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glcontext/glx: try creating a context with the highest version
nvidia drivers return the exact version in glGstString (GL_VERSION) we request on creation so start with the highest known version and work our way down.
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1 changed files with 98 additions and 43 deletions
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@ -135,6 +135,80 @@ _describe_fbconfig (Display * display, GLXFBConfig config)
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GST_DEBUG ("stencil: %d", val);
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}
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/* list of known OpenGL versions */
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/* *INDENT-OFF* */
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static const struct { int major, minor; } gl_versions[] = {
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{4, 5},
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{4, 4},
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{4, 3},
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{4, 2},
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{4, 1},
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{4, 0},
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{3, 3},
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{3, 2},
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{3, 1},
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{3, 0},
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{2, 1},
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{2, 0},
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{1, 5},
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{1, 4},
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{1, 3},
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{1, 2},
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{1, 1},
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{1, 0},
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{0, 0} /* end of list */
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};
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/* *INDENT-ON* */
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static GLXContext
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_create_context_with_flags (GstGLContextGLX * context_glx, Display * dpy,
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GLXFBConfig fbconfig, GLXContext share_context, gint major, gint minor,
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gint contextFlags, gint profileMask)
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{
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GLXContext ret;
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#define N_ATTRIBS 20
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gint attribs[N_ATTRIBS];
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int x_error = 0;
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gint n = 0;
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if (major) {
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attribs[n++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
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attribs[n++] = major;
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}
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if (minor) {
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attribs[n++] = GLX_CONTEXT_MINOR_VERSION_ARB;
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attribs[n++] = minor;
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}
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if (contextFlags) {
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attribs[n++] = GLX_CONTEXT_FLAGS_ARB;
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attribs[n++] = contextFlags;
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}
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#ifdef GLX_ARB_create_context_profile
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if (profileMask) {
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attribs[n++] = GLX_CONTEXT_PROFILE_MASK_ARB;
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attribs[n++] = profileMask;
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}
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#endif
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attribs[n++] = None;
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g_assert (n < N_ATTRIBS);
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#undef N_ATTRIBS
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gst_gl_window_x11_trap_x_errors ();
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ret = context_glx->priv->glXCreateContextAttribsARB (dpy, fbconfig,
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share_context, True, attribs);
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x_error = gst_gl_window_x11_untrap_x_errors ();
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if (x_error)
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ret = 0;
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return ret;
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}
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static gboolean
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gst_gl_context_glx_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
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@ -145,7 +219,6 @@ gst_gl_context_glx_create_context (GstGLContext * context,
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GstGLDisplay *display;
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gboolean create_context;
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const char *glx_exts;
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int x_error = 0;
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Display *device;
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guintptr external_gl_context = 0;
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@ -174,53 +247,35 @@ gst_gl_context_glx_create_context (GstGLContext * context,
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"glXCreateContextAttribsARB");
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if (create_context && context_glx->priv->glXCreateContextAttribsARB) {
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int context_attribs_3[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 1,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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#if !defined(GST_DISABLE_GST_DEBUG)
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
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#endif
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None
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};
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gint i;
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int context_attribs_pre_3[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
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GLX_CONTEXT_MINOR_VERSION_ARB, 4,
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None
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};
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for (i = 0; i < G_N_ELEMENTS (gl_versions); i++) {
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GstGLAPI selected_gl_api;
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gint profileMask = 0;
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gint contextFlags = 0;
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if (gl_api & GST_GL_API_OPENGL3) {
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GST_DEBUG_OBJECT (window, "trying to create a GL 3.1 core context");
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gst_gl_window_x11_trap_x_errors ();
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context_glx->glx_context =
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context_glx->priv->glXCreateContextAttribsARB (device,
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context_glx->priv->fbconfigs[0], (GLXContext) external_gl_context,
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True, context_attribs_3);
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if (gl_api & GST_GL_API_OPENGL3 && (gl_versions[i].major > 3
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|| (gl_versions[i].major == 3 && gl_versions[i].minor >= 2))) {
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profileMask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
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selected_gl_api = GST_GL_API_OPENGL3;
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contextFlags |= GLX_CONTEXT_DEBUG_BIT_ARB;
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} else {
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selected_gl_api = GST_GL_API_OPENGL;
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}
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x_error = gst_gl_window_x11_untrap_x_errors ();
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GST_DEBUG_OBJECT (context, "trying to create a GL %d.%d context",
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gl_versions[i].major, gl_versions[i].minor);
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if (x_error != 0)
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context_glx->glx_context = NULL;
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context_glx->priv->context_api = GST_GL_API_OPENGL3;
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context_glx->glx_context = _create_context_with_flags (context_glx,
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device, context_glx->priv->fbconfigs[0],
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(GLXContext) external_gl_context, gl_versions[i].major,
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gl_versions[i].minor, contextFlags, profileMask);
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if (context_glx->glx_context) {
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context_glx->priv->context_api = selected_gl_api;
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break;
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}
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}
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if (gl_api & GST_GL_API_OPENGL && context_glx->glx_context == NULL) {
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GST_DEBUG_OBJECT (window, "trying to create a GL 1.4 context");
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gst_gl_window_x11_trap_x_errors ();
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context_glx->glx_context =
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context_glx->priv->glXCreateContextAttribsARB (device,
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context_glx->priv->fbconfigs[0], (GLXContext) external_gl_context,
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True, context_attribs_pre_3);
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x_error = gst_gl_window_x11_untrap_x_errors ();
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if (x_error != 0)
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context_glx->glx_context = NULL;
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context_glx->priv->context_api = GST_GL_API_OPENGL;
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}
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} else {
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context_glx->glx_context =
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glXCreateContext (device, window_x11->visual_info,
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