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gst: Don't use DllMain in case of static build
That might cause duplicated symbol linking error if app has its own DllMain Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4905>
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2 changed files with 5 additions and 17 deletions
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@ -197,18 +197,12 @@ enum
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* val ::= [0-5]
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*/
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#ifdef G_OS_WIN32
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#if defined(G_OS_WIN32) && !defined(GST_STATIC_COMPILATION)
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/* Note: DllMain is only called when DLLs are loaded or unloaded, so this will
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* never be called if libgstreamer-1.0 is linked statically. Do not add any code
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* here to, say, initialize variables or set things up since that will only
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* happen for dynamically-built GStreamer.
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*
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* Also, ideally this should not be defined when GStreamer is built statically.
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* i.e., it should be conditional on #ifdef DLL_EXPORT. It will be ignored, but
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* if other libraries make the same mistake of defining it when building
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* statically, there will be a symbol collision during linking. Fixing this
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* requires one to build two object files: one for static linking and another
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* for dynamic linking. */
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*/
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BOOL WINAPI DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);
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BOOL WINAPI
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DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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@ -72,7 +72,7 @@
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#ifdef G_OS_WIN32
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#include <windows.h>
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static HMODULE gstnet_dll_handle;
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static HMODULE gstnet_dll_handle = NULL;
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#endif
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#ifdef HAVE_DLFCN_H
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@ -2339,18 +2339,12 @@ gst_ptp_is_initialized (void)
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return initted;
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}
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#ifdef G_OS_WIN32
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#if defined(G_OS_WIN32) && !defined(GST_STATIC_COMPILATION)
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/* Note: DllMain is only called when DLLs are loaded or unloaded, so this will
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* never be called if libgstnet-1.0 is linked statically. Do not add any code
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* here to, say, initialize variables or set things up since that will only
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* happen for dynamically-built GStreamer.
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*
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* Also, ideally this should not be defined when GStreamer is built statically.
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* i.e., it should be conditional on #ifdef DLL_EXPORT. It will be ignored, but
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* if other libraries make the same mistake of defining it when building
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* statically, there will be a symbol collision during linking. Fixing this
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* requires one to build two object files: one for static linking and another
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* for dynamic linking. */
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*/
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BOOL WINAPI DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);
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BOOL WINAPI
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DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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