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glshaderstrings: fixup the external-oes fragment shader
The wrong sampler type was used s/sampler2DExternalOES/samplerExternalOES/
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1 changed files with 1 additions and 1 deletions
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@ -63,7 +63,7 @@ const gchar *gst_gl_shader_string_fragment_external_oes_default =
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"precision mediump float;\n"
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"precision mediump float;\n"
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"#endif\n"
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"#endif\n"
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"varying vec2 v_texcoord;\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2DExternalOES tex;\n"
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"uniform samplerExternalOES tex;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" gl_FragColor = texture2D(tex, v_texcoord);\n"
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" gl_FragColor = texture2D(tex, v_texcoord);\n"
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