RGB conversion */
|
||||
static const char *frag_PLANAR_YUV_opengl = {
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect Ytex,Utex,Vtex;\n"
|
||||
"uniform sampler2D Ytex,Utex,Vtex;\n"
|
||||
"uniform vec2 tex_scale0;\n"
|
||||
"uniform vec2 tex_scale1;\n"
|
||||
"uniform vec2 tex_scale2;\n"
|
||||
|
@ -100,9 +98,9 @@ static const char *frag_PLANAR_YUV_opengl = {
|
|||
"void main(void) {\n"
|
||||
" float r,g,b;\n"
|
||||
" vec3 yuv;\n"
|
||||
" yuv.x=texture2DRect(Ytex, gl_TexCoord[0].xy * tex_scale0).r;\n"
|
||||
" yuv.y=texture2DRect(Utex, gl_TexCoord[0].xy * tex_scale1).r;\n"
|
||||
" yuv.z=texture2DRect(Vtex, gl_TexCoord[0].xy * tex_scale2).r;\n"
|
||||
" yuv.x=texture2D(Ytex, gl_TexCoord[0].xy * tex_scale0).r;\n"
|
||||
" yuv.y=texture2D(Utex, gl_TexCoord[0].xy * tex_scale1).r;\n"
|
||||
" yuv.z=texture2D(Vtex, gl_TexCoord[0].xy * tex_scale2).r;\n"
|
||||
" yuv += offset;\n"
|
||||
" r = dot(yuv, rcoeff);\n"
|
||||
" g = dot(yuv, gcoeff);\n"
|
||||
|
@ -113,8 +111,7 @@ static const char *frag_PLANAR_YUV_opengl = {
|
|||
|
||||
/** NV12/NV21 to RGB conversion */
|
||||
static const char *frag_NV12_NV21_opengl = {
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect Ytex,UVtex;\n"
|
||||
"uniform sampler2D Ytex,UVtex;\n"
|
||||
"uniform vec2 tex_scale0;\n"
|
||||
"uniform vec2 tex_scale1;\n"
|
||||
"uniform vec2 tex_scale2;\n"
|
||||
|
@ -122,8 +119,8 @@ static const char *frag_NV12_NV21_opengl = {
|
|||
"void main(void) {\n\n"
|
||||
" float r,g,b;\n"
|
||||
" vec3 yuv;\n"
|
||||
" yuv.x = texture2DRect(Ytex, gl_TexCoord[0].xy * tex_scale0).r;\n"
|
||||
" yuv.yz = texture2DRect(UVtex, gl_TexCoord[0].xy * tex_scale1).%c%c;\n"
|
||||
" yuv.x = texture2D(Ytex, gl_TexCoord[0].xy * tex_scale0).r;\n"
|
||||
" yuv.yz = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale1).%c%c;\n"
|
||||
" yuv += offset;\n"
|
||||
" r = dot(yuv, rcoeff);\n"
|
||||
" g = dot(yuv, gcoeff);\n"
|
||||
|
@ -134,28 +131,26 @@ static const char *frag_NV12_NV21_opengl = {
|
|||
|
||||
/* Channel reordering for XYZ <-> ZYX conversion */
|
||||
static const char *frag_REORDER_opengl = {
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect tex;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform vec2 tex_scale0;\n"
|
||||
"uniform vec2 tex_scale1;\n"
|
||||
"uniform vec2 tex_scale2;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" vec4 t = texture2DRect(tex, gl_TexCoord[0].xy);\n"
|
||||
" vec4 t = texture2D(tex, gl_TexCoord[0].xy);\n"
|
||||
" gl_FragColor = vec4(t.%c, t.%c, t.%c, 1.0);\n"
|
||||
"}"
|
||||
};
|
||||
|
||||
/* Direct fragments copy with stride-scaling */
|
||||
static const char *frag_COPY_opengl = {
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect tex;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform vec2 tex_scale0;\n"
|
||||
"uniform vec2 tex_scale1;\n"
|
||||
"uniform vec2 tex_scale2;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" vec4 t = texture2DRect(tex, gl_TexCoord[0].xy);\n"
|
||||
" vec4 t = texture2D(tex, gl_TexCoord[0].xy);\n"
|
||||
" gl_FragColor = vec4(t.rgb, 1.0);\n"
|
||||
"}\n"
|
||||
};
|
||||
|
@ -163,8 +158,7 @@ static const char *frag_COPY_opengl = {
|
|||
/* YUY2:r,g,a
|
||||
UYVY:a,b,r */
|
||||
static const gchar *frag_YUY2_UYVY_opengl =
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect Ytex, UVtex;\n"
|
||||
"uniform sampler2D Ytex, UVtex;\n"
|
||||
"uniform vec2 tex_scale0;\n"
|
||||
"uniform vec2 tex_scale1;\n"
|
||||
"uniform vec2 tex_scale2;\n"
|
||||
|
@ -172,9 +166,9 @@ static const gchar *frag_YUY2_UYVY_opengl =
|
|||
"void main(void) {\n"
|
||||
" float fx, fy, y, u, v, r, g, b;\n"
|
||||
" vec3 yuv;\n"
|
||||
" yuv.x = texture2DRect(Ytex, gl_TexCoord[0].xy * tex_scale0).%c;\n"
|
||||
" yuv.y = texture2DRect(UVtex, gl_TexCoord[0].xy * tex_scale1).%c;\n"
|
||||
" yuv.z = texture2DRect(UVtex, gl_TexCoord[0].xy * tex_scale2).%c;\n"
|
||||
" yuv.x = texture2D(Ytex, gl_TexCoord[0].xy * tex_scale0).%c;\n"
|
||||
" yuv.y = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale1).%c;\n"
|
||||
" yuv.z = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale2).%c;\n"
|
||||
" yuv += offset;\n"
|
||||
" r = dot(yuv, rcoeff);\n"
|
||||
" g = dot(yuv, gcoeff);\n"
|
||||
|
@ -794,21 +788,17 @@ _init_upload_fbo (GstGLContext * context, GstGLUpload * upload)
