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directdrawsink: avoid rendering to invalid area
Based on patch by Havard Graff <havard.graff@tandberg.com> Fixes #594280.
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@ -904,6 +904,19 @@ gst_directdraw_sink_show_frame (GstBaseSink * bsink, GstBuffer * buf)
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GetClientRect (ddrawsink->video_window, &destsurf_rect);
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OffsetRect (&destsurf_rect, dest_surf_point.x, dest_surf_point.y);
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/* Check to see if we have an area to draw to.
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* When the window is minimized, it will trigger the
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* "IDirectDrawSurface7_Blt (object's offscreen surface)" warning,
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* with a msg that the rectangle is invalid */
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if (destsurf_rect.right <= destsurf_rect.left ||
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destsurf_rect.bottom <= destsurf_rect.top) {
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GST_OBJECT_UNLOCK (ddrawsink);
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GST_DEBUG_OBJECT (ddrawsink, "invalid rendering window rectangle "
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"(%ld, %ld), (%ld, %ld)", destsurf_rect.left, destsurf_rect.top,
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destsurf_rect.right, destsurf_rect.bottom);
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goto beach;
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}
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if (ddrawsink->keep_aspect_ratio) {
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/* center image to dest image keeping aspect ratio */
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src_rect.top = 0;
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@ -1004,6 +1017,7 @@ gst_directdraw_sink_show_frame (GstBaseSink * bsink, GstBuffer * buf)
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"returned %s", DDErrorString (hRes));
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}
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beach:
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return GST_FLOW_OK;
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}
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