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gl/memory: allocate the correct memory size
and avoid wasting resources we will never need https://bugzilla.gnome.org/show_bug.cgi?id=730703
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@ -563,7 +563,7 @@ _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
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{
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gsize maxsize;
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maxsize = _gl_texture_type_n_bytes (tex_type) * stride * height;
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maxsize = stride * height;
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gst_memory_init (GST_MEMORY_CAST (mem), GST_MEMORY_FLAG_NO_SHARE,
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allocator, parent, maxsize, 0, 0, maxsize);
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