|
|||
|
||||
/* a fake texture is attached to the upload FBO (cannot init without it) */
|
||||
gl->GenTextures (1, &fake_texture);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, fake_texture);
|
||||
gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, out_width, out_height,
|
||||
gl->BindTexture (GL_TEXTURE_2D, fake_texture);
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, out_width, out_height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
/* attach the texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
|
||||
GL_TEXTURE_2D, fake_texture, 0);
|
||||
|
||||
/* attach the depth render buffer to the FBO */
|
||||
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||
|
@ -924,7 +914,7 @@ _do_upload_make (GstGLContext * context, GstGLUpload * upload)
|
|||
tex[1].internal_format = GL_RGBA8;
|
||||
tex[1].format = GL_BGRA;
|
||||
tex[1].type = GL_UNSIGNED_INT_8_8_8_8;
|
||||
tex[1].width = in_width;
|
||||
tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
|
||||
tex[1].height = in_height;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
|
@ -936,7 +926,7 @@ _do_upload_make (GstGLContext * context, GstGLUpload * upload)
|
|||
tex[1].internal_format = GL_RGBA8;
|
||||
tex[1].format = GL_BGRA;
|
||||
tex[1].type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
tex[1].width = in_width;
|
||||
tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
|
||||
tex[1].height = in_height;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_NV12:
|
||||
|
@ -949,8 +939,8 @@ _do_upload_make (GstGLContext * context, GstGLUpload * upload)
|
|||
tex[1].internal_format = GL_LUMINANCE_ALPHA;
|
||||
tex[1].format = GL_LUMINANCE_ALPHA;
|
||||
tex[1].type = GL_UNSIGNED_BYTE;
|
||||
tex[1].width = in_width / 2;
|
||||
tex[1].height = in_height / 2;
|
||||
tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
|
||||
tex[1].height = GST_ROUND_UP_2 (in_height) / 2;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y444:
|
||||
tex[0].internal_format = GL_LUMINANCE;
|
||||
|
@ -1030,9 +1020,9 @@ _do_upload_make (GstGLContext * context, GstGLUpload * upload)
|
|||
|
||||
for (i = 0; i < upload->priv->n_textures; i++) {
|
||||
gl->GenTextures (1, &upload->in_texture[i]);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[i]);
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
|
||||
|
||||
gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, tex[i].internal_format,
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, tex[i].internal_format,
|
||||
tex[i].width, tex[i].height, 0, tex[i].format, tex[i].type, NULL);
|
||||
}
|
||||
|
||||
|
@ -1054,12 +1044,12 @@ _do_upload_fill (GstGLContext * context, GstGLUpload * upload)
|
|||
in_height = upload->in_height;
|
||||
v_format = GST_VIDEO_INFO_FORMAT (&upload->info);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[0]);
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[0]);
|
||||
|
||||
switch (v_format) {
|
||||
case GST_VIDEO_FORMAT_RGB:
|
||||
case GST_VIDEO_FORMAT_BGR:
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width, in_height,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
|
@ -1071,111 +1061,111 @@ _do_upload_fill (GstGLContext * context, GstGLUpload * upload)
|
|||
case GST_VIDEO_FORMAT_AYUV:
|
||||
case GST_VIDEO_FORMAT_xBGR:
|
||||
case GST_VIDEO_FORMAT_ABGR:
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width, in_height,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width,
|
||||
in_height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (in_width) / 2, in_height,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, upload->data[0]);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width,
|
||||
in_height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (in_width) / 2, in_height,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, upload->data[0]);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_NV12:
|
||||
case GST_VIDEO_FORMAT_NV21:
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width, in_height,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
in_width / 2, in_height / 2,
|
||||
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, upload->data[1]);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_I420:
|
||||
{
