glshaderstrings: fixup the external-oes fragment shader

The wrong sampler type was used
s/sampler2DExternalOES/samplerExternalOES/
This commit is contained in:
Matthew Waters 2015-11-11 01:05:20 +11:00 committed by Tim-Philipp Müller
parent 105497de60
commit ef319c7b8f

View file

@ -63,7 +63,7 @@ const gchar *gst_gl_shader_string_fragment_external_oes_default =
"precision mediump float;\n" "precision mediump float;\n"
"#endif\n" "#endif\n"
"varying vec2 v_texcoord;\n" "varying vec2 v_texcoord;\n"
"uniform sampler2DExternalOES tex;\n" "uniform samplerExternalOES tex;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_FragColor = texture2D(tex, v_texcoord);\n" " gl_FragColor = texture2D(tex, v_texcoord);\n"