d3dvideosink: disable buffer pools

On a device lost, all the surfaces allocated in the
device need to be released before resetting the device,
which can't be done for the allocated buffers.

https://bugzilla.gnome.org/show_bug.cgi?id=706566
This commit is contained in:
Andoni Morales Alastruey 2013-08-28 20:07:48 +02:00
parent 994739332d
commit ef7a8c2ca8
3 changed files with 11 additions and 1 deletions

View file

@ -1,7 +1,8 @@
plugin_LTLIBRARIES = libgstd3dvideosink.la
libgstd3dvideosink_la_SOURCES = d3dvideosink.c d3dhelpers.c
libgstd3dvideosink_la_CFLAGS = $(GST_PLUGINS_BAD_CFLAGS) $(GST_PLUGINS_BASE_CFLAGS) $(GST_CFLAGS) $(DIRECT3D_CFLAGS) $(DIRECTX_CFLAGS)
libgstd3dvideosink_la_CFLAGS = $(GST_PLUGINS_BAD_CFLAGS) $(GST_PLUGINS_BASE_CFLAGS) $(GST_CFLAGS) $(DIRECT3D_CFLAGS) $(DIRECTX_CFLAGS) \
-DDISABLE_BUFFER_POOL
libgstd3dvideosink_la_LIBADD = $(GST_BASE_LIBS) $(GST_PLUGINS_BASE_LIBS) \
-lgstvideo-$(GST_API_VERSION) \
$(DIRECT3D_LIBS) $(DIRECTX_LDFAGS)

View file

@ -1866,9 +1866,13 @@ d3d_render_buffer (GstD3DVideoSink * sink, GstBuffer * buf)
surface = ((GstD3DSurfaceMemory *) mem)->surface;
#ifndef DISABLE_BUFFER_POOL
/* Need to keep an additional ref until the next buffer
* to make sure it isn't reused until then */
sink->fallback_buffer = buf;
#else
sink->fallback_buffer = NULL;
#endif
} else {
mem = gst_buffer_peek_memory (buf, 0);
surface = ((GstD3DSurfaceMemory *) mem)->surface;
@ -1881,7 +1885,9 @@ d3d_render_buffer (GstD3DVideoSink * sink, GstBuffer * buf)
if (sink->d3d.surface)
IDirect3DSurface9_Release (sink->d3d.surface);
#ifndef DISABLE_BUFFER_POOL
IDirect3DSurface9_AddRef (surface);
#endif
sink->d3d.surface = surface;
if (!d3d_present_swap_chain (sink)) {

View file

@ -172,6 +172,7 @@ gst_d3dvideosink_init (GstD3DVideoSink * sink)
sink->create_internal_window = DEFAULT_CREATE_RENDER_WINDOW;
sink->stream_stop_on_close = DEFAULT_STREAM_STOP_ON_CLOSE;
sink->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
sink->d3d.surface = NULL;
g_rec_mutex_init (&sink->lock);
}
@ -519,7 +520,9 @@ gst_d3dvideosink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
if (pool) {
/* we need at least 2 buffer because we hold on to the last one */
#ifndef DISABLE_BUFFER_POOL
gst_query_add_allocation_pool (query, pool, size, 2, 0);
#endif
gst_object_unref (pool);
}