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width, in_height,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (in_width) / 2, GST_ROUND_UP_2 (in_height) / 2,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[1]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (in_width) / 2, GST_ROUND_UP_2 (in_height) / 2,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[2]);
|
||||
}
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_YV12: /* same as I420 except plane 1+2 swapped */
|
||||
{
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width, in_height,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (in_width) / 2, GST_ROUND_UP_2 (in_height) / 2,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[1]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (in_width) / 2, GST_ROUND_UP_2 (in_height) / 2,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[2]);
|
||||
}
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y444:
|
||||
{
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width, in_height,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
in_width, in_height, GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[1]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
in_width, in_height, GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[2]);
|
||||
}
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y42B:
|
||||
{
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width, in_height,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (in_width) / 2, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[1]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (in_width) / 2, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[2]);
|
||||
}
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_Y41B:
|
||||
{
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, in_width, in_height,
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, in_width, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[0]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[1]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_4 (in_width) / 4, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[1]);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[2]);
|
||||
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
|
||||
GST_ROUND_UP_4 (in_width) / 4, in_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, upload->data[2]);
|
||||
}
|
||||
|
@ -1190,7 +1180,7 @@ _do_upload_fill (GstGLContext * context, GstGLUpload * upload)
|
|||
/* make sure no texture is in use in our opengl context
|
||||
* in case we want to use the upload texture in an other opengl context
|
||||
*/
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -1203,8 +1193,6 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
|||
GstGLFuncs *gl;
|
||||
GstVideoFormat v_format;
|
||||
guint out_width, out_height;
|
||||
guint in_width = upload->in_width;
|
||||
guint in_height = upload->in_height;
|
||||
char *texnames[GST_VIDEO_MAX_PLANES];
|
||||
gint i;
|
||||
gfloat tex_scaling[6] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
|
||||
|
@ -1214,10 +1202,10 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
|||
-1.0f, 1.0f,
|
||||
1.0f, 1.0f
|
||||
};
|
||||
GLfloat texcoords[8] = { in_width, 0,
|
||||
0, 0,
|
||||
0, in_height,
|
||||
in_width, in_height
|
||||
GLfloat texcoords[8] = { 1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f
|
||||
};
|
||||
|
||||
gl = context->gl_vtable;
|
||||
|
@ -1229,12 +1217,12 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
|||
gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo);
|
||||
|
||||
/* setup a texture to render to */
|
||||
gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->out_texture);
|
||||
gl->Enable (GL_TEXTURE_2D);
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->out_texture);
|
||||
|
||||
/* attach the texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_RECTANGLE_ARB, upload->out_texture, 0);
|
||||
GL_TEXTURE_2D, upload->out_texture, 0);
|
||||
|
||||
gst_gl_context_clear_shader (context);
|
||||
|
||||
|
@ -1318,21 +1306,17 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
|||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
|
||||
gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->Enable (GL_TEXTURE_2D);
|
||||
|
||||
for (i = upload->priv->n_textures - 1; i >= 0; i--) {
