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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-24 02:31:03 +00:00
Improve VA/GLX textures test.
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parent
9255310311
commit
ee230e6a1d
2 changed files with 130 additions and 11 deletions
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@ -46,7 +46,7 @@ test_windows_SOURCES = test-windows.c image.c
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test_windows_CFLAGS = $(TEST_CFLAGS) $(TEST_X11_CFLAGS)
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test_windows_LDADD = $(TEST_LIBS) $(TEST_X11_LIBS)
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test_textures_SOURCES = test-textures.c
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test_textures_SOURCES = test-textures.c image.c
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test_textures_CFLAGS = $(TEST_CFLAGS) $(TEST_GLX_CFLAGS)
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test_textures_LDADD = $(TEST_LIBS) $(TEST_GLX_LIBS)
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@ -20,6 +20,10 @@
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#include <gst/vaapi/gstvaapidisplay_glx.h>
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#include <gst/vaapi/gstvaapiwindow_glx.h>
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#include <gst/vaapi/gstvaapisurface.h>
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#include <gst/vaapi/gstvaapiimage.h>
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#include <gst/vaapi/gstvaapitexture.h>
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#include "image.h"
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static inline void pause(void)
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{
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@ -27,15 +31,27 @@ static inline void pause(void)
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getchar();
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}
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static inline guint gl_get_current_texture_2d(void)
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{
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GLint texture;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &texture);
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return (guint)texture;
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}
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int
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main(int argc, char *argv[])
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{
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GstVaapiDisplay *display;
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GstVaapiWindow *window;
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GstVaapiWindowGLX *glx_window;
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GLXContext glx_context;
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Display *x11_display;
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Window x11_window;
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GstVaapiSurface *surface;
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GstVaapiImage *image;
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GstVaapiTexture *textures[2];
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GstVaapiTexture *texture;
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GLuint texture_id;
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GstVaapiRectangle src_rect;
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GstVaapiRectangle dst_rect;
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guint flags = GST_VAAPI_PICTURE_STRUCTURE_FRAME;
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static const GstVaapiChromaType chroma_type = GST_VAAPI_CHROMA_TYPE_YUV420;
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static const guint width = 320;
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@ -47,24 +63,127 @@ main(int argc, char *argv[])
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display = gst_vaapi_display_glx_new(NULL);
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if (!display)
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g_error("could not create Gst/VA display");
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g_error("could not create VA display");
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surface = gst_vaapi_surface_new(display, chroma_type, width, height);
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if (!surface)
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g_error("could not create VA surface");
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image = image_generate(display, GST_VAAPI_IMAGE_NV12, width, height);
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if (!image)
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g_error("could not create VA image");
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if (!image_upload(image, surface))
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g_error("could not upload VA image to surface");
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window = gst_vaapi_window_glx_new(display, win_width, win_height);
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if (!window)
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g_error("could not create window");
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glx_window = GST_VAAPI_WINDOW_GLX(window);
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gst_vaapi_window_show(window);
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glx_window = GST_VAAPI_WINDOW_GLX(window);
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glx_context = gst_vaapi_window_glx_get_context(glx_window);
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x11_display = gst_vaapi_display_x11_get_display(GST_VAAPI_DISPLAY_X11(display));
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x11_window = gst_vaapi_object_get_id(GST_VAAPI_OBJECT(window));
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if (!gst_vaapi_window_glx_make_current(glx_window))
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g_error("coult not bind GL context");
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if (!glXMakeCurrent(x11_display, x11_window, glx_context))
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g_error("could not make VA/GLX window context current");
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g_print("#\n");
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g_print("# Create texture with gst_vaapi_texture_new()\n");
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g_print("#\n");
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{
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texture = gst_vaapi_texture_new(
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display,
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GL_TEXTURE_2D,
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GL_RGBA,
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width,
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height
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);
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if (!texture)
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g_error("could not create VA texture");
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textures[0] = texture;
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texture_id = gst_vaapi_texture_get_id(texture);
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if (!gst_vaapi_texture_put_surface(texture, surface, flags))
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g_error("could not transfer VA surface to texture");
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if (!gst_vaapi_window_glx_put_texture(glx_window, texture, NULL, NULL))
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g_error("could not render texture into the window");
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}
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g_print("#\n");
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g_print("# Create texture with gst_vaapi_texture_new_with_texture()\n");
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g_print("#\n");
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{
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const GLenum target = GL_TEXTURE_2D;
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const GLenum format = GL_BGRA;
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glEnable(target);
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glGenTextures(1, &texture_id);
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glBindTexture(target, texture_id);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glTexImage2D(
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target,
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0,
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GL_RGBA8,
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width, height,
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0,
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format,
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GL_UNSIGNED_BYTE,
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NULL
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);
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glDisable(target);
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texture = gst_vaapi_texture_new_with_texture(
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display,
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texture_id,
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target,
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format
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);
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if (!texture)
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g_error("could not create VA texture");
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if (texture_id != gst_vaapi_texture_get_id(texture))
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g_error("invalid texture id");
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if (gl_get_current_texture_2d() != texture_id)
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g_error("gst_vaapi_texture_new_with_texture() altered texture bindings");
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textures[1] = texture;
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if (!gst_vaapi_texture_put_surface(texture, surface, flags))
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g_error("could not transfer VA surface to texture");
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if (gl_get_current_texture_2d() != texture_id)
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g_error("gst_vaapi_texture_put_surface() altered texture bindings");
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src_rect.x = 0;
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src_rect.y = 0;
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src_rect.width = width;
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src_rect.height = height;
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dst_rect.x = win_width/2;
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dst_rect.y = win_height/2;
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dst_rect.width = win_width/2;
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dst_rect.height = win_height/2;
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if (!gst_vaapi_window_glx_put_texture(glx_window, texture,
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&src_rect, &dst_rect))
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g_error("could not render texture into the window");
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if (gl_get_current_texture_2d() != texture_id)
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g_error("gst_vaapi_window_glx_put_texture() altered texture bindings");
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}
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gst_vaapi_window_glx_swap_buffers(glx_window);
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pause();
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g_object_unref(textures[0]);
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g_object_unref(textures[1]);
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glDeleteTextures(1, &texture_id);
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g_object_unref(window);
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g_object_unref(display);
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gst_deinit();
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