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design/part-latency: Add more details about min/max latency handling
These docs missed many details that were not obvious and because of that handled in a few different, incompatible ways in different elements and base classes. https://bugzilla.gnome.org/show_bug.cgi?id=744106
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@ -228,12 +228,72 @@ The pipeline latency is queried with the LATENCY query.
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(out) "live", G_TYPE_BOOLEAN (default FALSE)
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- if a live element is found upstream
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(out) "min-latency", G_TYPE_UINT64 (default 0)
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- the minimum latency in the pipeline
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(out) "min-latency", G_TYPE_UINT64 (default 0, must not be NONE)
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- the minimum latency in the pipeline, meaning the minimum time
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an element synchronizing to the clock has to wait until it can
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be sure that all data for the current running time has been
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received.
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(out) "max-latency", G_TYPE_UINT64 (default 0)
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- the maximum latency in the pipeline
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Elements answering the latency query and introducing latency must
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set this to the maximum time for which they will delay data, while
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considering upstream's minimum latency. As such, from an element's
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perspective this is *not* its own minimum latency but its own
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maximum latency.
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Considering upstream's minimum latency in general means that the
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element's own value is added to upstream's value, as this will give
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the overall minimum latency of all elements from the source to the
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current element:
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min_latency = upstream_min_latency + own_min_latency
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(out) "max-latency", G_TYPE_UINT64 (default 0, NONE meaning infinity)
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- the maximum latency in the pipeline, meaning the maximum time an
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element synchronizing to the clock is allowed to wait for receiving
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all data for the current running time. Waiting for a longer time
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will result in data loss, overruns and underruns of buffers and in
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general breaks synchronized data flow in the pipeline.
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Elements answering the latency query should set this to the maximum
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time for which they can buffer upstream data without blocking or
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dropping further data. For an element this value will generally be
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bigger than its own minimum latency, but might be bigger than that
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if it can buffer more data. As such, queue elements can be used to
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increase the maximum latency.
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The value set in the query should again consider upstream's maximum
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latency:
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- If the current element has blocking buffering, i.e. it does
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not drop data by itself when its internal buffer is full, it should
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just add its own maximum latency (i.e. the size of its internal
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buffer) to upstream's value. If upstream's maximum latency, or the
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elements internal maximum latency was NONE (i.e. infinity), it will
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be set to infinity.
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if (upstream_max_latency == NONE || own_max_latency == NONE)
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max_latency = NONE;
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else
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max_latency = upstream_max_latency + own_max_latency
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If the element has multiple sinkpads, the minimum upstream latency is
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the maximum of all live upstream minimum latencies.
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- If the current element has leaky buffering, i.e. it drops data by
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itself when its internal buffer is full, it should take the minimum
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of its own maximum latency and upstream's. Examples for such
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elements are audio sinks and sources with an internal ringbuffer,
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leaky queues and in general live sources with a limited amount of
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internal buffers that can be used.
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max_latency = MIN (upstream_max_latency, own_max_latency)
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Note: many GStreamer base classes allow subclasses to set a
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minimum and maximum latency and handle the query themselves. These
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base classes assume non-leaky (i.e. blocking) buffering for the
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maximum latency. The base class' default query handler needs to be
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overridden to correctly handle leaky buffering.
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If the element has multiple sinkpads, the maximum upstream latency is
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the minimum of all live upstream maximum latencies.
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Event
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~~~~~
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@ -254,8 +314,10 @@ the PLAYING state.
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When the pipeline collected all ASYNC_DONE messages it can calculate the global
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latency as follows:
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- perform a latency query on all sinks.
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- latency = MAX (all min latencies)
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- perform a latency query on all sinks
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- sources set their minimum and maximum latency
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- other elements add their own values as described above
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- latency = MAX (all min latencies)
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- if MIN (all max latencies) < latency we have an impossible situation and we
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must generate an error indicating that this pipeline cannot be played. This
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usually means that there is not enough buffering in some chain of the
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