mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-26 11:41:09 +00:00
d3d11converter: Add support for custom transform matrix
Adding gst_d3d11_converter_set_transform_matrix() method so that user specified transform matrix can be applied when "video-direction=custom" Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532>
This commit is contained in:
parent
769c6a62a4
commit
eac65d248a
2 changed files with 74 additions and 16 deletions
|
@ -260,7 +260,21 @@ enum
|
|||
|
||||
struct _GstD3D11ConverterPrivate
|
||||
{
|
||||
~_GstD3D11ConverterPrivate ()
|
||||
_GstD3D11ConverterPrivate ()
|
||||
{
|
||||
for (guint i = 0; i < 4; i++)
|
||||
{
|
||||
for (guint j = 0; j < 4; j++)
|
||||
{
|
||||
if (i == j)
|
||||
custom_transform[i * 4 + j] = 1.0;
|
||||
else
|
||||
custom_transform[i * 4 + j] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~_GstD3D11ConverterPrivate ()
|
||||
{
|
||||
g_free (in_mdcv_str);
|
||||
g_free (out_mdcv_str);
|
||||
|
@ -311,6 +325,7 @@ struct _GstD3D11ConverterPrivate
|
|||
gboolean update_src_rect = FALSE;
|
||||
gboolean update_dest_rect = FALSE;
|
||||
gboolean update_alpha = FALSE;
|
||||
FLOAT custom_transform[16];
|
||||
|
||||
PSConstBuffer const_data;
|
||||
|
||||
|
@ -968,10 +983,12 @@ gst_d3d11_converter_apply_orientation (GstD3D11Converter * self)
|
|||
switch (priv->video_direction) {
|
||||
case GST_VIDEO_ORIENTATION_IDENTITY:
|
||||
case GST_VIDEO_ORIENTATION_AUTO:
|
||||
case GST_VIDEO_ORIENTATION_CUSTOM:
|
||||
default:
|
||||
matrix = g_matrix_identity;
|
||||
break;
|
||||
case GST_VIDEO_ORIENTATION_CUSTOM:
|
||||
matrix = priv->custom_transform;
|
||||
break;
|
||||
case GST_VIDEO_ORIENTATION_90R:
|
||||
matrix = g_matrix_90r;
|
||||
break;
|
||||
|
@ -1080,17 +1097,19 @@ gst_d3d11_converter_update_src_rect (GstD3D11Converter * self)
|
|||
break;
|
||||
}
|
||||
|
||||
if (priv->enable_rotation &&
|
||||
(priv->processor_caps.FeatureCaps & FEATURE_CAPS_ROTATION) == 0) {
|
||||
GST_WARNING_OBJECT (self, "Device does not support rotation");
|
||||
priv->processor_direction_not_supported = TRUE;
|
||||
}
|
||||
if (priv->video_direction != GST_VIDEO_ORIENTATION_CUSTOM) {
|
||||
if (priv->enable_rotation &&
|
||||
(priv->processor_caps.FeatureCaps & FEATURE_CAPS_ROTATION) == 0) {
|
||||
GST_WARNING_OBJECT (self, "Device does not support rotation");
|
||||
priv->processor_direction_not_supported = TRUE;
|
||||
}
|
||||
|
||||
if (priv->enable_mirror &&
|
||||
(priv->processor_caps.FeatureCaps & PROCESSOR_FEATURE_CAPS_MIRROR) ==
|
||||
0) {
|
||||
GST_WARNING_OBJECT (self, "Device does not support mirror");
|
||||
priv->processor_direction_not_supported = TRUE;
|
||||
if (priv->enable_mirror &&
|
||||
(priv->processor_caps.FeatureCaps & PROCESSOR_FEATURE_CAPS_MIRROR) ==
|
||||
0) {
|
||||
GST_WARNING_OBJECT (self, "Device does not support mirror");
|
||||
priv->processor_direction_not_supported = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1197,7 +1216,8 @@ gst_d3d11_converter_update_dest_rect (GstD3D11Converter * self)
|
|||
|
||||
if (priv->fill_border && (priv->dest_x != 0 || priv->dest_y != 0 ||
|
||||
priv->dest_width != out_info->width ||
|
||||
priv->dest_height != out_info->height)) {
|
||||
priv->dest_height != out_info->height ||
|
||||
priv->video_direction == GST_VIDEO_ORIENTATION_CUSTOM)) {
|
||||
GST_DEBUG_OBJECT (self, "Enable background color");
|
||||
priv->clear_background = TRUE;
|
||||
} else {
|
||||
|
@ -2686,9 +2706,11 @@ gst_d3d11_converter_processor_available (GstD3D11Converter * self)
|
|||
if (gst_d3d11_converter_need_blend (self))
|
||||
return FALSE;
|
||||
|
||||
/* flip/rotate is not supported by processor */
|
||||
if (priv->processor_direction_not_supported)
|
||||
/* flip/rotate or affine transform is not supported by processor */
|
||||
if (priv->processor_direction_not_supported ||
|
||||
priv->video_direction == GST_VIDEO_ORIENTATION_CUSTOM) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -3120,7 +3142,6 @@ gst_d3d11_converter_convert_buffer (GstD3D11Converter * converter,
|
|||
*
|
||||
* Since: 1.22
|
||||
*/
|
||||
|
||||
gboolean
|
||||
gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Converter * converter,
|
||||
GstBuffer * in_buf, GstBuffer * out_buf)
|
||||
|
@ -3132,3 +3153,36 @@ gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Converter * converter,
|
|||
return gst_d3d11_converter_convert_buffer_internal (converter,
|
||||
in_buf, out_buf);
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_d3d11_converter_set_transform_matrix:
|
||||
* @converter: a #GstD3D11Converter
|
||||
* @matrix: the row-major 4x4 transform matrix
|
||||
*
|
||||
* Apply transform matrix
|
||||
*
|
||||
* Returns: %TRUE if successful
|
||||
*
|
||||
* Since: 1.24
|
||||
*/
|
||||
gboolean
|
||||
gst_d3d11_converter_set_transform_matrix (GstD3D11Converter * converter,
|
||||
gfloat matrix[16])
|
||||
{
|
||||
GstD3D11ConverterPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE);
|
||||
g_return_val_if_fail (matrix, FALSE);
|
||||
|
||||
priv = converter->priv;
|
||||
if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) {
|
||||
GST_ERROR_OBJECT (converter, "Shader backend is disabled");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
std::lock_guard < std::mutex > lk (priv->prop_lock);
|
||||
memcpy (priv->custom_transform, matrix, sizeof (priv->custom_transform));
|
||||
priv->update_src_rect = TRUE;
|
||||
priv->update_dest_rect = TRUE;
|
||||
return TRUE;
|
||||
}
|
||||
|
|
|
@ -194,4 +194,8 @@ gboolean gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Convert
|
|||
GstBuffer * in_buf,
|
||||
GstBuffer * out_buf);
|
||||
|
||||
GST_D3D11_API
|
||||
gboolean gst_d3d11_converter_set_transform_matrix (GstD3D11Converter * converter,
|
||||
gfloat matrix[16]);
|
||||
|
||||
G_END_DECLS
|
||||
|
|
Loading…
Reference in a new issue