|
||||
gl->ActiveTexture (GL_TEXTURE0 + i);
|
||||
gst_gl_shader_set_uniform_1i (upload->shader, texnames[i], i);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[i]);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
gl->EnableClientState (GL_VERTEX_ARRAY);
|
||||
|
@ -1351,7 +1335,7 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
|||
/* we are done with the shader */
|
||||
gst_gl_context_clear_shader (context);
|
||||
|
||||
gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->Disable (GL_TEXTURE_2D);
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->PopMatrix ();
|
||||
|
@ -1401,11 +1385,11 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
|
|||
gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo);
|
||||
|
||||
/* setup a texture to render to */
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->out_texture);
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->out_texture);
|
||||
|
||||
/* attach the texture to the FBO to renderer to */
|
||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_RECTANGLE_ARB, upload->out_texture, 0);
|
||||
GL_TEXTURE_2D, upload->out_texture, 0);
|
||||
|
||||
gst_gl_context_clear_shader (context);
|
||||
|
||||
|
@ -1433,12 +1417,10 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
|
|||
case GST_VIDEO_FORMAT_NV21:
|
||||
texnames[0] = "Ytex";
|
||||
texnames[1] = "UVtex";
|
||||
tex_scaling[2] = tex_scaling[3] = 0.5;
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
texnames[0] = "Ytex";
|
||||
texnames[1] = "UVtex";
|
||||
tex_scaling[2] = tex_scaling[4] = 0.5;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_I420:
|
||||
case GST_VIDEO_FORMAT_YV12:
|
||||
|
@ -1448,13 +1430,6 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
|
|||
texnames[0] = "Ytex";
|
||||
texnames[1] = "Utex";
|
||||
texnames[2] = "Vtex";
|
||||
if (v_format == GST_VIDEO_FORMAT_I420
|
||||
|| v_format == GST_VIDEO_FORMAT_YV12)
|
||||
tex_scaling[2] = tex_scaling[3] = tex_scaling[4] = tex_scaling[5] = 0.5;
|
||||
else if (v_format == GST_VIDEO_FORMAT_Y42B)
|
||||
tex_scaling[2] = tex_scaling[4] = 0.5;
|
||||
else if (v_format == GST_VIDEO_FORMAT_Y41B)
|
||||
tex_scaling[2] = tex_scaling[4] = 0.25;
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
texnames[0] = "tex";
|
||||
|
@ -1486,15 +1461,11 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
|
|||
gl->ActiveTexture (GL_TEXTURE0 + i);
|
||||
gst_gl_shader_set_uniform_1i (upload->shader, texnames[i], i);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, upload->in_texture[i]);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
||||
|
|
|
@ -106,18 +106,14 @@ _gen_texture (GstGLContext * context, GenTexture * data)
|
|||
data->width, data->height);
|
||||
|
||||
gl->GenTextures (1, &data->result);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, data->result);
|
||||
gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, data->width,
|
||||
gl->BindTexture (GL_TEXTURE_2D, data->result);
|
||||
gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, data->width,
|
||||
data->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
GST_LOG ("generated texture id:%d", data->result);
|
||||
}
|
||||
|
|
|
@ -156,10 +156,10 @@ draw_render (gpointer data)
|
|||
-1.0f, -1.0f,
|
||||
1.0f, -1.0f
|
||||
};
|
||||
GLfloat texcoords[8] = { 320.0f, 0.0f,
|
||||
GLfloat texcoords[8] = { 1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 240.0f,
|
||||
320.0f, 240.0f
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f
|
||||
};
|
||||
|
||||
gl->Viewport (0, 0, 320, 240);
|
||||
|
@ -169,8 +169,8 @@ draw_render (gpointer data)
|
|||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
|
||||
gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
|
||||
gl->Enable (GL_TEXTURE_2D);
|
||||
gl->BindTexture (GL_TEXTURE_2D, tex);
|
||||
|
||||
gl->EnableClientState (GL_VERTEX_ARRAY);
|
||||
gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
|
@ -182,7 +182,7 @@ draw_render (gpointer data)
|
|||
gl->DisableClientState (GL_VERTEX_ARRAY);
|
||||
gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
gl->Disable (GL_TEXTURE_2D);
|
||||
#endif
|
||||
#if GST_GL_HAVE_GLES2
|
||||
const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
|
||||
|
|
Loading…
Reference in a new issue